Soulbound by benjamin

[raw]
made by benjamin for Ludum Dare 47 (COMPO)

:gem: STORY :gem:

The HilFord Brothers are famous archeologists : Clarence is a successfull businessman and he raises founds for his big brother's expeditions. You're playing as Wellington Hilford and you must find the legendary soul gem, known for giving to his owner the potential to bend space.

:joystick: CONTROL :joystick:

  • (z/c) : jump
  • (x/v) : attack/talk/read/take
  • (left/right) : move around
  • (down) : drop object ( you can't attack or walljump while you hold an item )
  • (enter/p) : pause game

:books: Goals :books: - Open the entrance of the temple. - Find the treasure rooom. - Take the gem - Leave the temple. - Give the gem to Clarence Hillford.

:floppydisk: CHECKPOINT :floppydisk: - There's a way to save progression and restore hearts but you need the gem for that. - You can go back to your last checkpoint by selecting "retry" in the pause menu ( ENTER key ) - /!\ Restart the game will erase your checkpoint ( not enough time to code save storage, sorry :-/ )

:moviecamera: PLAYTHROUGH :moviecamera:

Some riddles are tricky. Here's a video to help you out :

https://youtu.be/DnNdUEiaFC8

Ratings

Overall 91th 3.839⭐ 30🧑‍⚖️
Fun 220th 3.482⭐ 30🧑‍⚖️
Innovation 215th 3.519⭐ 29🧑‍⚖️
Theme 308th 3.593⭐ 29🧑‍⚖️
Graphics 74th 4.056⭐ 29🧑‍⚖️
Audio 237th 3.278⭐ 29🧑‍⚖️
Humor 322th 2.432⭐ 24🧑‍⚖️
Mood 239th 3.333⭐ 29🧑‍⚖️
Given 13🗳️ 12🗨️

Feedback

gingerBill
04. Oct 2020 · 23:28 UTC
Wonderful lo-fi graphics and animations, with a very lovely simple sound effects.
Sininenblue
05. Oct 2020 · 14:49 UTC
It's surprising how good this looks with extremely low resolution, it's also fun with really tight controls and some fun sound effects
Geegaz
05. Oct 2020 · 15:33 UTC
It's interesting, I tried the game thinking it would be a puzzle platformer where you use a single (but great) mechanic to pass levels... and it was more of an exploration/adventure game instead ! So I was a bit thrown off at first, but the game is great. Had to use the walkthrough to solve some riddles though.

So great work in definitive, congrats !
mathemagician
05. Oct 2020 · 17:07 UTC
I say this every time, but I'm such a sucker for nice Pico8 games.
Those are some super tricky riddles, I definitely had to restart once or twice to go back and look for tombstones I had missed/forgotten (the initial snake puzzle in particular comes to mind).

It looks, feels, and sounds stellar!
Rigolus
06. Oct 2020 · 12:06 UTC
Loved the art style and vibe of the game. I like that from the get go you can just break everything :D Well done !

The screenshake was a bit much for me though.
TheWustache
06. Oct 2020 · 14:30 UTC
The loop mechanic is really interesting and innovative! Fits the theme perfectly. I liked that you are free to explore the world. The art is really cute as well and the story is surprisingly good for such a small game.

I do have admit that I didn't really know what I was supposed to do at times and that I had no idea how I was supposed to arrive at some of the puzzle solutions. I'm glad you provided the walkthrough for that.

Despite that, great entry overall!
CodeRaurus
06. Oct 2020 · 20:11 UTC
Great riddles (even though I didn't get far) and good use of looping mechanic. Overall great! The three lives without regaining them in any way was brutal.
BoneVolt
07. Oct 2020 · 17:32 UTC
I remember seeing a gif with this mechanic a while back on your twitter. Nice to see it in a finished game for this jam. The idea of using the gem to lock the screen is very clever and fits the theme perfectly.
oda
07. Oct 2020 · 21:05 UTC
Pure genius !
melvinng
08. Oct 2020 · 07:48 UTC
Looking good, and the game fits the theme well!
Loig
08. Oct 2020 · 13:24 UTC
Wow. So beautiful and fun to play. I am impressed that you could do something that nice in such a short time.
kack3y
09. Oct 2020 · 12:19 UTC
Really nice graphics, cute sound effects I really the effects on dialogue ^^

Nice first entry (if i can trust your "games" section), but i didn't really understood the link to the theme
🎤 benjamin
09. Oct 2020 · 12:35 UTC
@coderaurus There's actually a way to restore hearts, but you need to find the gem first. I probably should have make the gem access easier, sorry about that !

@bonevolt Maybe from this post : https://twitter.com/benjamin_soule_/status/746467667482140672
I made this demo four years ago and never took time to build something bigger with this idea.

@kack3y Well, dont thrust the "games" section :D The link to the theme is the loop created by the gem. It's not available at the start of the game so have a look at the playthrough if you can't reach it.
Yword
09. Oct 2020 · 16:14 UTC
Quite challenging, but very clever and unexpected mechanics! Great works. ^_^
Jezzamon
13. Oct 2020 · 04:17 UTC
Love this!! I just finished playing La Mulana so I love the little tablets and hints. The puzzles were really fun.

Happily stayed up late to get to the end of this game :D
natpat
21. Oct 2020 · 22:06 UTC
That was a game of highs and lows! The graphics and polish was incredible - I'm amazed you managed to do all of that in PICO-8 in 48 hours! The single colour tiles really made it pop, and the character was expressive and animated really well. The story is fun too. Really clever use of the theme, and it led to some very tough puzzles!

However, I think that's my main gripe - the puzzles were incredibly hard! Combined with the frustrating death mechanics and some slightly janky platforming, it made each attempt a bit of a pain, rather than having the fun of finally working out the solution.

Each of the puzzles seemed like they had a little bit too much going on. I had to refer to the walkthrough for almost every single one - and it still took me around an hour to complete (which to be honest, is really impressive for a LD game). For instance,

!> the puzzle to unlock the door using the patterns/levers had 1) a puzzle to get to the "possible patterns" 2) a puzzle to work out which patterns to use 3) a puzzle to work out how to input the patterns - and on top of all of that, enemies you had to deal with every time you wanted to have a punt at a solution. It was a bit much, and as you had to get all three parts before the solution was accepted, it made you question which parts you had understood and which parts you hadn't.

That being said, I'm attacking what is really a very very impressive game for a Ludum Dare. It really is an incredibly good job, that's oozing with charm and polish.