The King's Gun Guy by Leonardo Fraga
As the King's Gun Guy you MUST KEEP HIM ALIVE! But this shall not be a problem using all your mighty weapons! Upgrade until they cry!!!
The King's Gun Guy - Updated version. Please try this one first. The Lazy King - Submitted version, YOU SHOULD RATE THIS ONE.
PS: Don't forget to upgrade and CLICK ON THE DESIRED UPGRADE. That's the game's core! :smile:

Warning* I SAW PEOPLE UPDATING THIER GAMES, SO I DID THE SAME! WHEN RATING, PLEASE, REFER TO THE OLDER, "THE LAZY KING" VERSION AVAILABLE TO DOWNLOAD!
(Fixed after the submission time) I removed an image that was blocking the weapon upgrade descriptions and change the speed value of a enemy that wouldn't move, breaking the game.
Ludum Dare Rule: Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log). You probably wont get a 2nd chance with some players, but at least it wont be a problem for future players.
| Youtube | https://leonmff.itch.io/lazy-king |
| Youtube | https://leonmff.itch.io/lazy-king |
| Youtube | https://leonmff.itch.io/the-kings-gun-guy |
| Youtube | https://leonmff.itch.io/the-kings-gun-guy |
| Original URL | https://ldjam.com/events/ludum-dare/46/lazy-king |
Ratings
| Overall | 1555th | 3.35⭐ | 52🧑⚖️ |
| Fun | 874th | 3.49⭐ | 52🧑⚖️ |
| Innovation | 2181th | 2.73⭐ | 52🧑⚖️ |
| Theme | 1090th | 3.72⭐ | 52🧑⚖️ |
| Graphics | 1507th | 3.41⭐ | 52🧑⚖️ |
| Humor | 781th | 3.223⭐ | 49🧑⚖️ |
| Mood | 1874th | 2.98⭐ | 51🧑⚖️ |
| Given | 27🗳️ | 34🗨️ |
Anyway, nice game with good art style and is fun to play.
GRAPHICS:
UI and background could use a little bit of work. The enemies, player and king look cool, and the weapon particle effects are awesome.
SOUND:
The audio is very high quality and fits the weapons well. Some ambient sounds would be nice, as well as common things such as footsteps.
GAMEPLAY:
The controls feel very smooth. Having multiple weapons is nice and adds good variety to the game. The upgrade store adds enjoyable progression.
BUGS:
There were a few bugs. When I got to a certain point, enemies permanently stopped spawning. The weapons' reload cycle can be subverted by through them quickly. Upgrades eventually cost 0 blood drops.
Conclusion:
Solid concept. Implementation needs some work. Nice game and good entry.
The music is fun and energized, the animations are great, the whole environment is improved markedly, the unneeded and unused status bars on the king are gone and the whole experience feels very fun and polished! really well done :)
I love the artstyle, and the sounds work quite well here. The gameplay could be a little bit more, explained, though. I thought I'd have to go around and explore the level to get the king what he needs, but there wasn't much to explore and I had to run back quickly to protect him from enemies spawning behind me.
I've played it several times and I've noticed several issues:
- Every time I earn around 40k points the enemies stop spawning. The game doesn't end, there simply aren't more enemies to shoot.
- When I'm in the upgrade menu, I can still control my character, or at the very least I can still shoot.
- The weapon upgrades work well for the first 5 or 6 levels, after that the cost goes down to 0. I can upgrade weapons up to level 11, but anything above those first 5-6 don't seem to do anything.
- In the weapon upgrade menu I can't see the entire tooltip on the rightmost upgrades - they go behind the edge of the screen.
I like very much that not only you had several different weapons, but also your upgrades changed how they work instead of just adding damage or speed. Though at later levels I couldn't decide between jblab and asdfas upgrades, at least I got the "I AM AWESOME" upgrade. ;)
All in all it's a solid jam entry. I've enjoyed playing it, I'll gladly check the updated post-LD version. ;)
Other than the finish condition, at some point a bunch of enemies got stuck in between the platforms and stopped moving (this was fortunate, because at that point I was dealing with a MASSIVE wave of enemies). Shortly after that, I had managed to reach around 45K points and stopped getting enemies. I decided that I had won at that moment and quit.
I liked the art style, it reminded me of BattleBlock Theater :D
I'll make sure to check the post-jam entry, I'm curious to see how much it's improved.
¡Enhorabuena!
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I can't call it very unusual but I can't say it's very common. I, personally, like these kind of games. Your concept is quite good, the only thing is that I'd like to see some kind of a narrative, a background story, u know, why there are enemies and why there is only one defender etc etc.
Gameplay
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For a moment it felt really tough to defend the king, good job. I would call it IMPOSSIBLE to defend him if that orc boss would move but he stuck. I like the idea of upgrading your weapons, it's always a winning turn when you add these options to the game but there is no need to upgrade anything besides the laser, you can fix it by adding variety to the prices like make the prices going from lower to higher depending on a weapon damage. Also there were some sorta bugs when you upgrade your weapon and after one point its price going at 0 and you can upgrade it to the maximum w/o spending your money on it. And adding music would definitely improve the quality of the game experience.
Mood
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I liked that picture of a king on a wall, funny stuff, I also like characters' seen facial expressions, lol, they clearly don't give a damn about that orc invasion. I wouldn't give a damn as well if I'd have a laser and a bazooka vs axes, lmao.
Overall
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Quite a good prototype, there are a lot of things to polish but I see nothing critical. Keep up! :thumbsup_tone2:
UPD
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Didn't notice the polished version at first. Man, that great one. Really fun to play, fun to watch, I like how they jump all the time around. You did a great job, my friend, really! Totally different experience, you fixed it nicely. Sad that you didn't submit it in time but I can't rate your game looking at the prototype only as you asked in your post. I give it a high ratings, good job! :star:
Thank you everyone!!
Very nice! The wave 20 is ends of the game?
5/5 GL!
@trozeman thank you so much! Actually the final wave is 25 \o/
As for the spectacular updated version; amazing! Really well polished there and the candlelight flickering of the lights worked incredibly well! Great muzzleflash and weapon effects, good blood splats that stayed on surfaces. The weapons feel better, the the visuals (including animation) and audio are revamped really well! I hope you keep going with this sort of thing, because this is a great game! Well done!
I played both your base version and the Post-Jam one, I quite liked the rough drawn style of the original, but the Post version does have a much more polished feel to everything and seems a lot more complete, so excellent job with that.

The art of the second game is amazing, the music, sounds and movement just got better.
Glad to see you included the waves.
The only thing that would change me is that the king was in the middle and not in the corner, thus having enemies in both areas.
Anyway very good game, great job!
I'll put more thought in that, maybe it would be great to make that when after x wave, a way to increase difficult. I loved it. Thanks for playing and for the feedback
Graphics are very nice, sounds are well used. And I really like the fact that you have to use the weapons strategically :)
I guess the updated version improve the game in every way I would have liked it to !
And there is some strategies happening with the variety of the weapons
Neat and fun game, well done !
I rated based on the first one but my feedback go to the 2 one.
The game is pretty solid, really nice little game indeed XD Ony thing was that the guns needed some balancing or even more monsters! XD It was quite easy after the triple shot bazooka hahahha
Really nice improvements! Well done!
WOOOW, the upgraded version looked and sounded so much better! Good effect on the LP when the wave over, loved the points coming out too. The blood everywhere, hilarious, haha. The enemys that jump were a great addition too.
Overall though good work!
https://www.youtube.com/watch?v=JhXLQHA-5Z4
I enjoyed it.
Timecodes:
1:04:00 The King's Gun Guy (LD Version)
1:15:00 The Kings Gun Guy (Forgot to turn on visuals lol)
1:33:20 The Kings Gun Guy (I realize the screen has been off for 15 min)