Hungry Flames by ViniFlores

[raw]
made by ViniFlores for Ludum Dare 46 (COMPO)

Sun has burned out and all your source of heat is this never dying chalice, but forces are conspiring to end this last breath of fire, YOU GOTTA KEEP THE FLAME OF HOPE ALIVE!

Flames keep changing color, you gotta bring fuel from the right color to make it brighter... feeding the flames.png Use blessed swords to keep ghost far and mix your colors to match the flame color!! ghost.jpg Have fun :) NyLVzQQA<em>400x400.jpg bullet.png 4048624281</em>50d3e1936c_b.jpg

DISCLAIMER: The mechanics are introduced gradually, so try to keep playing until the 3rd stage, I promise it is challenging! :smile:

Ratings

Overall 723th 3.228⭐ 48🧑‍⚖️
Fun 540th 3.25⭐ 48🧑‍⚖️
Innovation 624th 3.163⭐ 48🧑‍⚖️
Theme 387th 3.815⭐ 48🧑‍⚖️
Graphics 754th 3.054⭐ 48🧑‍⚖️
Audio 759th 2.326⭐ 45🧑‍⚖️
Humor 728th 2.289⭐ 40🧑‍⚖️
Mood 723th 2.953⭐ 45🧑‍⚖️
Given 45🗳️ 26🗨️

Feedback

🎤 ViniFlores
20. Apr 2020 · 02:09 UTC
Please don't give up before the 3rd stage, is where it starts to get really hard :P
cannedveg
20. Apr 2020 · 02:31 UTC
Very impressive how much complexity you managed to put into it! Great job!
Igoreshka
20. Apr 2020 · 02:55 UTC
++ for linux build :smiley:
pulkit garg
20. Apr 2020 · 02:57 UTC
it really picks up speed in the hardness depatment after some time
VeniTheRich
20. Apr 2020 · 03:12 UTC
Nice game! I really like the concept and the potion mixing, and indeed it is very challenging (level 3 is HARD, at least for me). However, the flame limiting your visibility I think is a double punishment because you have less time available AND you cannot find potions to pump it back up, which makes it a bit too much in my opinion (the game is hard even without this). You have the potions and sword slowing you down, which means it might take a long time to make a color (especially with unlucky RNG) and the addition of ghosts makes things even harder. I think the visibility mechanic could be removed. And also the sound effects are a bit too harsh after a while. Overall, good work I like the creativity of the game, keep it up!
20. Apr 2020 · 05:09 UTC
The swords are realy simmilar to old minecraft textures...
MartinTale
20. Apr 2020 · 05:15 UTC
Art looks great :) Wish it was available on Mac for me to try ;) Good luck either way ;)
Piko Monde
20. Apr 2020 · 05:17 UTC
The game is good! I love playing it! It is challenging but still fun to play, want to spent more time with the game.

Want to ask something, why you don't port the game to browser (html5)? You know that in Godot, you can export it to HTML5 game right? Maybe, it will make easier for other players to play the game.

Overall nice work! Nice mechanic! ​​:smile:
🎤 ViniFlores
20. Apr 2020 · 05:18 UTC
@piko-monde I have exported but i'm not being able to host it in itch.io, don't understand why :(
stolen_biscuit
20. Apr 2020 · 05:19 UTC
Challenging. Almost impossible if the light gets too dim, but good fun. More precise controls would go a long way. either way, thought it was nice, well done!
🎤 ViniFlores
20. Apr 2020 · 05:21 UTC
@stolen-biscuit i think i should have put some little torchs so the player could have some other light sources besides the one chalice, but did not have the time to because i got stuck a great amount of time trying to make the table of mixing potions to work hahaha :smile:
syo
20. Apr 2020 · 05:23 UTC
A good idea with a gradual blackout!
Piko Monde
20. Apr 2020 · 05:24 UTC
@viniflores Hmm.. After you exported, have you change the html file into "index.html"? Or if you hide the extension in windows, maybe it just "index". It also happens to me the last time I upload to itch.io.. :smile:
🎤 ViniFlores
20. Apr 2020 · 05:28 UTC
@piko-monde finally got it to work on web!! thx :)
mincemeat
20. Apr 2020 · 05:57 UTC
Pretty hard game. I didnt make it past level two, was going to keep going but it put me back on level one when I lost. I think it would benefit from some control improvement. All in all a nice entry, good job.
OfirMa85
20. Apr 2020 · 06:02 UTC
The game is very fun and challenging. I really like how you have to juggle the swords and try to not leave them too far.
mudlee
20. Apr 2020 · 06:03 UTC
I like the color switch idea, even though it was not obvious for the first time :)
headchant
20. Apr 2020 · 06:06 UTC
I like the idea of collecting and feeding to keep the flame alive. The first stage is easy but then the difficulty spikes on stages two already. The sprites are nice pixel art and I like the graphics of the darkness appearing. The audio is a bit loud but gives good feedback to your actions. Great job on your (first?) compo entry!
lectvs
20. Apr 2020 · 06:07 UTC
Interesting concept! As others have pointed out, gets pretty challenging! Movement felt a little fast and imprecise to me, but otherwise a fun game!
Corporation
20. Apr 2020 · 06:17 UTC
Pixel art is good! Game really challenging at stage 2, hard to get used to controls.
Tattomoosa
20. Apr 2020 · 06:17 UTC
I had a hard time keeping up when the ghosts showed up. The movement was a bit finicky. There's a point when you start losing where you can't see bottles anymore so you're done but you haven't actually lost yet, would be nice if coming back from a bit closer to dead was possible. Cool idea though, liked the colors.
sneakycocoon
20. Apr 2020 · 06:27 UTC
![Hungry_Flames_by_ViniFlores.png](///raw/83b/c2/z/2d178.png)

