Nine till Void by Ben Allen
First LDJAM entry
You are an trans-dimensional treasure hunter, shifting through planes of existence for treasure and artifacts. You've stumbled on some particularly unstable dimensions that could collapse at any moment. Traverse quickly, but don't forget the treasure!
Controls:
Spacebar - scroll
Enter - select
Although the game is best played knowing nothing, there is a complete game manual available with the itch.io download (PDF). The manual is meant to be used after you try the game a few times and don't want to learn everything yourself.
Post what level you got to and how many kills you get!
My current highscore is 69 kills on level 6.
You are an trans-dimensional treasure hunter, shifting through planes of existence for treasure and artifacts. You've stumbled on some particularly unstable dimensions that could collapse at any moment. Traverse quickly, but don't forget the treasure!
Controls:
Spacebar - scroll
Enter - select
Although the game is best played knowing nothing, there is a complete game manual available with the itch.io download (PDF). The manual is meant to be used after you try the game a few times and don't want to learn everything yourself.
Post what level you got to and how many kills you get!
My current highscore is 69 kills on level 6.
| Windows | http://beanallean.itch.io/ninetillvoid |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=45512 |
Ratings
| Coolness | 77% | 2 |
| Overall(Jam) | 3.65 | 217 |
| Audio(Jam) | 2.95 | 541 |
| Fun(Jam) | 3.63 | 172 |
| Graphics(Jam) | 3.21 | 634 |
| Innovation(Jam) | 4.16 | 20 |
| Theme(Jam) | 3.95 | 273 |
Loved the style, the gameplay was fun, I would have made it a bit easier to get coins, because running out of them is why I died almost every time. But other than that, an amazingly solid experience. Would love to see more from this game.
I really like the game. It's very board game like, reminding me a little of forbidden island for some reason. Actually would love to see this as a board game with multiple players. The only difficult I could see is implementing the random teleport, but otherwise, it feels like a good fit.
While I like the game a lot, there were two things that were annoying:
1. The controls were a bit annoying. I understand you were using the theme two buttons, and it works, but I moved the wrong way several times due to the mechanic, and just wanted to use arrow keys to navigate.
2. The symbology used was odd. Specifically, several of the symbols look like they would be more appropriate for other actions. For example, the bomb or teleports looks like it would be better for laser, and the +3 coins would look better for the bomb.
@dalbinblue I agree with what you said about manual use and changed the description. I hope to add more to this game in the future and make the movement use the arrow keys. I was just reeeeeally stubborn with the theme.
@Reggianito yeah coins can be a sad death. Move 4 and coin up are great for replenishing them though!
@bushmango Yeah I want to work on this more at some point, and maybe work towards other platforms like mobile. I think having the item symbols correlate more towards what they do would help a lot, but at the same time I don't want to make everything really obvious, because that's a lot of the fun.
One of my personal favorites so far.