Indiana Farm by Pathus22
Indiana farm is a plataformer game where you have to save a goose from a cruel death. You can use ASD to move, SPACE for jump and ESC for pause.
Ratings
| Overall | 1283th | 3.478⭐ | 48🧑⚖️ |
| Fun | 1344th | 3.26⭐ | 50🧑⚖️ |
| Innovation | 2153th | 2.75⭐ | 50🧑⚖️ |
| Theme | 2014th | 3.213⭐ | 49🧑⚖️ |
| Graphics | 1286th | 3.583⭐ | 50🧑⚖️ |
| Audio | 925th | 3.319⭐ | 49🧑⚖️ |
| Humor | 1061th | 2.988⭐ | 44🧑⚖️ |
| Mood | 1510th | 3.227⭐ | 46🧑⚖️ |
| Given | 53🗳️ | 32🗨️ |
The graphics and music are great! Really like the style.
for me, the punishing level and floaty controls are a bit much.
And that cover art is just... :O
Graphics and sounds were both decent, no complains there. Audio was a really good implication on when the rocks were about to come (or the spikes). Alltogether I enjoyed playing this really hard game and you guys did a good job on making it challenging yet fun! Very good entry, hopefully you guys keep making games!
The spike are a bit janky. Right when you get to the second one it took me a while to understand that actualy, there is a part above the spike on wich they won't come out of the floor.
Then... Why are the spike so long ? It's useless they won't come out to kill you.
And there's nothing telling you wich surface got spikes, how long the spikes are going to be, and where to stand for them to not come out.
Your controls are actualy nice ( despite the fact that arrow keys somewhat works but are less efficient than wasd ) and I think that some more feedback to the player about where stuff is would be challenging enough since you have to do precise control to get to the end anyway.
I alos feel that the goose is a bit of an excuse to fit the theme more than a real gameplay element. But I didn't play the whole game to understand that. I just wish you could throw it away in its cage or float with it in the air or anything that makes the gameplay a bit different and more itneresting.
Other than those points, maybe you meant the game to be hard to read and to play. And that's fine. It's just not my cup of tea because to me there's difficulty and there's being unfair. And having an unfair experience is not something i'm looking forward to.
But I seem a bit harsh with all that. I have to say there is level design, there is difficulty and there is the use of sound to support feedback and mechanism wich is rare and unique in a game jam. Even in a platformer wich is a classic go to gendra when making jam games.
Also the mood and the general ambiance was really nice and again, even if the key maping was a bit weird, the controls feels really nice to me and I would enjoy a system that is more my cup of tea with these controls. I would have try hard the hell out of that game.
I hope you find this constructive and not offensive by any means. My only objective here is to be helpful or interesting if nothing else.
Good luck for your next jams and see you around !