HOME by dconn537

[raw]
made by dconn537 for Ludum Dare 46 (JAM)

EMERGENCY ORDER:

HUMANITY IS AT IT'S LAST STAND​

PROTECT THE LAST REMAINS OF HUMANITY

YOU ARE OUR LAST HOPE

_HUMAN POPULATION: 3000_

An almost-roguelike shmup prototype where you have to protect a ship containing the last remaining humans alive. Created by myself and a handful of others in less than 72 hours for Ludem Dare 46 using Game Maker Studio 2.

CREDITS:

PROGRAMING, SOUND DESIGN, MUSIC: D.CONN

GAME DESIGN, ARTWORK: JAKE DANIEL

ARTWORK: MATT GRAY (DEEBITS)

SHIELD RENDERS: BRUNH

MUSIC: PEAMIX

ART HELP: TINIEST TURTLES

EARTH ART: CYANIQ

ScreensScreen_0.png

ScreensScreen_1.png

Ratings

Overall 653th 3.737⭐ 40🧑‍⚖️
Fun 672th 3.595⭐ 39🧑‍⚖️
Innovation 2062th 2.824⭐ 39🧑‍⚖️
Theme 816th 3.838⭐ 39🧑‍⚖️
Graphics 308th 4.276⭐ 40🧑‍⚖️
Audio 141th 4.068⭐ 39🧑‍⚖️
Humor 1407th 2.667⭐ 32🧑‍⚖️
Mood 508th 3.784⭐ 39🧑‍⚖️
Given 95🗳️ 18🗨️

Feedback

maxim218
21. Apr 2020 · 00:41 UTC
To my mind 2D designer created wonderful images to the game.
KynanTokoro
21. Apr 2020 · 00:48 UTC
UI and SFX was great!
kimkillaqueen
21. Apr 2020 · 00:53 UTC
Really diggin the art, and the upgrade system is a nice touch! Might of missed something but the limited ammo kinda made things hard down the road, but that's part of the gameplay (and I was firing pretty willy-nilly so that's probs on me :sweat_smile: )

I think this game could do well if the player could move along the y-axis too, gives more opportunities for players to reposition and target enemies.

Anyways, rad game!
Kevin H
21. Apr 2020 · 01:01 UTC
mood and art are great !
i'm not fan of the limited ammo, doesn't make much sense to me, but otherwise it's really good.
ceriseghost
21. Apr 2020 · 01:15 UTC
Nice game! I found a bug when an enemy collided with the mothership. It happened a couple of times when I wasn't able to shot the enemy fast enough.

Other than that though, it was a cool game. I liked the style and the audio :)

Error in case you want to fix it up at some point:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Eventobj_mothership
for object obj_enemy3:

Variable obj_mothership.hp(100099, -2147483648) not set before reading it.
at gml_Object_obj_enemy3_Collision_a9660541_698b_40b6_bbb2_b77c73f54dd2
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_enemy3_Collision_a9660541_698b_40b6_bbb2_b77c73f54dd2 (line -1)
🎤 dconn537
21. Apr 2020 · 11:40 UTC
@ceriseghost should be fixed now!
TimeTravelHamster
21. Apr 2020 · 11:58 UTC
Impressive art!
Majadroid
21. Apr 2020 · 12:01 UTC
Cool music and coll overall design. I think the gameplay could be more fun, if you speed up the game a bit.
BitingCold
21. Apr 2020 · 12:09 UTC
The old-school vibe and overall mood & UX are really incredible! And I love the music C:
Tommeh
21. Apr 2020 · 12:20 UTC
Incredible stuff. I really loved everything about the aesthetics: incredible Graphics, Audio and Mood. Gameplay was also very fun and swapping the pallette between levels was a great addition. Great stuff!
Havok06
21. Apr 2020 · 12:27 UTC
The game feels very good but I had a lot of trouble with ammo management and killing the enemies took too many hits. With the latency between the fire and the hit, it was hard judging how many bullets i should shoot and still save enough for later.
Optimans
21. Apr 2020 · 12:32 UTC
I understood later that the ammo was limited :sweat_smile:
Really nice space mood, greatly achieved and impressive game over screen, IMPRESSIVE!
Arinyl
21. Apr 2020 · 12:45 UTC
Great game... pretty hard tho, the fact that the ammo is limited in a side-scroller feels harsh! o:
But hey, that's realistic too ahah!

