Pyromania by Finnhax

You're on duty to keep the ancient magical fire alive.
It shall feast on the sacrifices you offer to him.
Though to be honest the fire is more of a food addict than a picky eater.
In return the fire grants you his magical ash so you can create buildings that produce fuels to further feed his undying hunger.
Whatever you do, don't let the fire go out!
| Youtube | https://finnhax.itch.io/pyromania |
| Youtube | https://finnhax.itch.io/pyromania |
| Youtube | https://finnhax.itch.io/pyromania |
| Original URL | https://ldjam.com/events/ludum-dare/46/pyromania |
Ratings
| Overall | 432th | 3.849⭐ | 45🧑⚖️ |
| Fun | 140th | 4⭐ | 45🧑⚖️ |
| Innovation | 1481th | 3.155⭐ | 44🧑⚖️ |
| Theme | 533th | 3.988⭐ | 45🧑⚖️ |
| Graphics | 882th | 3.864⭐ | 46🧑⚖️ |
| Audio | 359th | 3.793⭐ | 43🧑⚖️ |
| Humor | 500th | 3.512⭐ | 44🧑⚖️ |
| Mood | 1103th | 3.452⭐ | 44🧑⚖️ |
| Given | 30🗳️ | 37🗨️ |
Nicely done! The game was fun and I was gonna hit 700 objects burned until I met my demise! Keeping up can be tough. The progression was nice, being able to unlock the ability to place down objects that create better fuel, and the entire experience was intense! The graphics were also nice, and overall the game had a decent amount of polish. Great job!
I love the art style of the game - the animation on the character and the fire was really nice. I also really liked the animation of the buildings spitting out resources, it felt very smooth.
I think the balance could be tuned a little bit, it gets almost impossible to collect then feed the fire at the end because the fire pretty much goes out instantly for me. Perhaps the difficulty curve can be flattened a bit more as the game progresses.
The pitch and tempo of the music scaling with the health of the fire was a genius idea, and it really added to the hectic feel of the game.
One small thing I would perhaps change is the UI - the game is all done in pixel art so adjusting the UI to reflect that would make for a much more cohesive experience. Things like a custom pixel art background for the UI or a more pixel-y font would help tremendously.
Overall, I had a lot of fun playing, I only got to 166 fire score though xD Nice work!
@quichi Damn, thanks for the indepth review :D Yeah the UI was kinda rushed and should be made to pixelart as well and the difficulty-curve was made like this so you won't get much further then the last building. We aimed for 5-10 mins gameplay max for a gamejam-game :)
@fedora thank you :)
@xpost2000 I also think it gets addictive really fast. Probably could have gotten more done if I didn't play it as much during developement :D
Good luck!
However, I have one thing to say: burning books!!!?? How dare you :wink:
The pixel art is really good (even if the menu would have loved to also get it :p ), and the music accelerating is a nice touch
My only problem is that at the end the fires dies too quickly, so the wood is being thrown but the fire is still dying, and you have to move to send wood, you cannot just stay still to send all your stock, which was a bit counter-intuitive. Also if you map q and z to left and right, people with azerty keyboard won't have to change layout ;)
A very polished entry, with a fun mechanic, well played !