Love Verne by Greebs
LUDUM DARE 46 Jam game.
Super Buggy, Kind of Fun!
FERNando the FERN has a pet VERNE!
Float around and learn a bit about Fernando's pad, Verne's breakup with [PERSON], and feed Verne things. Try and keep him alive everytime his heart stops. Miss the beats and Fernando will cause his pet MORE HARM than good.
VERNE is finicky and will only eat things while standing still. He likes his food blended, or really hot! He tends to do a weird Ska dance when he panicks, to let Fernando he needs emergency help!
Requires ARROW keys and a MOUSE to play.
Basic text menu for title and game-over states.
PRES [ESC] at anytime to return to the title or start over.
SPOILER LINES: The Chicken, Hot Soup, Goldfish Smoothie. No Catfishing.
72 Hours and a the one extra after. For Ludum Dare 46

IMy focus was on getting the humor, art, and play to feel cohesive and a bit surreal. Let me know if I hit the marks! Enjoy.
Concept: Keep the lovelorn Verne alive thru his emotional turmoil. Verne is an idiot and WILL DIE without your love.
Play as Fern, the love fern, and do everything you can to KEEP VERNE ALIVE.
Idea Proof:
Let's see how far I can get with this...
Sprites for VERNE:

| Youtube | https://greebles.itch.io/love-verne |
| Original URL | https://ldjam.com/events/ludum-dare/46/love-verne |
Ratings
| Overall | 309th | 3.922⭐ | 34🧑⚖️ |
| Fun | 913th | 3.469⭐ | 34🧑⚖️ |
| Innovation | 371th | 3.75⭐ | 34🧑⚖️ |
| Theme | 123th | 4.25⭐ | 34🧑⚖️ |
| Graphics | 5th | 4.797⭐ | 34🧑⚖️ |
| Audio | 624th | 3.563⭐ | 34🧑⚖️ |
| Humor | 48th | 4.217⭐ | 32🧑⚖️ |
| Mood | 427th | 3.833⭐ | 32🧑⚖️ |
| Given | 22🗳️ | 12🗨️ |
So much personality in this! Such a charmingly packed interface. Great job.
@garett-cooper I KNOW, right? I had to cut the most important section of interactions that tell you that you need to feed your Verne, because it broke everything. After a rest I will tinker with a postJam version and maybe get into what makes a drag and drop game fun. Thanks for the feeds!
Overall an awesome experience, well done!
The cutscene and tutorial was great and the music delightful; very good animations and the gameplay was solid (excepts with the fire extinguisher. I wasn't able to save Verne. RIP Verne)
I wish to see a final stable version of it :D
It's hard to figure out the interaction and to understand what reacts to what.
Your pixel art and animation is top notch!
I think I had the same issue as some others, where it can be quite confusing at the beginning. I think that it feels like a slightly incomplete implementation, but that's probably just because the feedback on your actions isn't super obvious. It definitely helped that you provided some hints on your itch page though, so I ended up having some fun with it for sure! I'd love for the game to be expanded upon, because I feel like there's a lot of untapped potential!
I have nothing else to add after these wonderful comments.
I was playing the post-jam version, as the pre-jam one lost me the mouse cursor, but I couldn't get past the 'throw Verne' task, and I became unable to click.
If you were to continue developing as a game post-compo, I'd save go fully to touch/mouse control, as the arrow keys felt kinda cumbersome comapred to moving everything else with the mouse/touch ( plus it'd be fully compatibe wth mobile. :smiley: )