You Gotta Be Kitten Me by Silas Reinagel
A game by Engima Dragons for Ludum Dare 45
https://www.youtube.com/watch?v=i2Ujrd8n6gM
About
You Gotta Be Kitten Me is a 3D Platformer built in Unity 2019. You play as a mutant cat attempting to escape from the A.C.F (Animal Cruelty Factory). As you progress through the laboratory the cat unlocks new abilities allowing the player to get closer to escaping.

Features
The game features an 'Ironcat' hard mode and a speedrun timer
Soundtrack 🎵
Stream/download the original game soundtrack (composed by @AmerigoGazaway) on Bandcamp: - https://amerigo.bandcamp.com/album/you-gotta-be-kitten-me-original-game-soundtrack
| Youtube | https://enigmadragons.itch.io/you-gotta-be-kitten-me |
| Youtube | https://github.com/EnigmaDragons/LDJAM45 |
| Original URL | https://ldjam.com/events/ludum-dare/45/you-gotta-be-kitten-me |
Ratings
| Overall | 480th | 3.529⭐ | 141🧑⚖️ |
| Fun | 451th | 3.4⭐ | 142🧑⚖️ |
| Innovation | 718th | 2.974⭐ | 139🧑⚖️ |
| Theme | 901th | 2.802⭐ | 141🧑⚖️ |
| Graphics | 534th | 3.554⭐ | 142🧑⚖️ |
| Audio | 294th | 3.522⭐ | 139🧑⚖️ |
| Humor | 249th | 3.385⭐ | 115🧑⚖️ |
| Mood | 600th | 3.297⭐ | 140🧑⚖️ |
| Given | 146🗳️ | 192🗨️ |
1. The controls are very sloppy, acceleration is too much, 2. physics is not the best, better use physics materials on the moving platforms to add some friction to them
Movement controls are a bit too unresponsive, especially when moving over the void with the moving platforms.
The controls were a little wonky but I was starting to enjoy it by the end.
Good music, cool effects, solid game.
Plus :
- Polished aesthetics (graphics, sound... and that visual intro was great !)
- Varied situations
- Enough lives to make it possible to see much of the game in a few runs
Possible improvements :
- Maybe shorter cooldowns, and reset them after death (to allow for an immediate retry on platform levels, for example)
Excellent work !
I love the cat-chy music! and the glowy effects, really pretty.
the cooldown on the laser is way too long I think.
very nice work on the level, both the visuals and gameplay, I agree with others here you managed to get a lot in here and do it well.
the in-game messages are really funny I love all the cat-pun material, 9 lives, vacuum enemies,
knocking down bottles etc..
It was really fun to play and fight the bosses, good job!
I would be very happy if you also rated my game too! Thanks!
All the best~
And the music, oh, it's so incredibly good! It's actually a bit sad that battles are over so quickly because the fighting theme is out of this world (fighting the turrets in the room with the moving platforms took me the longest)!
The moving platforms were difficult to manage because they don't carry you with them. I actually avoided them by dashing over the gap between entrance and exit - did you know, this is possible? :D And in the battle I eventually ignored them and lasered the turrets from safe ground.
Apart from that: Super strong entry! Very well done :smiley_cat:
My favorite song is Roomba's revenge, it was great, reminded me of "Sonic The Hedgehog 2: Death Egg Zone".
I like the story and the message it sends. I wish I could release the other mutant cats! :crying_cat_face:
By the way, I got a game breaking bug on this level (with the mice). I was dashing to the right side of the screen and got stuck somewhere outside, then I lost lives until it was game over.
Here:

Anyways, nice work, a real effort and a huge game to be on a game jam. :)
The game was pretty fun though - the dashing felt right and snappy, though the normal controls were problematic.
The fight agains turrets on moving platforms was disorienting and challenging. I'd say more challanging than the final boss - which although had plenty of nifty attacks, didn't really feel satisfying due to it's stillness.
The mice were a very cool thing to put at the end too!
Gameplay wise it was fun, moving plateforms were a bit clumsy at times especially when they were many. The controls felt bizarre but worked somehow. I believe, however, that the coolddown for the dash was too long (especially on some rooms where we had to wait for it).
Because there was no sound nor visual indicator, knowing when we hit the ennemies was difficult.
But great game overall :)
You never go wrong with cats :D
A very nice project overall. Meow.
The movement: sometimes i let the key up and he continuos walking a while
Increase the gravity, so he can fall faster in the holes
You can kind of stick on the walls, use a Physics Material to avoid it.
Graphics: Add some more particles to the broken objects
Enemy: A knockback would be nice, to know when you hit it
:)
But I didnt see the polish everyone is talking about, dont get me wrong - the game is good, but if we talk about polishing, some abilities like laser are difficult to use (especially on moving enemies)
or the game doesnt teach me how to use them, the product lacks game feel and response to player actions, again it does its job but it isnt polished, there were glitches with platforms + controlling the cat was difficult at times.
I only say these as a response to some comments that say the game is polished - its honestly not, but thats the case for most LD games and there is no problem here.
Apart from that I enjoyed my time