The Creature Dies. by senokos

An incremental, existential anti-Tamagotchi. Takes between 10 seconds and a lifetime, and you cannot just restart.
Will you submit to the inexorable? Or will you try to keep it alive?
Ratings
| Overall | 473th | 3.482⭐ | 30🧑⚖️ |
| Fun | 1068th | 2.093⭐ | 29🧑⚖️ |
| Innovation | 293th | 3.574⭐ | 29🧑⚖️ |
| Theme | 13th | 4.446⭐ | 30🧑⚖️ |
| Graphics | 458th | 3.534⭐ | 31🧑⚖️ |
| Audio | 143th | 3.724⭐ | 31🧑⚖️ |
| Humor | 456th | 2.9⭐ | 27🧑⚖️ |
| Mood | 87th | 3.929⭐ | 30🧑⚖️ |
| Given | 38🗳️ | 10🗨️ |
Thank you all for the feedback and the kind words! I didn't have much time to work on the game this weekend and wanted to see what I could do with a simple idea - I'm glad many of you found the experience meaningful!
@jelle-vermandere:
Thanks! I kind of wanted to avoid doing a Tamagotchi-style pet simulation, and most ideas I had boiled down to it one way or the other - so I thought I'd try to strip it of features to see what would happen. But there were actually lots of features on the to-do list at various points during the weekend: options to trade clicks/seconds for things (e.g. spend them to pause the game for a longer time); spending clicks on giving the creature a random name; having a leaderboard of the longest-surviving creatures; having the creature's image randomly combined from pre-existing parts, etc. At the end of the day, I thought I'd just keep it simple and minimal so that the concept comes across better.
Wow, 1000 seconds is a lot of clicking! :) The final message is actually chosen randomly from a pool of phrases, although it's not a big pool so it's entirely possible that you could get the same one twice in a row. And there is in fact a special message one can get... after lasting for half an hour, i.e. 1800 seconds. XD