Rogue by Canadarox28
Rogue is a Choose Your Own Adventure engine built in Unity. It is designed to handle any JSON story built to its spec, so non-programmers can make their own CYOA games with additional functionality like variables and text input! The theme of "Keep it alive" comes into play with the sample story: Chaos in the Kitchen. Try to keep your ButlerBot from accidentally killing itself while it tries to cook supper for The Family!
| Youtube | https://github.com/afourneaux/Rogue |
| Youtube | https://docs.google.com/uc?export=download&id=1atVnFwY87oWymTXCS5zmc_Ix3OJz3IH7 |
| Original URL | https://ldjam.com/events/ludum-dare/46/rogue |
Ratings
| Given | 4🗳️ | 0🗨️ |
I also laughed at the ButlerBot story and how it depicted objects that humans normally see as normal from... well.. a robot's perspective.
I think if I had a choice, I'd make the "choice" bubbles different colors than the "narrative" bubbles, but it's not a big deal. Maybe in a full-spec engine that'd be something customization anyway.
I say good job, but I think it'd be cool to have the capability of images and sounds and possibly a custom theme.