Hungry Flames by ViniFlores
Sun has burned out and all your source of heat is this never dying chalice, but forces are conspiring to end this last breath of fire, YOU GOTTA KEEP THE FLAME OF HOPE ALIVE!
Flames keep changing color, you gotta bring fuel from the right color to make it brighter...
Use blessed swords to keep ghost far and mix your colors to match the flame color!!
Have fun :)

DISCLAIMER: The mechanics are introduced gradually, so try to keep playing until the 3rd stage, I promise it is challenging! :smile:
Ratings
| Overall | 723th | 3.228⭐ | 48🧑⚖️ |
| Fun | 540th | 3.25⭐ | 48🧑⚖️ |
| Innovation | 624th | 3.163⭐ | 48🧑⚖️ |
| Theme | 387th | 3.815⭐ | 48🧑⚖️ |
| Graphics | 754th | 3.054⭐ | 48🧑⚖️ |
| Audio | 759th | 2.326⭐ | 45🧑⚖️ |
| Humor | 728th | 2.289⭐ | 40🧑⚖️ |
| Mood | 723th | 2.953⭐ | 45🧑⚖️ |
| Given | 45🗳️ | 26🗨️ |
Want to ask something, why you don't port the game to browser (html5)? You know that in Godot, you can export it to HTML5 game right? Maybe, it will make easier for other players to play the game.
Overall nice work! Nice mechanic! :smile:
Screen size seems to be squashed on html5. As owner said, the game is HARD at level 3. I would love to see an extension where you can through portion into flame and sword at ghost for even more chaotic but strategic gameplay.
And the game overall is pretty fun, multiple objectives (throwing potions, ghosts, mixing) fits nicely here
Neat idea!
The progression kept things somewhat interesting, but I did think that it was a tad too slow for me.
I felt as if the art was inconsistent which felt a bit uncomfortable to look at :(
It gets more and more challenging and interesting by the second.
Art style looks neat too. Simple yet to the point.
Cheers