Great Filter: Climate by EntropyMaximizer
The recent discovery of plentiful fossil fuels on your planet has brought with it immense potential for powering your civilization! But at what cost?
Be sure to read the description to minimize perplexity and/or frustration.
More of a simple simulator than a game, this was an attempt to create a (very) basic climate change model. If people are interested, I might make a much more comprehensive version with far more variables, more data visibility, and a longer timespan.
| Youtube | https://entropymaximizer.itch.io/great-filter-climate |
| Original URL | https://ldjam.com/events/ludum-dare/46/great-filter-climate |
Ratings
| Overall | 1286th | 3.477⭐ | 24🧑⚖️ |
| Fun | 1145th | 3.357⭐ | 23🧑⚖️ |
| Innovation | 414th | 3.727⭐ | 24🧑⚖️ |
| Theme | 174th | 4.205⭐ | 24🧑⚖️ |
| Graphics | 1594th | 3.341⭐ | 24🧑⚖️ |
| Audio | 926th | 3.318⭐ | 24🧑⚖️ |
| Humor | 1913th | 2.1⭐ | 22🧑⚖️ |
| Mood | 1054th | 3.477⭐ | 24🧑⚖️ |
| Given | 9🗳️ | 11🗨️ |
^^^ That may all just be me being dumb.
But even after all that, I still really enjoyed it in my own confusion? You can definitely see a lot of thought has been put into it, and I loved balancing the funds with spending. I think the game has random events too which is a nice touch. The insurrection penalty is a really nice penalty too, annoying enough to make me want to balance my funds right but not so harsh that it stops the flow of gameplay.
Basically I really like this. Awesome work :D
I wish there was more I could do to the planet lol! But I understand the time was very limited!
Good job
Contrary to the theme, it's amusing to play around with the variables to try to maximize fatality count before the planet floods...
And yes I had to drastically cut the scope down from my initial concept, but I might build on it after the jam!
It would probably be more engaging if the hidden variables (which I assume are the funding multiplier, research speed, population multiplier and CO2 delta change) would also be visible. If the user knew how changing one number would impact the underlying formula, they would feel they have more agency.
And if only compo time would've allowed it, having a more sophisticated GUI/better art would help. There are many games with less interesting mechanics that tend to offer a better impression just because of how they're presented.