Schroedinger's Daughter by xarona

Ruth, the daughter of renowned physicist Erwin Schrödinger discovers something disturbing about his research. He say the quantum effect could influence the whole world. And he wants to test his theory on the cats ... only you can help her save those lovely animals!
Features:
- Homebrew cat sounds - guess which two sounds came from the same person!
- Historical accuracy!
- Learning effect - experience experimental physics in your comfy chair.
- Up to 16 worlds - try and keep it together!
- A great variety of cats!
- Cuteness!!!
Ruth: I‘m worried about father. And about our cats.
He told me about this new experiment he is working on.
Father says he is constructing a box with those Quantums in it.
And if he puts a cat in it and closes the lid there would be two different worlds:
One with the cat alive and on where it has died.
I don‘t want our cats to die in any world.
I have to stop him!
Maybe I can distract the cats, so he can‘t put them in his box.
I could call them.
Or, I could pick up a can of cat food in the kitchen and place it somewhere far away from father.
Oh no, father has left his laboratory.
I have to hurry!
How to play:
- move with WASD or arrow keys
- pick up food with E
- call the cats with F
- try to keep the world alive
| Youtube | https://cdn.purplesloth.studio/schroedi/ |
| Youtube | https://git.hemio.de/purpleSloth/ld46-schroedinger |
| Original URL | https://ldjam.com/events/ludum-dare/46/schroedingers-daughter |
Ratings
| Overall | 1772th | 3.25⭐ | 24🧑⚖️ |
| Fun | 2392th | 2.523⭐ | 24🧑⚖️ |
| Innovation | 35th | 4.273⭐ | 24🧑⚖️ |
| Theme | 426th | 4.045⭐ | 24🧑⚖️ |
| Graphics | 1643th | 3.295⭐ | 24🧑⚖️ |
| Audio | 1171th | 3.1⭐ | 22🧑⚖️ |
| Humor | 358th | 3.667⭐ | 23🧑⚖️ |
| Mood | 1536th | 3.211⭐ | 21🧑⚖️ |
| Given | 12🗳️ | 7🗨️ |
The split screen design is a little hommage to Rick and Morty I guess ? ;)
The snowball effect is pretty naughty as your attention is focused on a single world ^^
Not very polished but still enjoyable.
(love the cat sounds :p)

1 - Mecânicas, Aprendizado e Fluxo:
Gostei muito do conceito de mecânica. A divisão em diversas realidades. Todas elas acontecendo ao mesmo tempo (só que com apenas um observador real, o jogador).
O objetivo do jogo não ficou claro (considerando apenas o jogo). Então fica como sugestão aumentar o feedback de ações e formas de interação, ou mesmo colocar um explicativo no menu do jogo, ou mesmo fazer um estágio tutorial.
Creio que essa mecânica possa ser entregue aos poucos, com objetivos menores e mecânicas variadas. Acredito que pode dar origem a um novo nicho de jogos (desconheço outros que façam da mesma forma).
O aprendizado foi muito complicado para mim, navegar pelo lugar eu entendi bem. Vi os gatos, o pai da personagem e tudo mais. Mas não havia retorno visual quando algo poderia ser feito ou mesmo quando algo tinha dado certo ou errado.
O fluxo de jogo ficou confuso para mim, eu não entendia o porquê de estar perdendo (com quase três minutos de jogo, múltiplas telas e "chiado/interferência").
Ou seja, eu acredito que muito disso pode ser polido em caso de continuidade do projeto.
Quando voltei, li o que havia no site da Ludum Dare, e joguei de novo, eu pude ter interações melhores. Ainda assim não consegui notar avanços claramente. Vi o pai carregando gatos.
2 - Gráficos, Áudio e Narrativa:
Gostei muito dos gráficos para o tempo de evento.
O áudio ficou bacana também (apesar de virar uma barulheira em algum ponto, mas foi engraçado).
A narrativa fica em segundo plano considerando apenas o jogo, mas se torna mais rica quando se lê a página. Creio que valeria a pena transmitir ela em alguma forma simples e direta dentro de uma cutscene no jogo.
3 - Cultura:
O jogo tem potencial para estabelecer novas mecânicas em jogos do tipo, possibilitando ser ponto de partida para novos jogos e para muitas variações de jogabilidade (ao meu ver).
O jogo (também) conversa com a história (em especial a Ciência, em voga hoje). Creio ser um ponto de alívio cômico em relação a toda essa questão de importância da Ciência nos dias de hoje (que eu creio ser um tópico válido e sério).
4 - Monetização:
Creio que uma vez o jogo polido, corrigido e tendo explicações (de narrativa e jogabilidade) dentro. Possa-se pensar em extensão do conteúdo e, consequentemente, venda. Acredito que seria algo para vender no itch.io ou (em caso de continuidade do projeto) até mesmo no Steam.
1 - Mechanics, Learning and Flow:
I really liked the concept of mechanics. The division into several realities. All of them happening at the same time (only with one real observer, the player).
The objective of the game was not clear (considering only the game). So it is a suggestion to increase the feedback of actions and forms of interaction, or even put an explanatory in the game menu, or even do a tutorial stage.
I believe that this mechanics can be delivered little by little, with smaller goals and varied mechanics. I believe it can give rise to a new gaming niche (I don't know of others who do the same).
Learning was very complicated for me, navigating the place I understood well. I saw the cats, the character's father and everything. But there was no visual feedback when something could be done or even when something had gone right or wrong.
The game flow was confusing for me, I didn't understand why I was losing (with almost three minutes of play, multiple screens and "hiss / interference").
In other words, I believe that much of this can be polished if the project continues.
When I came back, I read what was on the Ludum Dare website, and played it again, I was able to have better interactions. Still, I couldn't clearly see progress. I saw the father carrying cats.
2 - Graphics, Audio and Narrative:
I really liked the graphics for the event time.
The audio was nice too (although it became a noise at some point, but it was funny).
The narrative is in the background considering only the game, but becomes richer when reading the page. I think it would be worth transmitting it in some simple and direct way within a cutscene in the game.
3 - Culture:
The game has the potential to establish new mechanics in games of the type, making it possible to be a starting point for new games and for many variations of gameplay (in my view).
The game (also) talks to history (especially Science, in vogue today). I think it is a comic relief point in relation to all this issue of importance of Science today (which I believe to be a valid and serious topic).
4 - Monetization:
I believe that once the game was polished, corrected and had explanations (of narrative and gameplay) inside. One can think about the extension of the content and, consequently, sale. I believe it would be something to sell on itch.io or (in case of project continuity) even on Steam.
I find it really impressive that you managed to realize such a unique and innovative idea in such a short time, good job overall.

However, I didn't really understand what I could do. After a few tries a finally found the kitchen where I could get food. When Mr. Schroedinger got hold of a cat, I wanted to do something about it, but it seemed like nothing worked. Also, I could not see what the differences (or similarities) were between the two splits. Was there a cat alife in one section and not in the other?
I enjoyed the cat sounds! I survived for 3 minutes 45 seconds on my last try.