A Samurai Friend Of Mine by voidpointer
A SAMURAI FRIEND OF MINE
This is an attempted action/adventure game. Developed using a custom engine and everything was created from scratch in 72 hours.
You can read more about what we went though in this blog post: https://ldjam.com/events/ludum-dare/46/a-samurai-friend-of-mine/i-tried-to-create-my-own-game-engine-and-develop-a-game-on-it-in-72-hours
Behind the scenes of the dialog engine I have created: https://ldjam.com/events/ludum-dare/46/a-samurai-friend-of-mine/behind-the-scenes-of-my-own-game-engine-made-in-72-hours

How to play: To skip dialog - Enter
Attack & Run - Click wherever you want to run, if you want to attack an enemy keep in mind that you should click behind him as if you want to run through him !
- You should first skip through the dialog to start the fight
*Because this is a custom made engine I didn't have the optimize it to more than one screen resolution at once so it only supports 1920x1080 display for the time being.
Enjoy!
| Link | https://voidpointer.itch.io/a-samurai-friend-of-mine |
| Original URL | https://ldjam.com/events/ludum-dare/46/a-samurai-friend-of-mine |
Ratings
| Overall | 850th | 3.643⭐ | 23🧑⚖️ |
| Fun | 1095th | 3.381⭐ | 23🧑⚖️ |
| Innovation | 1326th | 3.238⭐ | 23🧑⚖️ |
| Theme | 2383th | 2.75⭐ | 22🧑⚖️ |
| Graphics | 886th | 3.857⭐ | 23🧑⚖️ |
| Humor | 191th | 3.905⭐ | 23🧑⚖️ |
| Mood | 548th | 3.762⭐ | 23🧑⚖️ |
| Given | 31🗳️ | 0🗨️ |
First impression reminds me an old feeling from Monkey Island. It's a bit unclear what to do in the second scene with the oldman.
Wish you the best of luck!
P.S. Please consider renaming the archive because Chrome (latest, Windows 10) is showing this kind of warning https://yadi.sk/i/_JiQDGGb4T4Isw
The combat was pretty fun, but a couple things made it a little more annoying than it needed to be. I liked that death is one hit as it keeps the fights rather tense which is nice. The hurtbox on the samurai might be a bit too big as sometimes it seemed like attacks that were not touching the sprite would kill me. Also, enemies can be knocked outside the area the player can walk in.
The trail effect on the samurai looked really cool. The fact that the goons have dialogue during the fight is a nice touch. Overall, I really enjoyed playing this.
Graphics are really cool as well, they are all so strange but in a nice and coherent way. Great story, great execution...
You guys are just amazing!
Thanks a ton for making it!