Screen size seems to be squashed on html5. As owner said, the game is HARD at level 3. I would love to see an extension where you can through portion into flame and sword at ghost for even more chaotic but strategic gameplay.
Sergei
20. Apr 2020 · 06:30 UTC
Yeah, it's becoming more challenging after stage 1. I liked the multitasking of a hero trying to keep the fire lit as well as fighting back the ghosts. Requires some prioritizing in mind. = )
ubershmekel
20. Apr 2020 · 06:33 UTC
This felt like real Zelda combat, and got pretty hectic. I would have loved to see a tighter sword swing, that feels more like the character is holding the sword. It would have been nice to also not walk so slowly with the jugs in hand, I don't know why that felt a bit icky. Also jug collisions seem to be not necessary and tangled me a few times.. The art was generally beautiful, except the ghosts felt a bit out of place. Overall it was fun to play! Thank you.
20. Apr 2020 · 06:39 UTC
The list of recipies how to mix colors at 3rd level would definately be helpful =)
And the game overall is pretty fun, multiple objectives (throwing potions, ghosts, mixing) fits nicely here
GeneralSturgeon
20. Apr 2020 · 06:40 UTC
Loved the concept! Gets hard fast. Needs a little work on the movement and when the dark starts to creep in its really hard to make a comeback. Great job though!
commanderstitch
20. Apr 2020 · 07:00 UTC
Glad the web version was nice. The mixing of colors really did it for me. oh my did it get tough. the movement from grabbing flasks was agonizingly slow compared of being free of the flasks/swords. Arguuguarge! xD Love the goblet-of-fire upside down rocket thingy.
Kinshuk_thebest
20. Apr 2020 · 09:11 UTC
Nice game! love the graphics, concept and everything. The fire changes colour, Love it.
Kubeec
20. Apr 2020 · 09:12 UTC
Really nice idea! I stopted on level 2. It is too complicated for me to focus on two things at once.
kromeboy
20. Apr 2020 · 10:55 UTC
Nice complexity right out of the start. At some point it my become impossible to find a bottle of the right colour and so you cant recover. Other than that good entry!
SSStormy
20. Apr 2020 · 12:48 UTC
(I played the web version)

Neat idea!

The progression kept things somewhat interesting, but I did think that it was a tad too slow for me.

I felt as if the art was inconsistent which felt a bit uncomfortable to look at :(
Hakro
20. Apr 2020 · 17:33 UTC
I like the idea.
It gets more and more challenging and interesting by the second.
Art style looks neat too. Simple yet to the point.

Cheers
Almighty Games
21. Apr 2020 · 18:08 UTC
The graphics are cute. The gameplay is very stereotypical. I had a little trouble in the beginning understanding the pickup, but that's my own fault for not reading the instructions very carefully. Once I was able to pickup items, the game started to play more comfortably. The movement was a bit fast, but otherwise it was pretty good game jam entry. Congrats :)
the.jahn
21. Apr 2020 · 22:05 UTC
That RNG was kicking my butt. Aha. Fun little game, good work.
Inka McAtee
28. Apr 2020 · 09:38 UTC
Super Cute Pixelart ^^
marcmagus
30. Apr 2020 · 15:59 UTC
Thanks for bringing your game by my stream to check out! If you'd like to watch again, the highlight is at https://www.twitch.tv/videos/606399376