Uptime? Nope. by ygrichman
Welcome to "Uptime? Nope." Where the aim of the game is to try and keep a Data Centre alive by trying to desperately keep up with the server demands of the increasing number of users accessing your data centre. All why trying to handle breaking server components.
Now, neither one of us is a modeller or artist and we haven't touched Unity in over a year, so this was always going to go well. :sweat_smile: Unsurprisingly, it turned out to be a bit of a disaster :rofl:
Instructions
The aim of the game is to try and keep the data centre going as long as possible.
Around the edge of the screen there are metrics on Number of Users, HDD Usage, Core Server Usage, Compute Server Usage, Profit and Current Money. The lower the combine server usage % the more profit you will make.
In order to lower the usage % you will need to increase the capacity of the servers. To do this you will need to purchase additional parts from the computer. These parts will then appear on the delivery platform and you will need to pick them up and place them in their correct server slots.
There is the chance of server component failure. If this happens that components will be disabled and the capacity will be decreased until the component is replaced.
Controls
WASD, Arrow Keys, Analog Stick = Movement
E / X (Xbox Controller) = Open PC Window
Space / A (Xbox Controller) = Pickup Item / Place in server
Space / A (Xbox Controller) = Sell held item (when facing PC)
Esc = Exit
H / Y (Xbox Controller) = Open / Close Help
Made by
Richard Hancock - Code - http://richardhancock.co.uk
Jamie Slowgrove - Art, Code - http://jamieslowgrove.co.uk
Tools
Unity 2019.3.10 Personal
Visual Studio 2019
Blender 2.8
Gimp
Inkscape
GitLab CE
3RD Party Credits
Music/SFX
Music
Fuzzball Parade by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/5044-fuzzball-parade
License: http://creativecommons.org/licenses/by/4.0/
SFX
Purchase Sound: http://kenney.itch.io/kenney-donation - CC0 License
Error Sound: http://kenney.itch.io/kenney-donation - CC0 License
Server Breakdown Sound: https://freesound.org/people/thisusernameis/sounds/426888/ - CC0 License
Add Server Component Sound: https://freesound.org/people/ShadowSilhouette/sounds/489726/ - CC0 License
Font
https://fonts.google.com/specimen/Architects+Daughter - Open Font License
Ratings
| Overall | 1720th | 3.275⭐ | 42🧑⚖️ |
| Fun | 1740th | 3.075⭐ | 42🧑⚖️ |
| Innovation | 906th | 3.439⭐ | 43🧑⚖️ |
| Theme | 956th | 3.775⭐ | 42🧑⚖️ |
| Graphics | 1924th | 3.013⭐ | 42🧑⚖️ |
| Humor | 1193th | 2.868⭐ | 40🧑⚖️ |
| Given | 34🗳️ | 23🗨️ |
i would've liked if there was a more detailed player model though because it feels a tad out of place.
that being said i thought the art was charming and had fun playing the game.
It's hard to take the HDDs but overall it was fun ^^
I also kept trying to press Esc to exit out of a screen, and it would end the game and I'd have to start from the beginning 😭
@guille It was very difficult to get it done we had to simplify the game concept and take shortcuts (Like the wall of text for help). Thanks for the feedback.
@west Yeah the player model was a fallback as the original attempt was terrifying :scream_cat: (Its head is the statue next to the PC)

Neither of us are 3D modellers as i think we proved :laughing:. Thanks for the feedback.
@toc @gurglesprain @tommeh Definitely agree, we originally planned for there to be more random events such as intruders, external events, DDOS attacks. Which would have increased the challenge, but unfortunately didn't get finished. Thanks for the feedback
@been The smoke signifies a module has broken, so if you bring a new one to the server it will swap it out. Thanks for the feedback.
@edgelord Huh, I'll try to get access to a Mac to test as I just hoped Unity's exporter would've just worked. Thanks for letting me know.
@paul-sinnett @rodi @spawnie @tic Next time I will definitely try to add a better pickup collision, it was annoying me as well :smile:. Thanks for the feedback.
@gurglesprain Whoops I added esc as a last minute way of exiting the Windows build, didn't think about that happening. I'll bear that in mind in future. Thanks for the feedback.
@black-flag @carol03x Unfortunately I had a weird input bugs that kept occurring when I had pickup and interact bound to the same button. Probably an annoyingly simple to fix bug, but ran out off time. Thanks for the feedback.
@west Yeah... I discovered that I really can't model characters and just had to give up and make something quick as we were running out of time :sweat_smile:
A few suggestions for improvement:
- The buying process seems unnecessarily complicated. Why do I have to open it with X instead of A? Why can't I just buy things by pressing A on their option, instead of having to select them and then navigate to "buy"?
- Ordering hard disks 1pc each was pretty annoying, and I wish I could've ordered more than one at a time. Especially because I needed so many to keep up.
Also... I'm not sure why I'd sell anything?
The graphics were simple, but really easy to recognize and worked well.