Terri-Fried by PolyMars

Everyone is dead except for... an egg. Humanity is depending on you to make sure this egg survives. Balance power and precision in Terri-Fried, a game made in 72-hours with raylib for Ludum Dare 46!

Right click and drag your mouse to form a trajectory for the egg, and release the mouse button to send it flying!
The game ends when the egg falls in the boiling lava. To get a high score, aim for the falling platforms and collect as many coins as you can!




Ratings
| Overall | 1924th | 3.182⭐ | 24🧑⚖️ |
| Fun | 1651th | 3.114⭐ | 24🧑⚖️ |
| Innovation | 2208th | 2.705⭐ | 24🧑⚖️ |
| Theme | 1740th | 3.409⭐ | 24🧑⚖️ |
| Graphics | 1119th | 3.705⭐ | 24🧑⚖️ |
| Audio | 1381th | 2.786⭐ | 23🧑⚖️ |
| Humor | 1133th | 2.921⭐ | 21🧑⚖️ |
| Mood | 2183th | 2.694⭐ | 20🧑⚖️ |
| Given | 33🗳️ | 4🗨️ |

@noahnewline - I updated the description to match the format of the itch page, thanks for the advice! I didn't realize markdown and image embedding were supported here for some reason. I'm glad you liked the game and were able to pull off some epic trick-shots :)

@itab - Thanks for the feedback! I agree that the physics and collision can definitely be improved. I originally wanted to show a percentage of the egg's trajectory before you release the mouse instead of a straight line, but I ended up not having enough time to implement it. I'm happy you found the game fun overall though!

@bloodyaugust - Sorry about the distorted vision, I didn't even think of that being an issue! Accessibility is something I definitely overlooked while working on the game. Adding a moving background would probably help alleviate that while also helping give the effect that the lava is rising (*totally not* falling platforms).
The mouse movement not being relative to the player is intentional— your speed and angle are determined by the distance between where you pressed down and released the mouse button. I agree that it definitely could definitely use some tweaking though.
As for my experience with raylib, I really enjoyed working with it! I decided to try it out it in the middle of the compo, so working with a new library definitely slowed me down a bit but I had a lot of fun making this and luckily managed to submit it for the 72hr jam deadline :)
I figured it was intentional, and I couldn't pick out exactly why getting the right trajectory/power seemed impossible, but I also figured I'd try and take a stab at it for feedback sake.
Ahhhh yes, learning a new framework/library during a jam... Always a temptation, but it rarely turns out this well, so mad props there! I've been meaning to check it out. Did you use an ECS framework, or just raylib core?
Overall, Great Job