Last Fortress Left by ConnorThompson

[raw]
made by ConnorThompson for Ludum Dare 46 (COMPO)

ludumHeader.pngPlace down your castles on the grid to intercept the attacking forces. You must kill all enemy units to ensure your fortress's survival. Are you ready?

Instructions: - Left click to place down your castles / remove your castles (You have a limited amount per level) - Intercept the attacking forces before they get to your fortress - Defeat all of the enemy units to solve the puzzle

Ratings

Overall 637th 3.321⭐ 41🧑‍⚖️
Fun 793th 2.936⭐ 41🧑‍⚖️
Innovation 420th 3.423⭐ 41🧑‍⚖️
Theme 745th 3.41⭐ 41🧑‍⚖️
Graphics 365th 3.667⭐ 41🧑‍⚖️
Mood 777th 2.878⭐ 39🧑‍⚖️
Given 20🗳️ 21🗨️

Feedback

troll_hunterX
19. Apr 2020 · 16:06 UTC
Pretty decent idea and it works fine, but none of the puzzles were challenging.
NIKond
19. Apr 2020 · 17:42 UTC
Very interesting concept. I would like more levels.
Owl_Skip
19. Apr 2020 · 18:55 UTC
Clever little idea, almost like placing things on electric circuits. One thing I'd like to see is smoother motion when the towers move. Good clean interface and super non-verbal (i.e. no instructions required). Nice work.
thatOtherNerd
19. Apr 2020 · 20:16 UTC
I really enjoyed that!
RoofloorWall
20. Apr 2020 · 01:59 UTC
Really good execution, love the minimalistic graphics and the chess inspired style. My only complain is the difficulty, you could solve most levels with a quick glance.
🎤 ConnorThompson
20. Apr 2020 · 08:56 UTC
Agreed the difficulty is quite low, was hopping to add in more depth with different unit types but ran out of time!
sneakycocoon
20. Apr 2020 · 10:40 UTC
Would love to see more staggered path instead of putting the block at the intersection. Or experiment with different type of traffic distribution (i.e round about, diamond shape crossed over). Neat puzzling concept nonetheless.
Tomas.2D
20. Apr 2020 · 12:37 UTC
@connorthompson well done sir, I really like everything about this game, only if it had more levels and a bit more challenging, but I know that it's hard to come up with hard puzzles when deadline is charging towards you. Over all well done :smiley:
cowa
20. Apr 2020 · 12:53 UTC
Simple and clean visuals, I really like it.
The base idea is clever, more mechanics would make it more challenging.

It could works very well on mobile.

Good job on your game! :D
Qazikol
20. Apr 2020 · 12:54 UTC
I'd agree with the above feedback about difficulty, but I really like the concept, and the UI looks very classy; lovely textures.
🎤 ConnorThompson
20. Apr 2020 · 12:55 UTC
@cowa thanks mate, I agree completely, wanted to add more mechanics ( units with different health, units with hidden paths, patrolling units so you have to hit then on the right part of their route!) Might look at continuing work on it sometime
ZabaMan
20. Apr 2020 · 12:55 UTC
Great game! Love the concept, is the player supposed to be able to edit their units after confirming? Cause that saved me. The game has so much possibilities though and an awesome design!
Doenerti
20. Apr 2020 · 12:56 UTC
really enjoyed it! more levels!
🎤 ConnorThompson
20. Apr 2020 · 12:57 UTC
@zabaman nope, this is a bug haha! does open up the question of whether I should make that the way some levels work so you have to place the units under time pressure!
FudgeFiddle
20. Apr 2020 · 13:06 UTC
Interesting concept but not very challenging. Also, on level 5 one of the enemy castles just moved off screen instead of following the path.
justalocalhero
20. Apr 2020 · 13:06 UTC
Fun concept. Looks clean and sharp.

Could have used more challenging puzzles.


I kept waiting for the different colored tiles to come into play somehow.

Maybe something as simple as having enemies that hop two tiles at once or do two hearts of damage would have been a starting place. You need some kind of interaction besides tracing the lines and counting to two. I'm struggling to think of any new challenges with only the towers and enemies as they are.
WillyPa
20. Apr 2020 · 13:09 UTC
I WANT MORE!!!! This was a very awesome game. You just neet to MAKE MORE LEVELS!!! I want to play more so badly
munkkeli
20. Apr 2020 · 13:10 UTC
The presentation is amazingly well done. Very clean UI. The core idea is also great for a puzzle game. However, like many have mentioned, the game wasn't difficult at all. There needs to be some gimmick that makes the gameplay less straight forward.
GameDoodles
20. Apr 2020 · 13:13 UTC
Good presentation! The idea is solid, and I'd love to see a more developed version with sound and some additional challenge.
Webox
20. Apr 2020 · 13:13 UTC
Hey really nice concept, of coruse more levels would've been cool but it's too litle time! Great idea, I only had one problem, on level 3 one enemy tower went rogue and left the map for some reason. There should be a reset button for when you realize you messed up as sson as you click defense ready.
Arcus
20. Apr 2020 · 13:16 UTC
Great game! The puzzels (as said by prety much *everyone*) are quite easy, but a lot of fun. Maybe add in a reset button, to restart a puzzel? Lots of fun, kudos!
Loig
20. Apr 2020 · 13:22 UTC
Very nice game idea and good graphics. I would have loved more challenging levels (or even, just more levels).
alininavcisi
20. Apr 2020 · 13:25 UTC
nice idea, i love puzzle games and i think this game is very nice for this compo
Refsa
20. Apr 2020 · 13:30 UTC
Great start for a more engaging puzzle game. Understandably you didn't get time to create and playtest more difficult puzzles, but that shouldn't take away from the core idea. UI is clean and the art style makes it feel like a chess game.

Nice work!
axelrinaldo
20. Apr 2020 · 13:40 UTC
I love the style and concept. Some sounds and music might be nice and of course, as everyone has already said, more difficult levels. :)
Houdou
20. Apr 2020 · 15:44 UTC
Nice idea~ But the game is too easy. Can try to add more complex levels.
PetTurtle
20. Apr 2020 · 18:01 UTC
Really nice concept and the simple graphics fit the game well. It does need harder puzzles which could be achieved with more variety in enemies and castles.
WongKongPhooey
20. Apr 2020 · 18:06 UTC
Great job! Simple to pick up and a nice brain teaser on each level. Nice to see a totally original concept too!
PonyPen
21. Apr 2020 · 21:07 UTC
Awesome job on a simple yet effective little game! Would love some sound effects to make it even better :D x
jk5000
22. Apr 2020 · 17:58 UTC
Simple, cleaver and fun. Well done.
WhatNameGames
23. Apr 2020 · 16:23 UTC
I love the presentation, really sleak and elegant.
knason
27. Apr 2020 · 18:23 UTC
Simple but fun game, the puzzles was quite easy but the idea is great and with more puzzles it would make a really fun game (I think). I liked it a lot. Good Job!
Josh Riley
30. Apr 2020 · 21:38 UTC
I really like the concept and look, and I think this is a good base for a fun game. The only issue is that the levels there right now are extremely easy. It seems like maybe if the complexity was increased a little, probably with some different units/behaviors, it would really shine.