Uptime? Nope. by ygrichman

[raw]
made by ygrichman for Ludum Dare 46 (JAM)

image<em>with</em>text.jpg Welcome to "Uptime? Nope." Where the aim of the game is to try and keep a Data Centre alive by trying to desperately keep up with the server demands of the increasing number of users accessing your data centre. All why trying to handle breaking server components.

Now, neither one of us is a modeller or artist and we haven't touched Unity in over a year, so this was always going to go well. :sweat_smile: Unsurprisingly, it turned out to be a bit of a disaster :rofl:

Instructions

The aim of the game is to try and keep the data centre going as long as possible.

Around the edge of the screen there are metrics on Number of Users, HDD Usage, Core Server Usage, Compute Server Usage, Profit and Current Money. The lower the combine server usage % the more profit you will make.

In order to lower the usage % you will need to increase the capacity of the servers. To do this you will need to purchase additional parts from the computer. These parts will then appear on the delivery platform and you will need to pick them up and place them in their correct server slots.

There is the chance of server component failure. If this happens that components will be disabled and the capacity will be decreased until the component is replaced.

Controls

WASD, Arrow Keys, Analog Stick = Movement
E / X (Xbox Controller) = Open PC Window
Space / A (Xbox Controller) = Pickup Item / Place in server
Space / A (Xbox Controller) = Sell held item (when facing PC)
Esc = Exit
H / Y (Xbox Controller) = Open / Close Help

Made by

Richard Hancock - Code - http://richardhancock.co.uk
Jamie Slowgrove - Art, Code - http://jamieslowgrove.co.uk

Tools

Unity 2019.3.10 Personal
Visual Studio 2019
Blender 2.8
Gimp
Inkscape
GitLab CE

3RD Party Credits

Music/SFX

Music

Fuzzball Parade by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/5044-fuzzball-parade
License: http://creativecommons.org/licenses/by/4.0/

SFX

Purchase Sound: http://kenney.itch.io/kenney-donation - CC0 License
Error Sound: http://kenney.itch.io/kenney-donation - CC0 License
Server Breakdown Sound: https://freesound.org/people/thisusernameis/sounds/426888/ - CC0 License
Add Server Component Sound: https://freesound.org/people/ShadowSilhouette/sounds/489726/ - CC0 License

Font

https://fonts.google.com/specimen/Architects+Daughter - Open Font License

Ratings

Overall 1720th 3.275⭐ 42🧑‍⚖️
Fun 1740th 3.075⭐ 42🧑‍⚖️
Innovation 906th 3.439⭐ 43🧑‍⚖️
Theme 956th 3.775⭐ 42🧑‍⚖️
Graphics 1924th 3.013⭐ 42🧑‍⚖️
Humor 1193th 2.868⭐ 40🧑‍⚖️
Given 34🗳️ 23🗨️

Feedback

scottgoldsmith
21. Apr 2020 · 12:03 UTC
This must be how the LD host must feel lol.
Guille
21. Apr 2020 · 12:03 UTC
Fun game and nice graphic, but way to much reading to understand the game. How did you get so much done, and export to so many platforms with two people and in 72 hour?
anyBooks
21. Apr 2020 · 12:04 UTC
Wow your game is amazing!! I played your game so long, it very fun and the animation is smooth :)
Clickbait
21. Apr 2020 · 12:05 UTC
Hey! Great job with your entry! I loved the simplistic graphics and the chill music. An improvement would be to remove the help window and try to deliver the instructions through visuals. But overall, great job!
PolyOrbit Studio
21. Apr 2020 · 12:06 UTC
The concept is pretty good, i played during a long time and the core mechanic is insteresting !
west
21. Apr 2020 · 12:07 UTC
fun game, i loved the music,
i would've liked if there was a more detailed player model though because it feels a tad out of place.
that being said i thought the art was charming and had fun playing the game.
ToC
21. Apr 2020 · 12:09 UTC
Works well, and is pretty fun! Balance is a bit off imo, since you have so much money there is no reason not to continuously buy new parts.
Zlabya
21. Apr 2020 · 12:09 UTC
fun game, i loved it
been
21. Apr 2020 · 12:10 UTC
The graphics are cute, but the game progressed very slowly for me. I liked the idea of juggling the different data centre requirements, but none of them reached levels where I really needed to push myself. If things were a little faster I would've felt more pressure and been a bit more engaged with the game. The hitboxes felt a little bit clunky too, I needed to back up and approach areas again so I could pick up or use the items. Also I'm not quite sure what the smoke signified? Did it mean that something needed replacing in one of the servers, or just that it was undergoing a lot of load and needed upgrades?
Carol03x
21. Apr 2020 · 12:10 UTC
Cool game and all around well done, but the controls could be a little more intuitive.
Black Flag
21. Apr 2020 · 12:11 UTC
Really liked the concept and the gameplay was very fun! One tiny thing, is that I think the same button should have been used for using the computer and picking up/dropping items, which is something so small XD Overall, I had a fun time playing this game!
morel-8
21. Apr 2020 · 12:12 UTC
wow, that's how it works in server room? my first experience, tho)) Thank you for your game)
Tommeh
21. Apr 2020 · 12:13 UTC
Love the gameplay concept! I had fun for a while with this. Only problem is the lack of depth. The money doesn't matter since you get it so fast. The gameplay quickly becomes constant buying. Good submission!
tic
21. Apr 2020 · 12:16 UTC
The Hdd were harder to take than the other servers, it could be quite frustrating trying to face the thing correctly to grab it while my server are on fire :P
spawnie
21. Apr 2020 · 12:16 UTC
Nice twist on the theme. Putting a new blade inside a rack feels really satisfying ! I'd wish you kept the color code consistent across icons, spare parts model and server room areas - it took me some trial and error to figure out what goes where. Also, hard drives are a bit hard to pick up. (I figure they have a smaller hit box for pick up purposes ? You could give them the same hitbox as server blades)
edgelord
21. Apr 2020 · 12:17 UTC
The was fun to play, even though I wasn't too sure what I was doing. The macOS build does not work. Starting it opens a dialog that says "You cannot open the program "Map.app" because it's likely damaged or not complete" (roughly translated)
paul-sinnett
21. Apr 2020 · 12:26 UTC
Great game. I found picking up the hard drives to be tricky.
Rodi
21. Apr 2020 · 12:31 UTC
Nice game :D
It's hard to take the HDDs but overall it was fun ^^
Gurglesprain
21. Apr 2020 · 12:40 UTC
Cute little game! Could do with a little balance, as others have said the money doesn't seem like a factor.

