Blood Oath by alexhonor

:notebookwithdecorative_cover: Story
Years of constant search and sacrifice lead you here. The blade of yours should have never existed in this world. It's bringing only death. But if you don't feed it... Well... Then it will consume our existence. The blood oath given to your brothers and sisters is sacred. You must destroy it.
:clapper: Gameplay


:video_game: Controls


:art: Made by
Gamedesign, programming - @alexhonor http://tomhet.ru
Art - @wavewava
Music - @bekh https://mygirlfriendissad.bandcamp.com
:musical_note: Meant to be played with sound!
Ratings
| Overall | 1033th | 3.568⭐ | 46🧑⚖️ |
| Fun | 844th | 3.511⭐ | 46🧑⚖️ |
| Innovation | 1861th | 2.952⭐ | 44🧑⚖️ |
| Theme | 2266th | 2.953⭐ | 45🧑⚖️ |
| Graphics | 673th | 3.989⭐ | 46🧑⚖️ |
| Audio | 528th | 3.646⭐ | 43🧑⚖️ |
| Humor | 1922th | 2.081⭐ | 33🧑⚖️ |
| Mood | 757th | 3.648⭐ | 46🧑⚖️ |
| Given | 25🗳️ | 23🗨️ |
I love the art style and sound/music. The combat felt pretty nice, i would have liked to see abit more juice in the sword hit effects. I also noticed that i could run past all enemies and go straight to the boss, not sure if this was intended or not? It atleast gave me a chance to have a go at the boss a few more times.
The game is pretty difficult , but not in an unfair manner.
Well done, very nice game!
I'm not sure what the "it" you're keeping alive is... your sword's need for blood?
I liked the boss and the effects of his attacks. Overall, the graphics were my favorite piece.
One small tweak -- you could have put the controls for the attack and dash on the HUD somewhere to make it a little easier to figure out. "o" and "p" are kind of unique choices.
Nice entry!
(also, the web version worked fine for me!)
I didn't find it that hard because I felt like the sword's hitbox is very big (might be a bug), however the AUDIO and VISUALS are just amazing, it is too short but has a lot of potential.
It was fun, good job.
Good job on this submission!
The swordplay is fun but the dash needs tweaking somehow. The dash indicator is quite unintuitive. I also expected the character to dash forward if I pressed it without a direction. Perhaps a run gauge might work better.
Consider having to kill x enemies before entering the boss room.
Impressive entry nonetheless.
@misterkeefe yeah, I spent a lot of time on the player character design, so had to rush the environment graphics :sweat_smile:
I felt like the beginning was too hard for a level one - I don't know what to do yet and there's already 4 enemies that I can't seem to kill easily? After dying for like 10 times I just rushed through and ignored them and was able to make it to the boss, who also looked awesome and had interesting attack patterns :)
All in all the game was a bit too hard, maybe I'm just too bad for it, I don't know ^^
I felt this can be really good if you'd start with a tutorial and slowly soothe into this world - start with one enemy and give you the change to defeat him and antriduce blocking afterwards etc :)
Still a great game with music and even an endboss, congrats on finishing your game! :)
Regardless, really great work!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/615937007?t=10h14m59s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin