Exit Nothing by Brice Mahier

[raw]
made by Brice Mahier for Ludum Dare 45 (COMPO)

Exit the level using NOTHING!CaptureExitNothing3.PNG

Ratings

Overall 317th 3.25⭐ 22🧑‍⚖️
Fun 379th 2.875⭐ 22🧑‍⚖️
Innovation 76th 3.825⭐ 22🧑‍⚖️
Theme 59th 4.05⭐ 22🧑‍⚖️
Graphics 402th 2.786⭐ 23🧑‍⚖️
Audio 353th 2.263⭐ 21🧑‍⚖️
Humor 171th 2.861⭐ 20🧑‍⚖️
Mood 429th 2.605⭐ 21🧑‍⚖️
Given 13🗳️ 1🗨️

Feedback

AdroitConceptions
06. Oct 2019 · 23:59 UTC
I liked the play on the theme [using nothing], it wasn't supper clear that the words would go physics when the game started.

I ran into quite a bit of jankiness with the jumping.

I would also suggest not using space for the edit/play swap. I ran into many problem with trying to jump and getting swapped back to edit mode.
diaonic
07. Oct 2019 · 01:23 UTC
Also ran into the space resetting when I assumed it was jump. I'd also recommend not using physics for your jump mechanic and use raycasting to detect when you're on a slope or the ground. Lots of tutorials out there about it and it dramatically improves your platforming ability. I love the theme you have going, you should add some music though to improve the mood.
Pavel Ivanov
07. Oct 2019 · 01:25 UTC
Like the idea, very good with the theme! Not too polished thought, for example the character could have been animated but of course, that would take away from the theme so there is always a balance to consider.

If you don't mind, give me feedback too -)
blobo
07. Oct 2019 · 02:22 UTC
Ha! A very nice take on the theme. As mentioned above the jump mechanic is a bit rough around the edges, but i thoroughly enjoyed your game.
CooperJKnapp
07. Oct 2019 · 02:25 UTC
Haha, very creative use of the theme. Well done!
MusicBlox
07. Oct 2019 · 02:25 UTC
I like what you were doing with your play on the theme. Game was ok, not too special other than it's concept. You can pretty much bruteforce the levels though because you can jump up any slope that's under 90 degrees, including basically 90 degrees.
🎤 Brice Mahier
07. Oct 2019 · 02:32 UTC
Thanks so much for all the feedback guys! It's really appreciated.
It's true the jumping mechanic is not really polished at all. I had wayyy less than 48h to put on that game though... All your comments are true, animation, jump, music.

I hoped you enjoyed playing it! I already look forward to the next Ludum Dare!
walaber
07. Oct 2019 · 03:31 UTC
very cool idea. controls are quite finicky, the game would have been more enjoyable if it was easier to know what you can do and can't... I ended up feeling like I "cheesed" the levels.
geoff.nagy
07. Oct 2019 · 06:07 UTC
This was quite clever, and challenging! Perhaps I'm not good at it, but it took a while to get past the first level. Premise is straightforward and easy to understand, and the controls are simple too.
patvanmackelberg
07. Oct 2019 · 13:59 UTC
That is a great take on the theme. Very smooth, well put together!
velvetlobster
08. Oct 2019 · 05:21 UTC
this is very intense mental work ....

![Screenshot Capture - 2019-10-08 - 02-20-11.png](///raw/0e4/e/z/28a71.png)

does this mean i am a winner?
Corny
08. Oct 2019 · 18:04 UTC
Okay, this is some good mental gymnastics. I like the play on the theme - you really do start with nothing! Now you just have to make something outta nothing... I'm having a hard time here, even though it seemed so simple at first!
DS Nahogara
11. Oct 2019 · 04:38 UTC
You nailed the theme! that's a good work here, i was strongly thinking about ways to go up and finally did it!, sad that there was just two levels, but i had a blast playing this, good game!

**PLAYTEST NOTE: You can reset jumping holding jump and touching constantly a wall, so you can reach the goal easily, this looks also like a spoiler lmao, but i must help :smile: **
LeviDSmith
19. Oct 2019 · 06:19 UTC
Neat idea. I liked moving the letters around a rotating them to build a staircase. I just wish I could have kept moving them around without resetting.
Sheepolution
19. Oct 2019 · 11:11 UTC
Very clever! It took me a while before figuring out how to best build a path to the exit, which was quite fun to do. Well done!
wh05herlock
19. Oct 2019 · 11:54 UTC
Very cool idea. Would be nice if the controls were a bit more sensitive. Also the jumping is slightly glitchy in that you can jump off walls. Otherwise great job!
Empty Set
19. Oct 2019 · 12:47 UTC
The character's very small jump made it a bit frustrating. It kinda felt like I was trying to find a way to abuse the mechanics rather than creatively problem-solve in an organic way. Small number of levels too. Interesting idea though.