An ocean's life by Shootboots
game for ludum dare 46
| Youtube | https://github.com/applex-san/source-code-for-the-ocean-s-life |
| Youtube | https://your-boi-alex.itch.io/the-oceans-life |
| Original URL | https://ldjam.com/events/ludum-dare/46/an-oceans-life |
Ratings
| Overall | 866th | 3.017⭐ | 32🧑⚖️ |
| Fun | 888th | 2.767⭐ | 32🧑⚖️ |
| Innovation | 775th | 2.983⭐ | 32🧑⚖️ |
| Theme | 577th | 3.617⭐ | 32🧑⚖️ |
| Graphics | 787th | 3.017⭐ | 32🧑⚖️ |
| Audio | 542th | 3⭐ | 32🧑⚖️ |
| Humor | 490th | 2.804⭐ | 30🧑⚖️ |
| Mood | 538th | 3.19⭐ | 31🧑⚖️ |
| Given | 41🗳️ | 9🗨️ |
In 'Build' Change the target platform to WebGL. Click 'Switch platform' then 'Build' and select a folder with nothing in it. That folder should have some folders in it, and a file called 'index.html'. Zip EVERYTHING here into a zip file, this is your built game!
Now on itch, instead of uploading a windows executable, you can select 'HTML' in 'Kind of project'. Just upload the zip file from the previous step, and you should be good!
I had viewport issues, which you can adjust in build settings. Make sure you tell itchio to detect viewport size automatically. Respond to this with @polypickle and ill help more if needed!
It felt a little unresponsive to pickup the pollutions. It might be more fun if you can pick them up instantly, but increase the spawnrate to compensate. The requirment to hold spacebar was pointless, it might be better if the pollution was automatically picked up without an input, its not really an 'active' proccess and there is no reason not to hold spacebar all game.
Also, I think there is a technical issue with the dimmensions, pollution was spawning partly offscreen and I think the healthbar was cutoff as the game lasted some time after it seemed to be empty, and it was touching the edge. Might be worth googling around to avoid the issue in future projects.
It wasn't really clear that pressing space bar was doing anything at all, pollution would disappear whether or not i press space bar. Am I supposed to hold it down all the time? Mash it repeatedly when I'm over pollution?
I use a 4K display and the health meter was partially off the screen, and sometimes pollution would spawn offscreen.
Also the tunes were nice!
I would have liked to see some extra feedback for the player and some objects spawned too close to the edge of the screen so I couldn't clean them up, but I really like the concept. Well done ^^
I like the idea of the game. I could envision some kind of interaction that allowed you to recover as well and have a timer / score running for competition with friends :D Keep creating <3