Trade of Cogs by dunderroffe

[raw]
made by dunderroffe for Ludum Dare 46 (JAM)

Your drill/cog-production apparatus is running at full steam!

Collect the cogs and sell them at the town before your competitors autonomous army destroys your marvelous machine!

Shoot the robots with your trusty hand canon before they cut you apart!

A D = move W = jump Space = shoot E = interact Q = restart

Ratings

Given 4🗳️ 0🗨️

Feedback

R3D3R
21. Apr 2020 · 13:08 UTC
I really enjoyed playing your game the style was pretty cool love the pixel look!:D My only concern is the shooting part. I can just hold inthe spacebar and shoot with out having the robots to destroy the machine. They barely come to the machine at all. I would like to suggest if you can give the player a limited ammo and when it runs out it will take sometime to reload fully giving the robots a chance to attack. Really enjoyed it thank you so much hope to see more updates :)
SlimBun
23. Apr 2020 · 23:07 UTC
I really enjoyed playing your game the style was pretty cool love the pixel look!:D My only concern is the shooting part. I can just hold inthe spacebar and shoot with out having the robots to destroy the machine. They barely come to the machine at all. I would like to suggest if you can give the player a limited ammo and when it runs out it will take sometime to reload fully giving the robots a chance to attack. Really enjoyed it thank you so much hope to see more updates :)
Skyeward
23. Apr 2020 · 23:09 UTC
![winstate.png](///raw/203/z/32e56.png)

Going to say this counts as a victory

Congrats on your entry!
zacharyhunt90
23. Apr 2020 · 23:15 UTC
Nice little details in the machinery, i like the colors you used to make the world feel vibrant. The only issue I had was when i decided to jump over the drill apparatus to go to the right, and i believe i fell off the map, but was still able to move left and right (without seeing the player character).
spiralhalo
28. Apr 2020 · 13:57 UTC
Neat artwork, love the contrast on the bright and dark parts of the environment. I think putting shops behind the enemies' landing point was a neat idea!