100 Days Until by SeansHome

[raw]
made by SeansHome for Ludum Dare 47 (JAM)

Banner2.jpg

A short story about the monotony of daily life.

Controls:

SPACE - Proceed

Ratings

Overall 1006th 3.364⭐ 24🧑‍⚖️
Fun 1298th 2.87⭐ 25🧑‍⚖️
Innovation 744th 3.391⭐ 25🧑‍⚖️
Theme 199th 4.152⭐ 25🧑‍⚖️
Graphics 1074th 3.261⭐ 25🧑‍⚖️
Audio 873th 2.978⭐ 25🧑‍⚖️
Humor 722th 2.81⭐ 23🧑‍⚖️
Mood 285th 3.891⭐ 25🧑‍⚖️
Given 43🗳️ 2🗨️

Feedback

gingerBill
05. Oct 2020 · 21:07 UTC
Links don't work.
cax
05. Oct 2020 · 21:11 UTC
Press 'publish' button at itch.io page
![Безымянный.png](///raw/1ae/c/z/376af.png)
BellringerQuinn
05. Oct 2020 · 21:17 UTC
Link is dead
MisaRavensoul
05. Oct 2020 · 21:31 UTC
Link isn't working.
wheatleyscience
05. Oct 2020 · 21:33 UTC
you have to published the project in itch.io
oneiromancer
05. Oct 2020 · 21:49 UTC
It's funny how the game's got 2 ratings already, even though the link doesn't work.
🎤 SeansHome
05. Oct 2020 · 22:09 UTC
Dang, sorry about that guys I totally forgot to make it public. It is up now though.
shosanna
05. Oct 2020 · 22:14 UTC
I love the art style and the overall idea, however mouse click was not working :)
Effarek
05. Oct 2020 · 22:29 UTC
I loved it !
[SPOILER]
The ending obviously made me smile but I wish we had seen him smile more and more on the last days until a big happy smile !
Tamail
05. Oct 2020 · 22:42 UTC
This game is SO GOOD! I got totally lost in it, felt for the character, was so curious what's coming next... Awesome project!
Profugo Barbatus
05. Oct 2020 · 23:48 UTC
You gave me feels. Well done.
MayChant
17. Oct 2020 · 02:17 UTC
The girl that asked us out looks like such a nice person.
Doot
26. Oct 2020 · 20:10 UTC
I loved it.

Out of all the games that try to be emotional, this one was the one that actually managed to do it.
I don't really know how to comment on this: it works.
You got a new follower on itch!

Thanks for the game 💕
JRevel
26. Oct 2020 · 20:32 UTC
Wow, simple yet great experience. The concept is really cool, and the end is just perfect.
rhoff95
26. Oct 2020 · 20:56 UTC
This was a really cool game. Sounds and visuals were really nice to create a focused experience. Although it was interesting, this concept seems like it might have been better served by thinking of it as a movie.
As a game, there is no explanation to why this dude keeps doing the same thing every day. there is also no opportunity for the player to decide differently, they are just along for the ride. A game could expand on examining why someone would make these choices, but it seems like you were not going for that.
So as a story of maintaining hope, I think this is missing the context to explain why someone else would act this way. As an observer of a character, rather than experiencing something as the protagonist, there needs to be something to contribute empathy towards the character so we understand the motivations and want them to succeed.
My largest concern is that it seems like the moral of the story is wait and do nothing, and things will get better? I think this is a pretty dangerous way to look at things. If someone was unhappy with their life, repeating the same day for 3 months in a row is not a reliable plan to break out of the cycle, although it is possible like in this game.
Very impressed by this game, and really great job delivering an emotional experience, even though I do not think it full landed on the message you might have intended.
Stefan B.
26. Oct 2020 · 23:01 UTC
Second that, rather feels like a movie than a game. The few interaction points get you hooked into it though. Really catches the mood!