Supernova by Clément K

[raw]
made by Clément K for Ludum Dare 46 (COMPO)

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Humanity is on the verge of extinction. The Sun, its oldest ally, is fading away.

Its mass is reaching a critical level. And the Sun is now collapsing on itself.

We are now certain that after reaching the "point of no return" it will transform into a Supernova and erase our entire Solar System.

Humanity is fleeing aboard spaceships but it will take time. You need to delay the inevitable!

Ratings

Overall 770th 3.155⭐ 31🧑‍⚖️
Fun 633th 3.155⭐ 31🧑‍⚖️
Innovation 632th 3.155⭐ 31🧑‍⚖️
Theme 556th 3.638⭐ 31🧑‍⚖️
Graphics 910th 2.741⭐ 31🧑‍⚖️
Audio 379th 3.269⭐ 28🧑‍⚖️
Humor 651th 2.462⭐ 28🧑‍⚖️
Mood 664th 3.037⭐ 29🧑‍⚖️
Given 16🗳️ 6🗨️

Feedback

Swen
20. Apr 2020 · 12:01 UTC
I found the controls a bit wonky at first, but after a few tries I found out how I can use the controls to my advantage (and how I think it is meant to be played). I kept finding ways on improving my run; slinging rocks from away, using the sun to speed up. All that while jamming to the sick background music.
Another plus point is the simplicity. From the start my goals were clear.
Also really enjoyed the game over sequence and the mocking "do better" restart button :smile:

My highscore:
![supernova-score-2.PNG](///raw/f75/c/z/2d50e.png)

Overall, amazing entry. Keep em coming!
Jelle Vermandere
20. Apr 2020 · 15:18 UTC
Cool and clear game, I would like to have seen some more responsive controls or a more clear gravitational impact from the planet. But overal, nice job!
Arcus
20. Apr 2020 · 15:20 UTC
The controls where very hard to control, even more so at faster speeds. After 50,000 humans saved, it seems that all the asteroids where realy far away. If they all got closer as time went on, it could be more chalenging. Overall, a good unique game - Congrats!
Refsa
20. Apr 2020 · 15:22 UTC
Got a bit scared from the tutorial screen, but it quickly made sense when I started playing. It's a neat idea that is simple to get into and hard to master. The spaceship is a bit floaty so it takes some time to get used to maneuvering around to find radioactive space rocks and flinging them into the sun. Maybe an additional mechanic to slow the spaceship down faster would make it a bit easier to control (an maybe help with flinging rocks into the sun?)

The sun expanding and pushing everything away when it dies was a really nice touch, great work!
spthiel
20. Apr 2020 · 15:23 UTC
Can only agree to swen, the acceleration controls feel really weird at first but add a lot to the gameplay, really liked it!
Thermacon
20. Apr 2020 · 15:25 UTC
Controls were definitely difficult to grasp, but it added a nice challenge. Great work!
Symphonia
20. Apr 2020 · 15:26 UTC
Nice game, pretty difficult to control. I found out that I'm not qualified to save humanity :laughing:
Tetrago
20. Apr 2020 · 15:30 UTC
Cool game, I get what you were going for with the responsiveness, but I still think it needs to be a little higher. Only other issue I can think of is that finding the radioactive asteroids is a little tedious, just circling the sun. Otherwise nice game!
healthire
20. Apr 2020 · 15:32 UTC
Cool concept and mechanics. Nice music. Controls were a little sluggish for my taste, or the strategy was just too hard for me to figure out.
thomz12
20. Apr 2020 · 15:33 UTC
thomz12
20. Apr 2020 · 15:33 UTC
I like this game! It looked very difficult at first, but when I started playing it was pretty clear how everything worked. I like the story you added to the game as well. Controls were difficult and maybe it would've helped to see the spaceship using its thrusters to adjust its trajectory. Anyway, I had a lot of fun playing your game! Great job!
jpv
20. Apr 2020 · 15:35 UTC
Neat concept and the music is wonderful.

The controls are really sluggish and I wish you could have done something more with gavity/orbiting.

Reminds me of [Osmos](https://www.osmos-game.com/)
mudlee
20. Apr 2020 · 15:43 UTC
When you rush to the sun with your material to make it alive and then you soon realize you just can't stop even if you press the arrow as hard as you can is epic...
Jay Berlin
20. Apr 2020 · 16:06 UTC
Very challenging to keep from overshooting, but that's how it goes in space. Maybe you could have a gravitational pull from the sun, kinda like the old SpaceWar game. Neat concept, and great mechanics!
Nick Rafalski
20. Apr 2020 · 16:13 UTC
This is really solid game. From the instructions to the art and music, it all is cohesive. I think it's a little disorientating when you get far away from the Sun, but you tried to help that with the minimap and the purple arrow; thoughtful touches. The music has a great groove too! Nice job!
zondarg
21. Apr 2020 · 16:57 UTC
Controls felt rather slow and unresponsive - but this might even be realistic in this setting. Music was very nice, art too. But rather hard not to crash into the sun. Good job!