Heart Kicker by The Iddmeister
Have you ever wondered how Hearts are delivered? You would think they are treated with care and are safely transported to their destination. Well Think Again

What about Hearts for famous people? Surely they must guarded while being delivered


How fast can you punt a Heart into a Pipe?
Ratings
| Overall | 72th | 4.186⭐ | 37🧑⚖️ |
| Fun | 19th | 4.353⭐ | 36🧑⚖️ |
| Innovation | 128th | 4⭐ | 35🧑⚖️ |
| Theme | 1199th | 3.676⭐ | 36🧑⚖️ |
| Graphics | 1769th | 3.191⭐ | 36🧑⚖️ |
| Humor | 1168th | 2.891⭐ | 34🧑⚖️ |
| Mood | 1037th | 3.484⭐ | 34🧑⚖️ |
| Given | 27🗳️ | 17🗨️ |
I downloaded the Windows archive and I found the linux version of the game in it. It looks like you made a mistake while exporting the game
Mention me here once you fixed it, and I will gladly play your game !
I couldn't stop playing and ended up with a final time of 221.119seconds.
I can only say that despite the other comments, downloading and playing the Linux version worked fine for me.
You should probably consider adding a working windows build or even a webGL version because this game deserves more attention. The idea is great the character is responsive and feels nice and the amount of levels impressive for a jam game.
I would like to play some more levels.
~ Ugghmaster from @WeAreDev
This is a really great game! The mechanics work very well and smooth. Didn't encounter any bugs.
The levels are well designed.
I always like it when there is a quick tutorial at the beginning.
I hope for you more people will find and score your game ;)
Some times, I had the real sensation to dribble with a soccer ball ! Really nice !
I found some levels pretty hard but it was ok :)
There is a little "Portal" touch in my opinion ^^
Congratulations for your game !
I recommend you to follow [this excellent thread from the creator of Celeste](https://twitter.com/MattThorson/status/1238338574220546049) to tweak the gamefeel features (like the coyot jump effect). The wall jump also need few pixels more to achieve perfectly.
Last things, maybe some indications in the levels design, to understand where you are in the level and which platforms you can reach. Like the following "And what now?" :smile:

edit: Note to self, don't mash the send button
Nice Concept of pulling and kicking the heart !
Greato Jobu!
The only thing I could tell is that I really don't like having a black screen + retry button on a 2D speedrun hardcore platformer. That cuts the rythm and it's not necessary.
Anyway congrats!
It's fun to play, and there are a lot of gameplay elements, which are all working well together.
Well done !
I love that you have a timer, I'm almost tempted to grind some times now :)
Minor thing: When standing on the ground and next to a wall, you do a wall jump. You should probably do a regular jump in that case.