Lone Cabin by Alex Chrome

[raw]
made by Alex Chrome for Ludum Dare 46 (COMPO)

Time management/Survival game.

Find yourself in a lonely cabin in the winter forest. Snowstorm prevents help from arriving. You have to survive for 6 days until the snowstorm is over.

Semi-successful run (not everyone survived):

https://www.youtube.com/watch?v=LOQXH7bBp9Q

Ratings

Overall 607th 3.354⭐ 26🧑‍⚖️
Fun 710th 3.063⭐ 26🧑‍⚖️
Innovation 461th 3.375⭐ 26🧑‍⚖️
Theme 174th 4.042⭐ 26🧑‍⚖️
Graphics 219th 3.875⭐ 26🧑‍⚖️
Mood 137th 3.75⭐ 26🧑‍⚖️
Given 25🗳️ 7🗨️

Feedback

JCMonkey
20. Apr 2020 · 02:59 UTC
the game started and the little guy walked into the cabin, but then i couldnt do any thing after that, i tried clicking all kinds of button, mouse clicking all over the screen, to try and get him to do something.
🎤 Alex Chrome
20. Apr 2020 · 03:18 UTC
@jcmonkey hey! you can drag and drop little guy icon between locations (this is described in main menu)
binroot
20. Apr 2020 · 03:53 UTC
This is one of those few games that makes you keep coming back and trying different approaches. Really enjoyed the vibe. Some music would add a lot to the ambiance. I could see this game scale up to a more complex map. Great idea!
Garett Cooper
20. Apr 2020 · 04:06 UTC
First off, the art style is fantastic. On the gameplay side, I felt that it could have been a bit more forgiving at the start. I had to die a couple times before I figured out the purposes of every location.
Garett Cooper
20. Apr 2020 · 04:06 UTC
First off, the art style is fantastic. On the gameplay side, I felt that it could have been a bit more forgiving at the start. I had to die a couple times before I figured out the purposes of every location.
PatrickJR
20. Apr 2020 · 04:15 UTC
Needs sound and music. I like the sprites. I have seen a lot of people use the idea of keeping a fire up, but your game is different because there are more things to worry about. Keeping track of hunger, thirst and warmth adds a level of complexity, while the game is still easy to understand.
Danny_boi_Kamstra
20. Apr 2020 · 04:16 UTC
Simple yet effective gameplay and really puts you on your toes. Micromanagement like this that isn't too overbearing is always fun. Love the pixel art, especially the background elements. Could use some sounds to make it more alive but overall a fun and addicting experience!
stolen_biscuit
20. Apr 2020 · 04:39 UTC
Simple and interesting. Great work, I like the art style!
TwistedZooch
20. Apr 2020 · 05:26 UTC
The game is really fun! Awesome job!
SuperGamersGames
20. Apr 2020 · 05:47 UTC
Almost sad. :(
TomekS
20. Apr 2020 · 07:05 UTC
nice art style, an very complex system for a game jam, it is very hard. I hope you would get warm while chopping the woods
jrap
20. Apr 2020 · 07:23 UTC
Cool colors and mood- the early stages of this feel like the GROW series of games, where you've gotta use a bit of trial and error to work out what order is best to do stuff in.
I really like the way the guy has to physically travel to go get stuff done, it's almost humorous when you need him to get somewhere just a tiny bit quicker, and you could play around with that combined with the level layout to great results- and I much prefer it to everything being a progress bar, it feels a little more grounded.
anyway, nice job here!
BilbyCoder
20. Apr 2020 · 07:34 UTC
Quite a fun game. With some music and sfx as well as some way to hotkey actions I could see this making a good release title.
LCStark
20. Apr 2020 · 08:01 UTC
Great game, but I believe it is a bit too unforgiving, especially given the slow speed of the character. I'd also give the player a little bit more feedback on their actions. When you gather resources, you could add an icon popping up for a moment when the gathering is done.

The main problem for me was the food/water/warmth meters are not visible enough. They're tiny and attached to the draggable character, which further obfuscates information. I think placing them in a static location in your GUI would be much better.
Logan Perkins
20. Apr 2020 · 09:03 UTC
It runs too fast. The balance is fine, but when the time taken to go from full to empty on a bar is measured in seconds, it makes for too frantic of input, where the key to surviving rests more on pixel perfect dragging than smart planning.
Bearwey
20. Apr 2020 · 09:42 UTC
Very challenging but i overall enjoyed figuring it out. Neat little touch btw to have the trees in the background sway around!
madbookstudios
20. Apr 2020 · 14:41 UTC
The art is wonderful, made for a really nice setting. The UI indicators for each of the little bars were a little too small thought, so it was hard to see when I was running out of each resource. Neat concept!
Shaolin Dave
21. Apr 2020 · 03:59 UTC
A good take on survival and resource management. I found the drag-and-drop control to be a little troublesome, click-to-move might've been more intuitive. Some visual/audio feedback when you're about to die might be helpful. Once I got the hang of the interface I had fun with a couple rounds.
Gonzo13
25. Apr 2020 · 01:44 UTC
Interesting addictive moderately difficult gameplay. Good entry!