God Simulator: Mountain Edition by MartinTale
You're a God that still needs to prove himself so you decide to build a mountain.. Great.. :joy:
Ratings
| Overall | 530th | 3.423⭐ | 67🧑⚖️ |
| Fun | 445th | 3.385⭐ | 67🧑⚖️ |
| Innovation | 324th | 3.538⭐ | 67🧑⚖️ |
| Theme | 1061th | 2.285⭐ | 67🧑⚖️ |
| Graphics | 834th | 2.9⭐ | 67🧑⚖️ |
| Audio | 795th | 1.483⭐ | 31🧑⚖️ |
| Humor | 446th | 2.919⭐ | 64🧑⚖️ |
| Mood | 805th | 2.825⭐ | 65🧑⚖️ |
| Given | 47🗳️ | 55🗨️ |
Easily spent a good 15 minutes of my time on it though, a bit addicting!
Also pretty funny.
Good job!
Also, it would be cool to have a version where everything has a rigidbody and spawns on the player's click, so you have to think about where you place it to keep it balanced.
I found the accuracy powerup to be the most useful - it was really the difference between going nowhere and slowly working my way up. Base doesn't seem too useful since it doesn't seem worth restarting - even with just a 1-wide mountain, eventually you'll get a good hit and it seems that the mountain can get wide again afterward.
Looking forward to more expansions to this!
I think it would be nice to look at adding more types of upgrades and varying the costs a little bit. Each upgrade costs roughly the same each tier if I remember correctly, and this could be a good way to make the choices you make feel like they have more impact.
@daniel-conway Thanks, glad you enjoyed it ;)
@rastagrzywa Thanks! :)
@mbc I'll definitely be looking into giving the player more control when I continue work on it. In the meantime I'm really glad you enjoyed it ;)
@bakob Thanks, I'll be adding more features/upgrades/content over the coming weeks ;)
@kinshuk-thebest Yep, there are plenty of bugs there which I didn't have time to debug/fix but I'll continue work on the game and iron them out then ;)
I would definitely love to see an expanded version of this game.
@gimblll Ya, it's a little bit short on content.. Something I'll improve over the coming weeks after the jam :)
@owl-skip Music and sound isn't really my forte but it will definitely be added to the final game :)
Took me a while to realise that you couldn't direct the blocks, and that refreshing wasn't a loss.
Nice little incremental game.
Me too, but the game is addictive anyway :smiley:
@johnjoemcbob Thanks ;)
@a-312 Let me see if I can still add it.. It's HTML, CSS, JS game so you can technically check all the source code in your browser which is why I didn't upload it separately but I'll see what I can do ;)
@dimling That seems to be a reaccuring theme and it will be first thing I change for the full release :) Really happy you enjoyed it :)
@horus Yes, the lack of content was due to time constraints :) I'll definitely be expanding upon this idea which will bring much more gameplay/content :)
@almighty-games No worries :) I don't expect everyone to like or even understand this game but seeing you play the game did make me realize several flaws in the current state of the game which I'll be ironing out for the full release ;)
@gunnbju, @thebreakfast Happy you enjoyed playing it :) I think the tower ends up too big/tall for it to be exported/zoomed out nicely but I'll look into it :)
@rob1221dev Yes :D
@ishmandoo Thanks, glad you enjoyed playing it ;)
@misterg420 I believe I fixed this issue already so maybe hard refresh that clears cache will fix it for you.. You can do that by pressing Control+Shift+R (or Command+Shift+R on Mac) when you have the game open.. Otherwise, try enabling hardware acceleration for your browser - here is how you can do that for chrome - https://www.technipages.com/google-chrome-enable-disable-hardware-acceleration-mode ;)
I'd like to see this built out with more detail and more complex systems. Maybe you start with a tiny tiny tower so that reaching the sky is more impressive.
In any case, this is a neat entry, well done.
@microchasm Yes, yes and yes! I have a lot of those plans written down and I'm slowly pushing through in implementing all of them. Can't wait to release a new version of the game with more content, better balance etc :) Glad you enjoyed it ;)
Given that, I think the game wasn't super interesting to me personally. I could see some interplay between the various upgrades, but there never seemed to really be a reason to choose one over the other and, ultimately, I could just click them whenever or however I wanted and the game would move forward all the same. I would have liked to see some of those options result in significantly differing outcomes for the tower, or to see the whole tower at the end looking like X or Y based on when I purchased each upgrade.
That said, lack of sound aside, I thought the game presented itself pleasantly, and liked the idea behind persistent save data. Thanks for the submission!
Would be cool if the mountain had some art over it, and maybe a zoomed out version, so you could see what was built, as well as the zoomed version. :mountain_snow:
@johnnysix Glad you enjoyed it! I'm going to be improving the "theme" and graphics of how mountain is being created which should give a much more enjoyable experience int theory :D Anyway, thanks for playing ;)
its kind of simple but genius.
my tower is still growing in another browser window :-)