I also kept trying to press Esc to exit out of a screen, and it would end the game and I'd have to start from the beginning 😭
PythooonUser
21. Apr 2020 · 14:47 UTC
Really liking the idea and execution. The hard-drive was sometimes hard to grab, though.
Bonyok77
21. Apr 2020 · 15:12 UTC
Wow, this is a really interesting take on the theme!
🎤 ygrichman
21. Apr 2020 · 15:24 UTC
**Thank you everyone for feedback I'll try and answer a few questions.**

@guille It was very difficult to get it done we had to simplify the game concept and take shortcuts (Like the wall of text for help). Thanks for the feedback.

@west Yeah the player model was a fallback as the original attempt was terrifying :scream_cat: (Its head is the statue next to the PC)
![2020-04-21 16_22_01-ludum-dare-46 - Lose - PC, Mac & Linux Standalone - Unity 2019.3.10f1 Personal _.png](///raw/919/31/z/31ac2.png)

Neither of us are 3D modellers as i think we proved :laughing:. Thanks for the feedback.

@toc @gurglesprain @tommeh Definitely agree, we originally planned for there to be more random events such as intruders, external events, DDOS attacks. Which would have increased the challenge, but unfortunately didn't get finished. Thanks for the feedback

@been The smoke signifies a module has broken, so if you bring a new one to the server it will swap it out. Thanks for the feedback.

@edgelord Huh, I'll try to get access to a Mac to test as I just hoped Unity's exporter would've just worked. Thanks for letting me know.

@paul-sinnett @rodi @spawnie @tic Next time I will definitely try to add a better pickup collision, it was annoying me as well :smile:. Thanks for the feedback.

@gurglesprain Whoops I added esc as a last minute way of exiting the Windows build, didn't think about that happening. I'll bear that in mind in future. Thanks for the feedback.

@black-flag @carol03x Unfortunately I had a weird input bugs that kept occurring when I had pickup and interact bound to the same button. Probably an annoyingly simple to fix bug, but ran out off time. Thanks for the feedback.
Jamie Slowgrove
21. Apr 2020 · 15:47 UTC
Thank you all for your comments! :grin:

@west Yeah... I discovered that I really can't model characters and just had to give up and make something quick as we were running out of time :sweat_smile:
tobiasw
05. May 2020 · 01:54 UTC
Would've loved to see this game with more events like you planned. Like the others, I also felt like it didn't provide much challenge at the moment. It was easy to understand though, and the basic controls worked well too.

A few suggestions for improvement:
- The buying process seems unnecessarily complicated. Why do I have to open it with X instead of A? Why can't I just buy things by pressing A on their option, instead of having to select them and then navigate to "buy"?
- Ordering hard disks 1pc each was pretty annoying, and I wish I could've ordered more than one at a time. Especially because I needed so many to keep up.

Also... I'm not sure why I'd sell anything?

The graphics were simple, but really easy to recognize and worked well.