Todd and Bobb's Excellent Adventure by bigbadollie
A boy and his dragon must keep the flame alive to escape the dungeon!
Help Todd and Bobb escape the dungeon. Keep the flame alive. The Flame provides life, sight and keeps the dead at bay while you race against the clock to escape.
This is a creation by Backslash games: Ollie Blanks, Nick Warren, Peter Davidson For Ludum Dare 46 Big props and thanks to Synty for the wonderful graphical assets used :)
TOTAL PLAY TIME: Approximately 5 Minutes (if you can survive!).
Controls Mouse and Keyboard Requried: - Todd will face the mouse cursor and move with the W (Forward) and S (Backward) keys. - Hold Shift to Sprint - Click the Left Mouse Button to Wave your torch to scare the undead away
Mechanics: - Your goal is to keep Bobb (and Todd) alive and get them to the exit - The main mechanic is the light provided by the torch, you must keep your torch alive or you will perish - Lanterns light your path, and to proceed you need to visit each one in order indicated by a glowing circle around Todd - Swinging your torch, Bobb taking damage, and sprinting all drain your torch's life, so use these abilities wisely and keep Bobb out of danager!
V1.1 released with fixes for: - Sounds being too loud in some places - A few terrain issues - Missing music in a couple of places - Improved How To - Some performance tweaks
Graphic Assets: https://syntystore.com/ https://assetstore.unity.com/packages/3d/environments/dungeons/polygon-dungeons-pack-102677
Music: https://johnleonardfrench.com/ https://assetstore.unity.com/packages/audio/music/orchestral/ultimate-game-music-collection-37351
Sound: https://www.imphenzia.com/ https://assetstore.unity.com/packages/audio/sound-fx/universal-sound-fx-17256



Ratings
| Overall | 2143th | 3.032⭐ | 80🧑⚖️ |
| Fun | 2298th | 2.656⭐ | 79🧑⚖️ |
| Innovation | 1728th | 3.026⭐ | 80🧑⚖️ |
| Theme | 1157th | 3.692⭐ | 80🧑⚖️ |
| Humor | 1737th | 2.364⭐ | 72🧑⚖️ |
| Mood | 982th | 3.5⭐ | 80🧑⚖️ |
| Given | 64🗳️ | 74🗨️ |
But great job overall, you can be proud !
Well done though! Here's to protecting our little dragon friends!
I found it quite hard to figure out how to actually keep the undead back! I kept shaking the torch but most of the time they just charged into me regardless. Maybe I'm doing it wrong :D
This also made it super hard to rescue Bobb when he was lying on the floor being beaten up by a crew of zomboes.
Other than that I enjoyed :)
Very nice game! Hard, it took many tries to get through it.
The only issue I ran into was I would swing my torch and scare the skeletons away, but their momentum would make them still hit me. Great game, Good Job!
I DID manage to lose in 3s! Is that the world record? xP
Otherwise, nice game, and I am excited to see what kinds of things you can make in the future!
My biggest issue with this game was that it didn't feel responsive. It felt like I was playing in slow motion, but maybe that was also because the game was lagging a bit on my computer.
Overall, nice job!
When I got the hang of everything the game was pretty fun, that bridge jump is hard to land!
Missing voting for Audio and Graphics: We removed the graphics and sound categories as we used assets from others for most of those elements. The graphics were largely Synty's Polygon Dungeon set (which definitely is quite awesome!) and the sound I'll add some references to in the description. Our graphical work was mostly on the boy and dragon and the animations, particle effects and lighting.
Missing instruction for Sprinting: Noted, can fix :)
Comments on torch swing about cost/effectiveness, noted: can tweak :)
Comment on the tutorial sound: Sorry! I think we can fix that easily too, when the torch starts it used to start at full volume and the listener was too close to the player. Likely the model in our main menu still has that starting volume.
Character Control: We had some choices on the table and opted for this type of controller, it really works when you get used to it, but maybe we can do a better job of explaining the basics somewhere.
Thanks again for playing and voting! :)
I wasn't too big of a fan of the sprint not being infinite. Since attacking the enemies cost energy, it seemed that my only real chance of getting far was to dodge all the enemies, but with the sprint only lasting a few seconds and then having to press shift again (after already holding it down) I would often just forget to sprint again and then die. It could just be me not being used to key board and mouse, but it was just an observation I had.
Really good job guys, I enjoyed played and it looks really good! :)
Thank you for the kind words too! @badounnm who did most of our level design worked hard to fit all the assets together nicely :)
I agree that controls are quite hard to get used to and player moves a little too slow. Great graphics and lightning tho. Also, level desing was interesting. I liked the mood. Nice submission!
@Runuchok Thank you for the comments, the controls are a bit different yes :)
@sandra-jasionowska I'll have to check that out! Yes, we find too that without sprint it's a bit slow, might tweak that a bit! Thank you for the comments! :)
I also really liked how the tutorial was presented. It clearly showed what each element was and there wasn't a big wall of text!
The overall game concept is great - there's this exciting back and forth between needing to get fuel for your torch and not leaving your companion behind. At one point I realised my companion was quite far away and battling towards him before my torch ran out was so stressful (which is a good thing - I love it when games create tension/anxiety through their mechanics). I failed, but that moment was fun!
My only complaint is with the control system. Maybe I just needed some more practice but it didn't feel intuitive to control. Some games like ResidentEvil use a slightly awkward control scheme (such as stopping the player from moving whilst shooting) to create tension and put more pressure on the player during combat.
I think the control scheme for your game caused more frustration for me than tension and would have benefited from a more conventional control scheme, especially as there is already enough tension during combat whilst trying to defend your companion. (That's just my option of course!)
Overall you made a great game, especially with the time given! I'd love to see more, well done!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/615952171?t=4h26m43s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin