Space Drone Guy by TechnoNugget

Alright guys. We did it. We're finally here. Now I can get some proper sleep.
Basically I made a thing where you're a drone guy and you fly around and blow stuff up. Mostly asteroids and other space ships. You can imagine they're also drones if it puts your conscience at ease.
The game was made from the ground up in JavaScript and HTML5, using VS Code as an Editor.
I also used Paint.NET for graphics, Google Chrome for debugging, and BFXR to generate the sound effects.
This is the first game where I made all the art and I feel like it's actually better than just my typical programmer graphics.
Here are some screenshots and stuff.
Enjoy or something



Here's a screen shot of the tutorial page.
Pretty standard controls, nothing too unheard of.
Make sure you are keeping an eye on your enemy radar otherwise stuff will sneak up on your hiveship and kill it.
Also use your secondary weapon, the heavy cannon (Right Click) it is way more powerful than your primary weapon (left click).

I recommend using Google Chrome to play since the sound is a bit choppy in Firefox and I also have only tested it extensively in Chrome.
Ratings
| Overall | 322th | 3.913⭐ | 42🧑⚖️ |
| Fun | 156th | 3.988⭐ | 42🧑⚖️ |
| Innovation | 1078th | 3.359⭐ | 41🧑⚖️ |
| Theme | 766th | 3.863⭐ | 42🧑⚖️ |
| Graphics | 699th | 3.975⭐ | 42🧑⚖️ |
| Audio | 953th | 3.295⭐ | 41🧑⚖️ |
| Humor | 1707th | 2.391⭐ | 34🧑⚖️ |
| Mood | 1035th | 3.486⭐ | 39🧑⚖️ |
| Given | 49🗳️ | 22🗨️ |
Excellent work
This is absolutely the most polished game I've seen from you. I actually thought a team made this at first and then I saw it was just you. All the small effects and particles on things really added up, along with the consistent artwork!
Its funny that you say you end up using the radar to snipe because I often found myself doing that also! I think the main reason for this is because the game runs at such a low resolution, I considered upscaling to a higher standard, but I was doing all my work on a 720p monitor, so I couldn't really upscale too much without changing the aspect ratio
Haha that makes sense about the resolution. How does the AI work in terms of moving towards the player, if at all? I couldn't quite tell if that was in there, but certainly when they sit back it makes sniping a solid strat.
When the wave of asteroids came along, I gave up as it became super difficult to aim.
I also had the same issues with keyboard input/canvas focus in my entry. This fixed it for me, maybe it'll help you too: https://github.com/itchio/itch.io/issues/388#issuecomment-371971451
I really enjoyed this one! Shooting down enemies off-screen was very satisfying. I did mention this during the stream – the aiming was a little bit weird with the mouse. Maybe having a normal cursor would make the game too easy, but who knows. Right now the aiming seems like it's emulating an analog stick on a game pad. Also the RNG! :angry: The meteor showers were a nice touch, I would love to see many other kinds of encounters.
Graphic style is nice and the crackling debris from enemy ships is satisfying. Could maybe have used some more sounds or music. I liked how the control scheme seemed to imitate space physics.
Would like to play advanced edition if such emerges.
Nice pixel-art and the overall polish. A very solid entry. And could be a foundation of a bigger game, since you can build a lot of features around those core mechanics.
It worked fine for me in embedded and fullscreen modes on itch. And I have only one complain about the fullscreen mode. The screen is pinned to the top and it would be much better to have it placed in the middle or maybe scale with preserved aspect rate/borders.
But other than that, everything was well done! I loved the mechanics of the game, with the strategy of moving around. The decision of using the weaker but faster gun and using the powerful gun with knockback is neat, especially since you're already trying to steady your movement. And the out of signal thing is cool too, making it rather imperative that I control my movement - along with the fact that running into anything destroys my drone.
The obstacles were cool too - I especially liked how the enemy's AI worked, retreating when I start attacking it but soon returning to attack the ship. The asteroids were a need obstacle too.
Again, well done!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/615937007?t=8h02m31s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin