A Wild Yeast Appears! by mortus

[raw]
made by mortus for Ludum Dare 46 (JAM)

screenshot.png

Buy ingredients and try to brew some exceptional bewerages. The game vastly lacks major features, so just try to experiment and get the most expensive drink possible!

Hint: add yeast to some sugar content inside of a bottle and then wait for a few days (clicking on a calendar on the right side of the area skips one day).

Use mouse wheel to rotate items in hand.

Music:

"Bittersweet" Kevin MacLeod (incompetech.com)

Licensed under Creative Commons: By Attribution 4.0 License

http://creativecommons.org/licenses/by/4.0/

Ratings

Overall 2412th 2.75⭐ 26🧑‍⚖️
Fun 2459th 2.396⭐ 26🧑‍⚖️
Innovation 755th 3.521⭐ 26🧑‍⚖️
Theme 2455th 2.563⭐ 26🧑‍⚖️
Graphics 2229th 2.479⭐ 26🧑‍⚖️
Audio 1371th 2.81⭐ 23🧑‍⚖️
Humor 1577th 2.528⭐ 20🧑‍⚖️
Mood 2131th 2.761⭐ 25🧑‍⚖️
Given 16🗳️ 0🗨️

Feedback

Malkatilo
21. Apr 2020 · 02:51 UTC
Interesting and pretty fun, I'd like to see what it would be like more fleshed out. I think I made one really good drink then spilled all but a few drops. Sold it for $0.88
PicusBGames
21. Apr 2020 · 14:08 UTC
lol apparently my motor skills aren't up to par, what even happened here!?:
![brewingwhaaaat.png](///raw/a07/d2/z/3195c.png)

Honestly it's cool it reminds me of a lot of VR games where you have to dextrously handle things (at which I also usually fail miserably! I was not cut out to be a surgeon). While I didn't get to really make a drink I did manage to lose many things flinging them around the room :)

Good work, would be cool to see it in VR and with more features :)
SnowToast
21. Apr 2020 · 14:09 UTC
Interesting concept, but as you said very lacking in features. But I could see myself playing a more fleshed out version, where you can have recipes and stuff to unlock. I also made a drink and when trying to sell it, spilled all but a few drops. So the controls need some work. Great work nonehteless!
21. Apr 2020 · 14:11 UTC
Very fun! I love the art style, and the game play. It did take a while for me to understand how to play, but once I did understand how to play it was an extraordinary experience!
vilix64
21. Apr 2020 · 14:12 UTC
This game has a vastly different mechanics than usual submissions. Quite interesting. :slight_smile:
superpatch
21. Apr 2020 · 14:14 UTC
I can't stop thinking about this experience in a Surgeon Simulator fashion.
I did a huge mess while playing, even if there are quite a lot of things missing and some finnicky ones (buying bottles is soo fiddly), it was fun to make mistakes and thats what really matters in a game.
Jonas Michael
21. Apr 2020 · 14:18 UTC
Now for some reason, things flipped. All the time. I dont know how this was supposed to work, but I definitely failed xD
Unfortunately I did not see much of the gameplay, but I suppose since you said it was lacking features, I probably saw everything.

Also: the delivery box idea is very nice, but opening and closing the box is really a lot of work and might discourage people from continuing the game
Piggles
21. Apr 2020 · 14:18 UTC
A very interesting rendition of the theme. My main issue with the game is that the physics is super wonky may have been your intention but my bottles just flopped everywhere it made it fun so not much of an issue.
Marxy 37
21. Apr 2020 · 14:23 UTC
Honestly, i didn't understand what i had to do, so i just, screwed around with the ingredients until i ran out of money...

Do not give up on the game after the jam: the game can have potencial if done right!!!
Slothtimistic
21. Apr 2020 · 14:25 UTC
A few things were pretty unintuitive, for example it took me a bit to figure out where the delivery box was and how to open it. Something indicating that was it and that I had to open it would have been helpful. But a fun and interesting concept!
Super Hadoken
21. Apr 2020 · 14:40 UTC
A nice slow pace concept.
I couldn't get to grips with the physics though. Is this meant to be played on a tablet? I'm using mouse so I couldn't tilt the bottles without using another object and then spilling everything. Overall, I really liked the idea.
JoelLoki
21. Apr 2020 · 14:49 UTC
pretty fun game I must say, but perhaps having a tutorial level, or an instruction screen might benefit the player a lot better!