Day 1 by Benjamin123
In Day 1, you must build buildings to build up resources and survive. The twist however, is that you are stuck in a time loop, and all your buildings disappear after the day ends. Not only is this bad on its own, but the temporal flux creates tears in the fabric of space-time. Can you successfully exit the time loop? Or will the universe be ripped apart?
!If you are using the Web version, I STRONGLY recommend using Chrome as some of the graphics do not work on Safari!

| Youtube | http://ben.gauck.com/Day1Mac.zip |
| Youtube | http://ben.gauck.com/Day1Windows.zip |
| Youtube | http://ben.gauck.com/Day1Web |
| Youtube | http://ben.gauck.com/Day1Source.zip |
| Original URL | https://ldjam.com/events/ludum-dare/47/day-1 |
Ratings
| Overall | 369th | 3.318⭐ | 24🧑⚖️ |
| Fun | 395th | 3.091⭐ | 24🧑⚖️ |
| Innovation | 166th | 3.636⭐ | 24🧑⚖️ |
| Theme | 180th | 3.886⭐ | 24🧑⚖️ |
| Graphics | 491th | 2.886⭐ | 24🧑⚖️ |
| Humor | 364th | 2.278⭐ | 20🧑⚖️ |
| Mood | 347th | 3.071⭐ | 23🧑⚖️ |
| Given | 19🗳️ | 0🗨️ |
A small nitpick: The unit description text on web browser, in Firefox, is very small. I had to get really close to the screen in order to read it. It would be nice if it could be a little bigger.
1. Keep building house + lab, patch the rifts when they appear. Keep doing it to accumulate SU
2. The turn when you start with 40 SU, build two factories and a temporal field generator beside them
3. Build two labs in the range of the field. Patch rifts if they appear
4. After accumulating enough SU and RU, build temporal labs and have them covered by more temporal field generators
5. Build the rift generator within range of a field. Now just wait and patch rifts that appear afterwards.
In fact the first step takes an enormous amount of time and the following steps are very quick. Basically the game is won after the set-up is done. Not sure how often the rifts appear. The rate at which they appear decides how long the first step takes.
The tips in the first couple of days are pretty useful as they provide context for the functionalities of special buildings. The game delivers a grim mood which is fitting for the theme. Good job :)
Positive : Super cool concept, interesting take on the theme (didn't see any other game doing this) and a very cool game. Was pretty annoyed when I reached the end, I wanted more ! Very well done !