Soccer Loop by FreshD

[raw]
made by FreshD for Ludum Dare 47 (JAM)

Bildschirmfoto 2020-10-05 um 13.27.13.png

Controls:

Movement: WASD or Arrows
Dashing: Space

Versions:

1.0 - Initial release
1.1 - Bugfixes (Mostly physics stuff)
1.2 - Bugfixes (Fixed broken level transition)
2.0 - Post Jam: Added better feedback if a round is over + Bugfixes

Ratings

Overall 784th 3.5⭐ 37🧑‍⚖️
Fun 382th 3.7⭐ 37🧑‍⚖️
Innovation 560th 3.544⭐ 36🧑‍⚖️
Theme 1057th 3.357⭐ 37🧑‍⚖️
Given 75🗳️ 18🗨️

Feedback

javicepa
05. Oct 2020 · 10:50 UTC
Cool game! The transitions between levels were a little confusing, but it was fun overall :)
masonmasonoff
05. Oct 2020 · 10:51 UTC
This is a really interesting game with cool mechanics!
Feraligatr
07. Oct 2020 · 19:22 UTC
~~WebGL Build is stuck loading on roundabot 25% in chrome :(~~ Nevermind, it just took a long time to load.

So, it is a nice short game, but after reaching the max. amount of enemy players it feels repetitive. Some level variation would have been really nice like other obstacles or additional goals
mbrezu
08. Oct 2020 · 05:35 UTC
Fun little game, a bit hard for me from the start.
ice9
10. Oct 2020 · 05:59 UTC
Cool idea! I like having to plan ahead during the easier levels to make the harder ones more tractable. Past me always making things more difficult :p
davidwesst
10. Oct 2020 · 06:26 UTC
This was a cool little game. Would have liked to hear some sound effects, like a kicking noise, the crowd if I score/win, or a whistle at the beginning or end.

Overall was a fun little game! Very cool and great work! :thumbsup:
Ividusk
10. Oct 2020 · 06:27 UTC
Nice game! I like the pixel art a lot, and the concept is really cool. I'm not sure I quite understand the transitions between the levels - the enemy players kept moving around (and sometimes scored) after the counter reached zero on a few occasions. But other than that I really enjoyed it, nice work.
UnhandyRed
10. Oct 2020 · 08:45 UTC
This is so cool! the moment I realized what was going on I let out an audible gasp lol. This whole game is awesome and I have no (0) complaints
DevParty
10. Oct 2020 · 13:42 UTC
Almost perfect game.
Aljon
10. Oct 2020 · 13:50 UTC
Fun and simple! I like it
cyphyrGriffon
10. Oct 2020 · 18:32 UTC
This was really nice and simple, I really enjoyed it! Some basic sound effects would have gone a long way, but the timer was just long enough to let me feel cool flexing on all the robots, so it didn't really spoil the experience. Good work!
Empty Set
11. Oct 2020 · 09:10 UTC
Neat game. It was cool how if you got multiple goals per round you could build up a buffer so that you could afford to lose later rounds. Though, it wasn't really explained in-game, so you had to figure it out yourself. It was also a little bit tough to tell when exactly the round was starting. Some sort of "Round X Start" message center-screen could be really helpful for differentiating between new rounds starting and new attempts of the same round. Once I figured out what was going on, though, it was pretty fun.

The little robot sprites were cute and looked great. I agree that the game would've benefit from a few sound effects here and there.

This was a fun one, good work.
joonamo
11. Oct 2020 · 13:00 UTC
Simple and fun. The reset felt a bit jarring when the control was suddenly taken away from me. First few times that happened, I thought there was something wrong with the game. I enjoyed the GIANT pixels when on full screen :grinning:
Fish Sticks
13. Oct 2020 · 02:41 UTC
The game concept was cool. the only thing I would suggest would to make the timer a little bit longer. other than that I think it is pretty cool.
fronwewq
13. Oct 2020 · 03:50 UTC
Interesting game, it controlled well and the physics felt great. I was a bit confused about the objective, was it just score as many points within the time limit? At first I thought you had to score once and then defend, but even when the bots score you get points. I think with a stronger objective (or more clear instruction) this could be great.
Food Lovers
13. Oct 2020 · 08:04 UTC
Great game! As other said, it's simple and fun! For me it would be better to have slider to control amount of seconds, and add some effect to goal, coz now it's not clearly understand "am I score or not?".
Hadik
14. Oct 2020 · 14:08 UTC
I supose you game will be at good place in fun, because it is FUN. Partly match the theme, maybe next time it will be better..

One last note: I always write down honest review, because everybody need that, not just nice craps with some bullshit, but sometime I will aperceite very good games. So if this review insult you, but use it well :) Anyway every game is counting so :)
JHax
15. Oct 2020 · 23:03 UTC
Cool game! Really like the pixel art.

Good ramp up of difficulty and I like that you can earn yourself a bit of leeway on the easier levels.
essarrgee
16. Oct 2020 · 06:35 UTC
That was pretty fun to play! The controls felt nice, and it was especially satisfying to kick the ball while dashing, at least for me. The frantic enemy "goalies" kept things interesting for a while, but it did get repetitive after a while. Also, I wasn't sure what the positions resetting after every round meant. It was cool to look at, but didn't feel like it added anything to the game.

Still, you did a good job for this jam! And although we aren't judging your post-jam game, I liked the little touches you added to it!
Martinitron
17. Oct 2020 · 15:57 UTC
It seems that you can score with the ball entering the left or right hand edges of the net (played the web version not the post jam one), which doesn't feel right to me, but I liked the idea and execution, good game :-)
egawag
18. Oct 2020 · 23:49 UTC
Tricky, but great to look at and fun time loop concept. Controls were smooth, but challenging when competing with your "past lives." Fun.
archgame
22. Oct 2020 · 02:04 UTC
This was a fun little game, really appreciated the loop take on soccer <3 After awhile it didn't seem to add more players, but rotated where the goal was, maybe just increase the field size with more players?