Round Out by foolmoron

ESCAPE the round prison by tapping and dragging around the screen
AVOID RED BLOCKS which stun you and knock you off the screen, ending the game
LOOP AROUND STARS to collect
COMBO by collecting stars in quick succession to gain a multiplier on star points
Pro-tip: The longer a star has been inside a white loop zone, the higher its base points will be when it's captured
| Youtube | https://github.com/foolmoron/RoundOut |
| Youtube | https://foolmoron.itch.io/round-out |
| Original URL | https://ldjam.com/events/ludum-dare/47/round-out |
Ratings
| Overall | 157th | 3.72⭐ | 27🧑⚖️ |
| Fun | 150th | 3.66⭐ | 27🧑⚖️ |
| Innovation | 284th | 3.36⭐ | 27🧑⚖️ |
| Theme | 264th | 3.7⭐ | 27🧑⚖️ |
| Graphics | 128th | 3.86⭐ | 27🧑⚖️ |
| Audio | 297th | 3.1⭐ | 27🧑⚖️ |
| Mood | 283th | 3.217⭐ | 25🧑⚖️ |
| Given | 29🗳️ | 5🗨️ |
I feel stupid.
And kudos to you for doing some procedural geometry during a jam!
That's totally just a nitpick though - The game is a lot of fun, and looks really nice! :)
@nobleboy I was staying in the middle and thought that too! It took me about 90s not getting any score to figure it out lol
Obstacle position felt a bit random and the end screen was a bit bright.
Other than that, it was great!
As mentioned on the stream, I like the concept of the game a lot. Reminds me a lot of *Kirby: Canvas Curse* and Art Attack from *Paper Mario: Thousand-Year Door*. It's easy to learn and understand, and has a satisfying gameplay loop that encourages improving your last score.
I did think the game in this iteration was a bit *too* simple. While this game is fun in short bursts, it's also something I got quickly bored with. Still, I see there's a lot of potential behind the concept: I can see a lot of cool new elements you could add to further expand the game.
https://youtu.be/vvR6P6ZVvL4?t=5173