The Blind Hummingbird by Webox
IMPORTANT: Some browsers are experiencing a bug where the bird flies away off screen, if that's the case for you this is the post jam version: (That bug fix is the only thing that changes)
https://webox.itch.io/the-blind-hummingbird-postjam
A puzzle game about a hummingbird who can't see and must eat to survive.
A bat friend showed her how to use it's wings flapping as a sonar, and can now move seeing what's really close around. Eat all the food in one area to move to the next one, don't let the bird die!!
Controls: * WASD To move * E to eat * SPACE to increase sight * F to leave a landmark * Q to recall to landmark



Tools: * Unity * For GFX I used Aseprite and GIMP * For sounds, my Mic and Audacity * Music abundant-music.com and audacity * Repo in github
Source code: https://github.com/webocs/LDJAM46
Ratings
| Overall | 219th | 3.767⭐ | 60🧑⚖️ |
| Fun | 325th | 3.543⭐ | 60🧑⚖️ |
| Innovation | 212th | 3.707⭐ | 60🧑⚖️ |
| Theme | 262th | 3.948⭐ | 60🧑⚖️ |
| Graphics | 160th | 4⭐ | 60🧑⚖️ |
| Audio | 170th | 3.652⭐ | 58🧑⚖️ |
| Humor | 551th | 2.681⭐ | 49🧑⚖️ |
| Mood | 190th | 3.664⭐ | 57🧑⚖️ |
| Given | 32🗳️ | 40🗨️ |
@collin-thompson Hey thanks a lot!! I'm really glad you liked it, I'm really happy with it and for me that's what really count on LD. But seeing that others liked it makes me really happy! Also, this is my first time in the compo, so I still can't believe I made it on time
@amatsugu hey thanks!! I'm really glad you liked it!!
@pabricka thanks!! I went for 16x16 sprites because I suck at drawing, so less pixels, less chances of making my drawings suck haha. Thanks a lot for playing!!
@stefanie-leitch Hey! yes, that's the main idea of complex puzzles, plus the fact that you can make a food sacrifice to see far and maybe make a strategic move. Thanks for playing!
@bgamedev thanks for playing!! I'm glad you liked it!
I wanted to give the game a good try but unfortunately the bird kept flying off the screen.
If you fix the bug I'll be sure to come back to try it again.
I might try this style next time.
Other than that, a pretty solid effort! Thanks for making this.
@twowolf damn, you're the second person to report that bug, I can't seem to reproduce it. Did it happened while moving or while using the recall ability?? Also which browser and OS?
@artylo Ohh, I think maybe a predator could've been cool yes.. didn't tought about it. I was trying to keep it simple since it's my first time in the compo and I wanted to finish on time. I did some research and it looks like humming birds eat smaall beettles that's the reason I added them. Thanks for the feedback, I'll add some predators if I keep working on it!
@oskardev thanks for playing!! I hope you wer looking for some relax! haha
@zeggamer hey thanks for the feedback!! Yes, this was my first time on the compo so i tried to keep it simple, someone mentioned enemies mechanic would've been cool. I didn't think about it (I probbable wouldn't have made it on time tho). Thanks for playing, I'm glad you liked it!

One of my favorite games so far.
@zimny11 hey! thanks for playing!! I'm really glad you liked it! :D
I've found a typo in the text at the beggining, "each movement takes enery" (energy?), and there's a little bug in the life counter, sometimes shows 11, 18, 9 instead of 11, 10, 9, but these are minor details. Overall very good
@pke1029 hey thanks a lot!!! Don't worry, I suck at it too.. tends to happen to me.. sucking at my own games haha
@noxalus yes! I'm super proud of my really quick to develop fog of war (I cheated and created two version of the same sprites, one colored and one gray) no shaders or anything fancy.. It was my first time on the compo so I need to work quick!
@jonrei jajaj you can never have enough roguelike hummingbird games!
@dawcrash Thanks for playing!! Yeah, I noticed the typo during a stream earlier today and it hurted a lot haha. The postjam only fixes one breaking bug, happening with some old machines. I guess typos are a thing during compo too, that screen was made in about 3 minutes , 1 hour before submission xD
There was a good balance of exploration and resource management in this game. I think I got caught by the food decrease before collision because I'd occasionally lose more food than I thought I should. Maybe I just took to long to move?
In any case, I thoroughly approve of being a hummingbird and sonar-ing my way around a landscape. Also, good use of abundant music. I didn't even notice until you mentioned it. :thumbsup: It's a great tool and it's cool to hear how you've refined it's output.
very well put together, i am impressed you've done this all by yourself in such short time! congratulations. you da best
The only minor comment I'd have is that the story text at the bottom could have been a bit more prominent - for instance slightly larger and maybe closer to the hummingbird as I found it a bit distracting to be moving my eyes back and forth.
@almighty-games thanks for playing! nice streaming btw, I'm really glad you liked it!
@d1str4kt0r Woah, hearing those kind of comments really makes feel great, It's my first in a compo so having to create everything was a real challenge and it's awesome to see people liking it!!
@wilsk Hey thanks for playing!! Tutorial was a last minute feature, I totally agree.. positioning was odd and the font was too small on some screens which kind of sucks.
@cg-fred hey Fred! nice to see you here, thanks a lot for playing it! Yes indeed, My previous jam had the issue of ramping up too quickly so I tried to go the other way this time and ended up being the complete opposite. I just cant find the sweet spot yet.. It's a challenge for the next jam
@tom-stephenson thanks for playing!! A few streamers called out that thing you're describing, they were feeling relaxed by the music but tense by the amount of food haha. It's in my mind to create that feeling, but when I played tested it myself I didn't saw it (maybe because I was tired of replaying). It's really cool to hear that the effect was there for other people! :D
Awesome job!!!
@muchobestostudio Thanks for playing! Yes, It's my first time in the compo so I focused on main mechanics, art and sound. Tutorials were last minute and ended up being not that effective.
@desertmaw Thanks for playing and for the feedback, yes insects should've moved at the same rythim as the player and not byt their own timers. That's clear feedback from all users.
Music and art was good though!
@jesterserap Since it's a compo game (and also my first time trying to make a compo game) I tried to keep it simple, doing art and sfx when you're not an artist is a tough task. Also, I wasn't sure how much it's going to take, hence the simplicity. Thanks for playing!