DeepHunt:Procedural gen. survival by Saivan

[raw]
made by Saivan for LD34 (JAM)
- Randomly generated Procedural Dungeon
- Echo-Based senses
- Survival game

Embody a biological Super Virus and grow to become immune to anything in Deep Hunt, a procedural-dungeon topview game! Explore the human organism in microscopical level, but be careful, this organic labyrinth has no light at all!

Objective: Find the three viral enzymes (colored six-pointed stars) to win the game becoming immortal.

Press LEFT-CLICK to move and use your sonar ability, revealing the path and antibodies ready to purge you.
Your body will burn mass to move while antibodies try to absorb you, so ensure that you absorb enough small cells to keep alive.

Enemies:
- Blue giant cells: Very slow but deadly if your sonar don't notice them.
- Green cells: They will follow and hunt you until finding the green enzyme.
- Red cells: They will charge like a missile. Dodge them or receive massive damage
- Yellow cells: Small and ultra fast but move randomly. Be careful, they can easily enter in small tunnels.

**Totally playable, but currently fixing a few bugs, font and animation due to exporting issues**

Team:
Valter Pilares - Development >> Game Design >> Art
P.C. Ferreira - Game Design >> Development
Rafael Oliveira - Music and Sound Effects
Hericson Gogola - Art >> Game Design

Special thanks to the continuously growing Brazilian indie developer community.

Ratings

Coolness 97% 2
Overall(Jam) 3.10 724
Audio(Jam) 3.26 387
Fun(Jam) 2.98 659
Graphics(Jam) 2.77 828
Humor(Jam) 1.97 815
Innovation(Jam) 3.25 437
Mood(Jam) 2.83 779
Theme(Jam) 3.44 720

Feedback

Didi
15. Dec 2015 · 04:09 UTC
PArabens pessoal !

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=37039
triello
15. Dec 2015 · 13:34 UTC
Parabéns! Curti o como o jogo flui.
Troma
15. Dec 2015 · 20:05 UTC
Ótimo jogo casual. Ótimo som.
DrTeaSpoon
15. Dec 2015 · 22:25 UTC
Game is not very clear what everything is.
The Merge Conflicts
15. Dec 2015 · 22:26 UTC
Looks cool and plays well, love the music! Being able to see based on the particles you shot out was awesome. However, it seemed really difficult to stay at a large mass. The circular enemies that bounced around kept flying at me before I could react, so I never got any bigger -_- Overall, good job!
Indie L
15. Dec 2015 · 22:29 UTC
É muito bom ver desenvolvedores brasileiros aqui tambem na LD mostrando seus trabalhos.Ficou muito bacana o jogo feito por vocês,parabéns!
amras0000
15. Dec 2015 · 22:29 UTC
The game does feature growing as a measure of health, but I don't see how the growing actually affects the gameplay. It would've been nice to have, say, movement use up mass, or to be able to destroy antibodies smaller than you. Maybe even tie it in to the passages you were coming through, where you have to let an antibody damage you to get through?
DinnerInTheDark
15. Dec 2015 · 22:29 UTC
I love the sonar concept!
CaptainRed_
15. Dec 2015 · 22:33 UTC
Looks nice and plays well. Good one.
adsilcott
15. Dec 2015 · 22:42 UTC
Cool game! I love the sonar mechanic.
BubuIIC
15. Dec 2015 · 22:46 UTC
Nice game, I liked the sonar idea. It was really tough to stay big though.
icereci
15. Dec 2015 · 23:16 UTC
Sonar was a nice touch. I saw agar.io affect on multiple games in this jam. This was one of the better ones. Overall I liked it.
publicidadeba
15. Dec 2015 · 23:23 UTC
Reminded of spore and I really like spore. It needs some balancing, specially with speed, but other than that it's pretty fun!
hyperscope
15. Dec 2015 · 23:25 UTC
Title screen was a tad nauseous with all the wavy elements. Enjoyed the sonar element along with the music. "Beeping" sound effect when I clicked seemed to be inconsistent. All in all great job guys!
seththefirst
16. Dec 2015 · 03:25 UTC
Parabéns pessoal.
Maneiro que vcs pegaram uma mecanica conhecida e deram um up nela.
Curti.
GetDoSed
16. Dec 2015 · 03:30 UTC
I really liked this game! Although it was unclear what everything was, at first I was avoiding the enzymes. xD
zzapp
16. Dec 2015 · 03:36 UTC
Cool game, overall it was fun, although some enemies seemed to randomly appear on top of me which made it really challenging as they were impossible to avoid.
synthetic-entropy
16. Dec 2015 · 04:11 UTC
Great idea! I was able to beat the game with a little persistence and some lucky dodging of those yellow teeth things. Those are brutal.
TeamDromedare
16. Dec 2015 · 12:35 UTC
I uh.. I absorbed some of the small thingies (which I assume you should do based on the instructions in the game) but instead of growing larger I became smaller. the sonar was a nice touch, but overall I just found this game confusing since I didn't really understand what to gather in order to actually grow.
NoWandStudios
16. Dec 2015 · 12:41 UTC
Original game. Love the sonar mechanic. You guys have made a very addictive game!
x92rwzb
16. Dec 2015 · 14:10 UTC
Nice game although graphics are not very clear.
zedutchgandalf
16. Dec 2015 · 14:19 UTC
This looks very nice. I love the attention to small details. The menu buttons do feel a bit out of place, however. But that's not really a big deal. Great game! :)
Garris
16. Dec 2015 · 23:00 UTC
This game is strangely addicting and very fun! I love the graphics and the music, and it fits the theme nicely. I can see myself playing this over and over again, trying to win. Awesome game :)
Echo Team
17. Dec 2015 · 05:07 UTC
Sonar idea is neat!
IngritLima
18. Dec 2015 · 15:07 UTC
Caraca, achei muito daora o jogo! Eu apenas acharia mais legal se eu pudesse destruir os anticorpos, para dar mais ação ahsuhaush Parabéns pessoal!
kaype
19. Dec 2015 · 11:08 UTC
Very solid for a web game
ramoncb
20. Dec 2015 · 03:55 UTC
The game do have a interesting concept, with the virus and the mass. But I do confess, I don't understand how to play properly ^^'

The small cells should be visually distinct, since they are items. The concept of lose mass in a game where exploration (with all dark and that cool sonar) doesn't match very well. You want people to explore, don't punish them because of that. Even more in a procedurally generated level.

Anyway, good job! Keep working in this game!
PaperboxStudios
20. Dec 2015 · 09:26 UTC
Nice music and artstyle. The sonar takes this away from a more generic growing game, as you do not always know what is coming up ahead. It was a little hard to tell the collectibles apart from the normal obstacles, but otherwise a really nice entry!
kirbytails7
21. Dec 2015 · 03:20 UTC
Nice. It's hard to tell what to do immediately, though. Perhaps you could use more diverse colors so it's easy to tell things apart? Also, your game over screen icons are hard to identify.
rafaoliveira
26. Dec 2015 · 20:18 UTC
Thanks guys for the kind replies! We'll work on this game to make it even better, hope to get it ready soon!
=]