Also daaamn the death scene is good! o:
MickGerritsen
21. Apr 2020 · 14:36 UTC
The setting, theme, art and sound. All nailed it! Really impressive. The gameplay was fine. I liked the level design especially. I got confused though because I didn't know if I have to shoot incoming meteors. And I also didnt know how I could stop enemies from shooting the big ship. Eventually it turned out that I really liked playing it when I got the hang of it. So impressive game!
kaem
21. Apr 2020 · 15:07 UTC
Very polished game. I really enjoyed your graphics, music and SFX.
a333
21. Apr 2020 · 20:17 UTC
Jesus christ that suspense when the ship gets damaged.. the music is absolutely fantastic.
It's really something you need to master to be able to win, and it's not always clear how to avoid damage, but oh boy, that action is really intense.
Duskel
22. Apr 2020 · 15:04 UTC
Very cool game, the art is awesome !
Rikitaner
22. Apr 2020 · 16:59 UTC
This has amazing graphics! The audio is really good as well. I absolutely love the little end game cutscene! Great job!
Dane Tesla
23. Apr 2020 · 01:13 UTC
A good one! I'm not a SHMUP fan but this one was amazing! The only thing I'd improve is that some of the objects were not clear for the first time if they need to be shot at or should I fly away, or both, or if they damage the ship or not. But I'm a casual in terms of SHMUPs so I may not be a good judge in this case. A great entry overall, I love the "losing" screen and music as well. Everyone told you about great art so I won't be repeating it :P It's great indeed, I love retro.
thebreakfast
23. Apr 2020 · 20:19 UTC
Awesome music and sounds. The atmosphere is very good. I like the idea of having limited number of shots makes it very tense too. Very good pixel art too! I really enjoyed this entry, great work!
JUSTCAMH
26. Apr 2020 · 03:49 UTC
Cool game, dunno why but I found it a bit hard to get started. The things that extend out of asteroids had small hitboxes, so I didn't think you could hit them. The mines were just weird and I didn't realise how to stop them until late in my gameplay. It felt weird that they passed straight through the ship, and only damaged the ship if you went near them, which wasn't what I'd expected, I was trying to use my shield on them, or shoot them or something. That enemy just felt weird. I also found it hard to manage ammo and shield on the earlier runs, and large portions of early runs were spent with zero ammo or zero shield. Maybe this resource management could have gotten progressively tighter, like for the first section you had all the ammo you needed to get used to the systems, and the game gradually provides less and less ammo? I also kinda wish there was an ending. I understand the desire to have an endless mode, but it'd be nice if after the third zone, I got something satisfying, rather than a faster version of the previous areas. On the subject of endings though, that death scene is super cool, the audio and everything about it is very masterfully made, and I'm glad you could skip it for future runs. The art was very nice and I was impressed by the classic style of it! The early game was a bit slow, but late game had you moving crazy fast, which was an awesome difficulty curve. The variety in the enemies were also nice. Overall an awesome game, despite my issues at the start, I had fun! :heart:

EDIT: Sorry for the short essay =P
krakadushka
26. Apr 2020 · 14:26 UTC
Cool concept! I like the way you shared a military space ship and a space ship with people. This is very original. Although, in my opinion, the game is very difficult. By the way, the graphics are amazing, I fell in love with it. Great job!
Jupiter_Hadley
30. Apr 2020 · 13:30 UTC
Challenging game. I included it in my Ludum Dare 46 compilation video series, if you want to take a look. :) https://youtu.be/U94ABx1ev3Y