Soulbound by benjamin
:gem: STORY :gem:
The HilFord Brothers are famous archeologists : Clarence is a successfull businessman and he raises founds for his big brother's expeditions. You're playing as Wellington Hilford and you must find the legendary soul gem, known for giving to his owner the potential to bend space.
:joystick: CONTROL :joystick:
- (z/c) : jump
- (x/v) : attack/talk/read/take
- (left/right) : move around
- (down) : drop object ( you can't attack or walljump while you hold an item )
- (enter/p) : pause game
:books: Goals :books: - Open the entrance of the temple. - Find the treasure rooom. - Take the gem - Leave the temple. - Give the gem to Clarence Hillford.
:floppydisk: CHECKPOINT :floppydisk: - There's a way to save progression and restore hearts but you need the gem for that. - You can go back to your last checkpoint by selecting "retry" in the pause menu ( ENTER key ) - /!\ Restart the game will erase your checkpoint ( not enough time to code save storage, sorry :-/ )
:moviecamera: PLAYTHROUGH :moviecamera:
Some riddles are tricky. Here's a video to help you out :
https://youtu.be/DnNdUEiaFC8
| Youtube | https://www.lexaloffle.com/bbs/?tid=39820 |
| Original URL | https://ldjam.com/events/ludum-dare/47/soulbound |
Ratings
| Overall | 91th | 3.839⭐ | 30🧑⚖️ |
| Fun | 220th | 3.482⭐ | 30🧑⚖️ |
| Innovation | 215th | 3.519⭐ | 29🧑⚖️ |
| Theme | 308th | 3.593⭐ | 29🧑⚖️ |
| Graphics | 74th | 4.056⭐ | 29🧑⚖️ |
| Audio | 237th | 3.278⭐ | 29🧑⚖️ |
| Humor | 322th | 2.432⭐ | 24🧑⚖️ |
| Mood | 239th | 3.333⭐ | 29🧑⚖️ |
| Given | 13🗳️ | 12🗨️ |
So great work in definitive, congrats !
Those are some super tricky riddles, I definitely had to restart once or twice to go back and look for tombstones I had missed/forgotten (the initial snake puzzle in particular comes to mind).
It looks, feels, and sounds stellar!
The screenshake was a bit much for me though.
I do have admit that I didn't really know what I was supposed to do at times and that I had no idea how I was supposed to arrive at some of the puzzle solutions. I'm glad you provided the walkthrough for that.
Despite that, great entry overall!
Nice first entry (if i can trust your "games" section), but i didn't really understood the link to the theme
@bonevolt Maybe from this post : https://twitter.com/benjamin_soule_/status/746467667482140672
I made this demo four years ago and never took time to build something bigger with this idea.
@kack3y Well, dont thrust the "games" section :D The link to the theme is the loop created by the gem. It's not available at the start of the game so have a look at the playthrough if you can't reach it.
Happily stayed up late to get to the end of this game :D
However, I think that's my main gripe - the puzzles were incredibly hard! Combined with the frustrating death mechanics and some slightly janky platforming, it made each attempt a bit of a pain, rather than having the fun of finally working out the solution.
Each of the puzzles seemed like they had a little bit too much going on. I had to refer to the walkthrough for almost every single one - and it still took me around an hour to complete (which to be honest, is really impressive for a LD game). For instance,
!> the puzzle to unlock the door using the patterns/levers had 1) a puzzle to get to the "possible patterns" 2) a puzzle to work out which patterns to use 3) a puzzle to work out how to input the patterns - and on top of all of that, enemies you had to deal with every time you wanted to have a punt at a solution. It was a bit much, and as you had to get all three parts before the solution was accepted, it made you question which parts you had understood and which parts you hadn't.
That being said, I'm attacking what is really a very very impressive game for a Ludum Dare. It really is an incredibly good job, that's oozing with charm and polish.