The Loop Collection by Geegaz

[raw]
made by Geegaz for Ludum Dare 47 (COMPO)

A collection of minigames controlled only by turning around a circle.

Made in 48h for the Compo of the Ludum Dare 47, plays with a mouse only.

Tools used: Godot Engine, Blender, Gimp, Gravit Designer, Sfxr

Stuck in a loop: from the menu to the minigames, you are stuck to the circle

cover<em>pong.pngcover</em>spaceship.pngcover_boat.png

Ratings

Overall 137th 3.757⭐ 37🧑‍⚖️
Fun 96th 3.814⭐ 37🧑‍⚖️
Innovation 156th 3.657⭐ 37🧑‍⚖️
Theme 77th 4.114⭐ 37🧑‍⚖️
Graphics 78th 4.042⭐ 38🧑‍⚖️
Audio 383th 2.813⭐ 26🧑‍⚖️
Mood 221th 3.371⭐ 33🧑‍⚖️
Given 19🗳️ 16🗨️

Feedback

tulipekoni
04. Oct 2020 · 23:21 UTC
So aestheticly pleasing concept! This takes the theme an demolishes it. Great entry, good job!
Tadeas Paule
05. Oct 2020 · 08:50 UTC
Nice take on the theme! And of course, very beautiful visually overall. The only drawback for me was that some of the sound effects were a bit jarring and didn't match the visual aesthetic of the game (the boat crash sound comes to mind)
🎤 Geegaz
05. Oct 2020 · 09:00 UTC
@tadeas-paule yep, I understand perfectly (and was expecting comments on it tbh) - I was really short on SFX at the end... ^^'
Glad you took the time to play though !
Tadeas Paule
05. Oct 2020 · 09:15 UTC
@geegaz I just came across this tool in another LD entry's comments, apparently you can easily create various SFX with it. Wish I knew of it sooner! https://www.drpetter.se/project_sfxr.html (or google sfxr if you don't want to open links)
🎤 Geegaz
05. Oct 2020 · 09:20 UTC
Yep, that's what I used (Compo rules, every asset is made during the jam), I just ran out of time to make more :)
It's pretty great, but mostly for retro sounds.
Terabyte
05. Oct 2020 · 09:44 UTC
Wow! The game is very nice and original! 10/10 design!
but a little empty without background music.

I got a lot of fun in this game!
Linus Lindberg
05. Oct 2020 · 16:35 UTC
Really impressive you managed to make not one, but 3 games! Realy like the art and the audio design escpecially on the Jungle level.
GammaRomeo
05. Oct 2020 · 19:23 UTC
Very cool and simple idea! 3 games for the price of 1! I enjoyed playing these and they were kinda addictive. It took me a bit of learning to understand the second and third game. Wasnt sure how to move the boat and then realized it was supposed to be a fan! Nice job overall!
RIBOUT Horace
05. Oct 2020 · 19:38 UTC
Awesome work ! Three very cool idea well done, with a pretty cool base (yellow goal, circle controller and flat design for the world) but each very unique in their style ! I love the art style by the way and the color fit well ! And I love how the game is playable without needed to click too (except to launch the game)
caeonosphere
06. Oct 2020 · 11:04 UTC
Fun fun! I liked the twist that the target added to the Pong minigame, and fanning the boat to create wind was a surprisingly intuitive control system. Maybe track the highscores of each game separately, and display the sum somewhere to encourage people to shore up their weaker scores?
Steventus
06. Oct 2020 · 13:03 UTC
Heya @geegaz ,
I come from a mainly action perspective so take this how you will. It's quite good if anything, but I have a few qualms I'd like to express. Let's go through the positives:

1) Simple, minimalistic(?) art that is prominent from the start to the finish. Very well done on that regard, and deserves celebration!

2) As a collage of games, I think you did well in compiling them ie. designing good short games that work as a whole package. Herein, the saying goes "the sum is worth more than its parts"! Other games that come to mind are Rhythm Heaven which also works like a compilation of games.

Very noice!

Some other qualms I have:

1) For the third game, I think it suffers from having a 3-D aspect (ie you can go behind some rocks), as it is a game that demands precision of avoiding rocks, if we don't exactly know which rocks are to be avoided and which are "somewhat-safe-to-touch", it can be a bit confusing as a whole.

2) Understandably, we were working for a short time but the lack of a music - especially in a game going for a arcade-ish/casual-ish approach can very drastically detract from the experience. Nevertheless, the game works well enough with its *very good* sound effects.

Though in this situation, I think the cons outweight the pros.

I think it's a good game, but it might not have been my kind of game. Doesn't change the fact that I always loved your art though.
bereg
06. Oct 2020 · 13:20 UTC
Wow! That's what, like three jam games at once? Very cool collection of games, each one if fun to play. I enjoyed playing every three of them. Nicely done!
Finn_Tr
06. Oct 2020 · 14:21 UTC
I super love the minimalistic aesthetic and the very creative use of the theme. Gameplay was simple and really fun, plus I love how you put 3 game in a collection. Overall a fantastic entry! Great job!
Herman Chau
06. Oct 2020 · 19:55 UTC
The boat game was very neat mechanics wise, it was fun to shake the mouse and move the fan! I also liked how each game had a visually distinct color palette. If the game continued on and each mini game got progressively more creative / wild in terms of mechanics while still maintaining the same control scheme that would have been amazing.

