Super B saves The City by seano

Super B Saves The City.
Made for Ludum Dare 46 - "Keep it alive"
* CONTROLS ***
C - SHOOT
X - JUMP
ARROW KEYS - move
GOAL **
Aliens are destroying the city, Keep it alive by shooting them!
** CONTEXT ***
You are SuperB and you must kill the aliens before the destroy all the people and the buildings. Made in 48hrs with Aseprite, Unity, Blender and BoscaCeoil.
Inspired by reading too much 'My Hero Academia' and old snes games.
EDIT After a lot of feedback about the buggy camera/controls I've made a 5 minute change to rotate the camera.
Ratings
| Overall | 79th | 3.985⭐ | 36🧑⚖️ |
| Fun | 66th | 3.985⭐ | 36🧑⚖️ |
| Innovation | 351th | 3.5⭐ | 35🧑⚖️ |
| Theme | 446th | 3.75⭐ | 36🧑⚖️ |
| Graphics | 50th | 4.324⭐ | 36🧑⚖️ |
| Audio | 175th | 3.641⭐ | 34🧑⚖️ |
| Given | 52🗳️ | 16🗨️ |
I love the art, music and sound design. The unique isometric view is cool as well! Great job!
The controls were not very comfortable, but overall I really enjoyed it.
*literally kills all the citizen because it is too much fun*
The controls for aiming felt awkward at first and took a while to get used to. Overall though, a very good submission
Aiming shots felt a bit unintuitive I think because there were no diagonally facing sprites.
Otherwise, amazing entry.
In the end, I think I destroyed more of the city than the aliens...
Overall, nice job, you did a great game !
The only improvement that I can think of is that some of the camera angle is a bit awkward.
I loooved the mix between the 2d pixel-art sprites and the 3d low-poly environment !
The gameplay is pretty repetitive, and the controls a little bit wonky (jump was difficult to manage, I got stuff in multiple places) and I feel the game would have felt better with more speed and a lot of feedback about what is happening out of screen.
And the sound design didn't felt like it lacked anything, so that's pretty good I guess :D
All the best, Sean
Greato Jobu! :smile: