{"author_link":"\/users\/bar0net","author_name":"bar0net","author_uid":"1013774","comments":[{"author_name":"zondarg","author_uid":"1000678","time":"2020-04-20T16:26:40Z","epoch":1587400000,"modified":1587400000,"text":"Funky little game - hyped and pushed the dancers but after a while the party was over - have the feeling the mechanics could be communicated a little better. And the background dancers are a bit hard to see. But an original concept, if polished and streamlined (maybe with fitting music tracks) this could become a great casual game. Good job!","likes":1,"format":"md"},{"author_name":"sndr","author_uid":"1052002","time":"2020-04-21T17:06:25Z","epoch":1587488785,"modified":1587488785,"text":"I thought I was doing so well and then the party died :see_no_evil: \n\nThe concept is actually very nice, maybe a little bit of better communicating the mechanics, introducing them bit by bit could be a good thing to keep the player engaged and allow them to understand what's going on.","likes":1,"format":"md"},{"author_name":"Jimanzium","author_uid":"1038864","time":"2020-04-21T19:24:15Z","epoch":1587497055,"modified":1587497055,"text":"Neat idea, maybe could have done with a more interactive tutorial stage or something but I was able to get the hang of it from the text instructions. A scoring\/highscore system would have also gone really nicely. Nice style overall and has a pretty polished look to it.","likes":1,"format":"md"},{"author_name":"ThePelranthean","author_uid":"1000985","time":"2020-04-22T01:20:54Z","epoch":1587518454,"modified":1587518454,"text":"Interesting idea. The satisfaction mechanic was definitely fun, though I found it difficult to figure out what was going on at first. As the others have mentioned, I think a progressive tutorial would help with that, but to do that in 48 hours is a pretty tall order.\n\nAs it is, you did a good job on the graphics and the mechanics seemed to work fairly well. Good job on figuring out a different take on the theme.","likes":0,"format":"md"},{"author_name":"airwaffle","author_uid":"1192844","time":"2020-04-23T18:22:46Z","epoch":1587666166,"modified":1587666166,"text":"Thats a lot of gameplay mechanics you got there! Impressive! Though very hard to grasp, and no other music then the first played for me. I also got a crash. ","likes":0,"format":"md"},{"author_name":"","author_uid":"1189584","time":"2020-04-23T18:39:45Z","epoch":1587667185,"modified":1587667185,"text":"Very cute game! I think that the mechanics could be taught during gameplay, your tutorial was very overwhelming for me :\/ But the idea was cool! With a bit more polish this issue that I had could be fixed","likes":0,"format":"md"},{"author_name":"mikouaji","author_uid":"1125086","time":"2020-04-25T11:03:04Z","epoch":1587812584,"modified":1587812584,"text":"Fun game, cool premise, had to concentrate a lot to keep everyone from boredom","likes":0,"format":"md"}],"format":"md","images":["ld46\/199966-6934770f23df41a404ac5737dc363cac.jpg"],"links":[{"url":"https:\/\/github.com\/bar0net\/LudumDare46","text":"Youtube"},{"url":"https:\/\/bar0net.itch.io\/club-ludum","text":"Youtube"}],"metadata":{"g_key":"62678","g_author":"1013774","g_event":"LD46","g_eventkey":"77","g_subevent":"COMPO","g_urlkey":"277188","g_title":"Club Ludum","g_status":"PVT1","g_place":"99999","g_commentcount":"7","g_site2_node_id":"199966","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"199966","n_urlkey":"277188","n_parent":"176557","n_path":"\/events\/ludum-dare\/46\/club-ludum","n_slug":"club-ludum","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"13774","n_created":"1587344955","n_modified":"1587347967","n_version":"579596","n_status":"COMMIT"},"node":{"id":199966,"parent":176557,"superparent":9,"author":13774,"type":"item","subtype":"game","subsubtype":"compo","published":"2020-04-20T01:48:34Z","created":"2020-04-20T01:09:15Z","modified":"2020-04-20T01:59:27Z","version":579596,"slug":"club-ludum","name":"Club Ludum","body":"Club Ludum is a real time battle game where you try to keep the party alive by hype-ing and recruiting background dancers from the dancefloor using your secret DJ techniques.\n\n===========================================================\n\nMade in 48-hours from the Ludum Dare Compo by Jordi Tudela Alcacer using:\n- Unity 2019.3.7f1 Personal\n- Photoshop\n- Audition\n- Bosca Ceoil\n\n===========================================================\n\n# Controls\n\nWhen the ATB is full (as indicated by the yellow lamp) you can perform a secret DJ technique:\n- [Q] [A]: Use a basic technique (slightly inrease hype on 1 dancer)\n- [W] [Z]: Use a first tier technique and consume 1 bar of Music Power (as indicated by the blue lamp).\n- [E]:     Use a second tier technique and consume 2 bars of Music Power (as indicated by the blue lamp).\n- [R]:     Use the ultimate technique and consume 4 bars of Music Power (as indicated by the blue lamp).\n\n**The techniques depend on the music style**\n\nOther controls:\n\n- [1] \/ [4]: change the music style.\n- [left arrow] \/ [right arrow]: Change the target\n- [H]: display the help panel with aditional information (it also slows time)\n- [M]: go back to the main menu\n\n\n# Directions\n\n- You *LOSE* when the last background dancer leaves. \n- The background dancers will leave from time to time.\n- You need to recruit dancers by hype-ing them up (hypemeter full).\n- New dancers keep comming regularly (you can see them through the back windows). They will take a spot on the dancefloor if there's room available. If there's no available spots, they will go somewhere else (without penalty).\n- Dancers on the showfloor are bad mannered and they will use nasty moves to increase their boredoom.\n- If a dancer becomes bored (snoozemeter is full), they will leave (and you won't be able to recruit them).\n- You *WIN* when the morning comes (ie. there are no new arrivals - after about 16 people)\n- When the prefered music style of a dancer is playing, they will become entranced. Entranced dancers don't use any moves when their ATB gets full but any moves against them are inneffective.\n\n# Your techniques\n\nDisco:\n- [W] [Z]: the target becomes more susceptible to get hyped (next hype action against them gets +1).\n- [E]:     1 hype to everyone.\n- [R]:     Every dancer becomes a Disco fan.\n\nFunk:\n- [W] [Z]: Extra hype to the target (ie. +2 hype to them).\n- [E]:     Slightly removes boredom from everyone.\n- [R]:     Removes all the target's boredom.\n\nRock:\n- [W] [Z]: Changes the target's next action to tantrum (+1 boredom to self)\n- [E]:     Stuns the target for 2 turns. A stunned target won't attack.\n- [R]:     Stuns everyone for a turn.\n\n# Dancer actions\n\n- Tantrum (!) increses boredom by 1 to self \/ the dancer on the left \/ the dancer on the right \/ all dancers.\n- Singing (musical note): makes a dancer more susceptible to boredom for 2 turns (next bore action aganst them will recieve +1).\n- Spill the drink (the martini glass): all dancers are inmune to hype for a round.\n- Puke (the blob): Someone gets their hype back to 0\n\n*tip: Lilac Rocker only uses tantrums. Disco Steve is the one who uses the more advanced tricks.*\n\n\n============================================================\n\n# SCREENSHOTS\n\n![ClubLudum_1.jpg](\/\/\/raw\/ec5\/3\/z\/2cc8e.jpg)\n\n============================================================\n\n# COMMENTS\n\n- For AZERTY users, even though it doesn't appear in the UI, [A] will also trigger the technique labeled as [Q] and [Z] will also trigger [W]. \n\n\n============================================================\n\n\n# Changelog\n\n\n\n===========================================================\n\n# Contact\n[twitter.com\/bar0net](http:\/\/twitter.com\/bar0net) \n","meta":{"author":[13774],"cover":"\/\/\/content\/ec5\/3\/z\/2cc72.jpg","link-01":"https:\/\/github.com\/bar0net\/LudumDare46","link-01-tag":[42332],"link-02":"https:\/\/bar0net.itch.io\/club-ludum","link-02-tag":[42336]},"path":"\/events\/ludum-dare\/46\/club-ludum","parents":[1,5,9,176557],"love":0,"notes":7,"notes-timestamp":"2020-04-25T11:03:04Z","grade":{"grade-01":11,"grade-02":11,"grade-03":10,"grade-04":11,"grade-05":11,"grade-06":11,"grade-07":11,"grade-08":11},"magic":{"cool":67.505274055561,"feedback":4,"given":4.5,"grade":10.875,"grade-01-average":2.833,"grade-02-average":2.333,"grade-03-average":3.563,"grade-04-average":3.667,"grade-05-average":3.5,"grade-06-average":3.111,"grade-07-average":3.111,"grade-08-average":3.333,"smart":-22.688865651493}},"text":"Club Ludum is a real time battle game where you try to keep the party alive by hype-ing and recruiting background dancers from the dancefloor using your secret DJ techniques.\n\n===========================================================\n\nMade in 48-hours from the Ludum Dare Compo by Jordi Tudela Alcacer using:\n- Unity 2019.3.7f1 Personal\n- Photoshop\n- Audition\n- Bosca Ceoil\n\n===========================================================\n\n# Controls\n\nWhen the ATB is full (as indicated by the yellow lamp) you can perform a secret DJ technique:\n- [Q] [A]: Use a basic technique (slightly inrease hype on 1 dancer)\n- [W] [Z]: Use a first tier technique and consume 1 bar of Music Power (as indicated by the blue lamp).\n- [E]:     Use a second tier technique and consume 2 bars of Music Power (as indicated by the blue lamp).\n- [R]:     Use the ultimate technique and consume 4 bars of Music Power (as indicated by the blue lamp).\n\n**The techniques depend on the music style**\n\nOther controls:\n\n- [1] \/ [4]: change the music style.\n- [left arrow] \/ [right arrow]: Change the target\n- [H]: display the help panel with aditional information (it also slows time)\n- [M]: go back to the main menu\n\n\n# Directions\n\n- You *LOSE* when the last background dancer leaves. \n- The background dancers will leave from time to time.\n- You need to recruit dancers by hype-ing them up (hypemeter full).\n- New dancers keep comming regularly (you can see them through the back windows). They will take a spot on the dancefloor if there's room available. If there's no available spots, they will go somewhere else (without penalty).\n- Dancers on the showfloor are bad mannered and they will use nasty moves to increase their boredoom.\n- If a dancer becomes bored (snoozemeter is full), they will leave (and you won't be able to recruit them).\n- You *WIN* when the morning comes (ie. there are no new arrivals - after about 16 people)\n- When the prefered music style of a dancer is playing, they will become entranced. Entranced dancers don't use any moves when their ATB gets full but any moves against them are inneffective.\n\n# Your techniques\n\nDisco:\n- [W] [Z]: the target becomes more susceptible to get hyped (next hype action against them gets +1).\n- [E]:     1 hype to everyone.\n- [R]:     Every dancer becomes a Disco fan.\n\nFunk:\n- [W] [Z]: Extra hype to the target (ie. +2 hype to them).\n- [E]:     Slightly removes boredom from everyone.\n- [R]:     Removes all the target's boredom.\n\nRock:\n- [W] [Z]: Changes the target's next action to tantrum (+1 boredom to self)\n- [E]:     Stuns the target for 2 turns. A stunned target won't attack.\n- [R]:     Stuns everyone for a turn.\n\n# Dancer actions\n\n- Tantrum (!) increses boredom by 1 to self \/ the dancer on the left \/ the dancer on the right \/ all dancers.\n- Singing (musical note): makes a dancer more susceptible to boredom for 2 turns (next bore action aganst them will recieve +1).\n- Spill the drink (the martini glass): all dancers are inmune to hype for a round.\n- Puke (the blob): Someone gets their hype back to 0\n\n*tip: Lilac Rocker only uses tantrums. Disco Steve is the one who uses the more advanced tricks.*\n\n\n============================================================\n\n# SCREENSHOTS\n\n![ClubLudum_1.jpg](\/\/\/raw\/ec5\/3\/z\/2cc8e.jpg)\n\n============================================================\n\n# COMMENTS\n\n- For AZERTY users, even though it doesn't appear in the UI, [A] will also trigger the technique labeled as [Q] and [Z] will also trigger [W]. \n\n\n============================================================\n\n\n# Changelog\n\n\n\n===========================================================\n\n# Contact\n[twitter.com\/bar0net](http:\/\/twitter.com\/bar0net) \n","title":"Club Ludum"}