Also, I think the second game could be improved a bit with some lighting or something to help you better perceive how close the platforms are to hitting your spaceship.
JoshuaRabbit
07. Oct 2020 · 06:34 UTC
This game is beautiful! I love the UI design and every scene is just like poster.
zacharieg
07. Oct 2020 · 07:02 UTC
I love the concept of three mini games around the theme, some are quite classic but well done, my favorite is the boat's game. Your game is not that innovative but it works perfectly and is very fun !
GrizzliusMaximus
07. Oct 2020 · 07:11 UTC
I Like how you came up with three ideas. Each of them is so unique yet uses the circle intuitively. Love the aesthetics! Here are my thoughts on all three.

The first game feels the most polished to me. The bouncing physics is spot on and the way the bar grows and shrinks feels amazing! I would suggest to make the yellow pick-up item bigger or let it gravitate towards the ball so its easier to obtain.

The second one is very fun. The way the spaceship moves is so smooth! The only problem is the depth system is a bit off. Initially, the dark areas look like square floors, but eventually, the illusion broke and I realized they were trapezoid walls. You have to take note that the corners further away are at a different scale than the ones closer.

The last one was something I have never seen before and is my favorite among the three modes. I didn't really understand in the beginning what to do. I initially thought the fan was a shuttlecock from badminton whoops. There is a bit of depth problems with the rocks going over the boat but nothing that makes the game bad. the wave and wind effects was a nice touch. The radar effect was also ingenious!


But regardless of all the bad stuff I mentioned, it is very well made! All the flaws are very tiny and dont break the game so no worries. Each game was highly addictive! The way the menu also incorporates the circle idea is fantastic! overall great game! or games!
Doot
07. Oct 2020 · 09:21 UTC
Woow I loved this one.

Very straightforward, clear and well executed.
The art is simple, the rules are simple and fun.

Here are some things that could have been even better in my opinion:
On the first game, the size of the targets felt really small.
On the second game, I had some lag issues (maybe due to particle effects not going well with Godot engine?
The third game had a super fun idea but felt a bit slow.

Thanks a lot for this game I had fun and really loved the aesthetic 💕
ChickenCastle
07. Oct 2020 · 09:37 UTC
Such a great concept! using the circle to create three distinct minigames is really clever! My favourite was the first, puts such a unique spin on pong, very addictive! Great job!
Hi Im Greg
07. Oct 2020 · 16:45 UTC
Awesome game, I can't believe you put three games in one, and I'm a big fan of the fact the menu is also stuck in a loop. Great submission
SpaceGuinea Productions
07. Oct 2020 · 17:36 UTC
Really good idea and great execution!
Roikku
07. Oct 2020 · 17:39 UTC
Fun in a loop! The Pong -idea is too widely used in game jams in general. The other concepts work better, though!
pschichtel
07. Oct 2020 · 17:45 UTC
The game (played on Linux, but saw it on Windows as well) felt a little laggy, especially when picking up the yellow points. The second one is similar to super hexagon, except slower. I liked that one, especially when the obstacles got more difficult around 100 points.
LelulaGames
08. Oct 2020 · 07:08 UTC
The boat was the hardest, but I loved all of them. Definitely a challenge, and fun to play. Could use some music, but otherwise it felt very polished and finished.
Omar 14
08. Oct 2020 · 07:27 UTC
one of the best games
very great art style with very satisfying control your game is just amazing :yellow_heart:
Yword
08. Oct 2020 · 15:55 UTC
Very smooth control, polished and nice UI! Nice works. ^_^
Robonaut121
09. Oct 2020 · 15:57 UTC
A very simple concept executed very well. The artstyle is great (Although you can see pixels on that beacon for the dot in the boat game). I love the idea of a collection of minigames rather than one game.
elysiagriffin
11. Oct 2020 · 21:22 UTC
Thanks for submitting your game for me to play on my livestream!

If you’d like to rewatch the playthrough, you can find it here:

https://www.twitch.tv/videos/767505473?t=6h12m30s

Good luck on your ratings, see you next LD! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin
Kyrio
11. Oct 2020 · 21:24 UTC
Hello again! I remember you from Keep Me Breathing earlier this year, and this is another great entry (especially for the compo)! The design is very clever, but I was a bit lost in the third minigame (the sailboat). It took me long to figure out how to create gusts of wind.
ectucker1
13. Oct 2020 · 05:17 UTC
Neat set of games. It's interesting to see how many things can be done with the same basic mechanic of moving something around in a circle. The first one had really nice sound on the bounces, but the rest were a bit to quiet, and sounds seemed to clip when they did play. The visual component was really polished though.