The Creature Dies. by senokos

[raw]
made by senokos for Ludum Dare 46 (COMPO)

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An incremental, existential anti-Tamagotchi. Takes between 10 seconds and a lifetime, and you cannot just restart.

Will you submit to the inexorable? Or will you try to keep it alive?

Ratings

Overall 473th 3.482⭐ 30🧑‍⚖️
Fun 1068th 2.093⭐ 29🧑‍⚖️
Innovation 293th 3.574⭐ 29🧑‍⚖️
Theme 13th 4.446⭐ 30🧑‍⚖️
Graphics 458th 3.534⭐ 31🧑‍⚖️
Audio 143th 3.724⭐ 31🧑‍⚖️
Humor 456th 2.9⭐ 27🧑‍⚖️
Mood 87th 3.929⭐ 30🧑‍⚖️
Given 38🗳️ 10🗨️

Feedback

TrKo
20. Apr 2020 · 02:40 UTC
Sad game, Sad music, Sad end message, so i love it! the music is really nice, it's a simple game, but it's a beautiful game!
Team Prosit
20. Apr 2020 · 10:26 UTC
I had a similar idea by I didn't use it because I thought that it'd be like cheating. But I didn't think that I could balance this with a good music and a meaning at the end of the game. Also, it makes you think that you feel guilty not pressing the button even if it's only a game.
Jelle Vermandere
20. Apr 2020 · 10:30 UTC
I would like to have seen some more features, like the real tamagotchi. maybe a way to make it starve or you keep neglecting it's litter-box, you know, real problems ;)
Inka McAtee
20. Apr 2020 · 10:30 UTC
Clicker for the Win! I love the Mood :3 And he is sooooo cute <3
Honest
20. Apr 2020 · 10:34 UTC
your theme is simple and totaly suits "keep it alive"!
Ben Taylor
20. Apr 2020 · 10:39 UTC
This game was so great! I loved it. Really well executed. Particularly enamoured with the persistence. It was very satisfying when I tried to refresh the page after letting it die. Big testament to attention to details and simplicity.
mlho7
20. Apr 2020 · 10:42 UTC
Clicking to keep creature alive, that is pretty much modern society, really nice work, simple and efficient.
GameGenesis
20. Apr 2020 · 11:04 UTC
Really great art and immersive audio. A bit too simple, but the overarching mood of the game is sad and very immersive. Great entry!
Fictions
20. Apr 2020 · 11:21 UTC
It can't die... But I want to stop clicking *click* Amazing translation of the game theme. We also tried creating a clicker game - so we are now clicker-buddies-until-you-stop-clicking :laughing:
Sarrixx
20. Apr 2020 · 17:02 UTC
Super simple concept, the sole mechanic gave me a bit of a giggle - the whole thing is a bit of a commentary on society as a whole. Kudos!
🎤 senokos
20. Apr 2020 · 19:55 UTC
@trko @team-prosit @inka-mcatee @honest @ben-taylor @mlho7 @gamegenesis @fictions @sarrixx
Thank you all for the feedback and the kind words! I didn't have much time to work on the game this weekend and wanted to see what I could do with a simple idea - I'm glad many of you found the experience meaningful!

@jelle-vermandere:
Thanks! I kind of wanted to avoid doing a Tamagotchi-style pet simulation, and most ideas I had boiled down to it one way or the other - so I thought I'd try to strip it of features to see what would happen. But there were actually lots of features on the to-do list at various points during the weekend: options to trade clicks/seconds for things (e.g. spend them to pause the game for a longer time); spending clicks on giving the creature a random name; having a leaderboard of the longest-surviving creatures; having the creature's image randomly combined from pre-existing parts, etc. At the end of the day, I thought I'd just keep it simple and minimal so that the concept comes across better.
vano
21. Apr 2020 · 05:30 UTC
This was really interesting. I kind of wish there was more "game" to play but the idea of an end being inevitable and you having to constantly be doing something to keep it alive is a really cool concept to me. Overall, cool little concept even though I wish there was just a bit more to do.
James Kusardi
21. Apr 2020 · 07:19 UTC
neat concept, and really solid atmosphere that goes hand in hand with the simplicity - would still be cool to see more features, though :0
Elendow
21. Apr 2020 · 09:44 UTC
I love the persistence side of the game. The fact that the time still passes after you close the game and the fact that you have to wait an hour to play again. The mood, the music and the inevitability of the game makes it good. Too simple maybe, but good.
Balgorode
21. Apr 2020 · 17:08 UTC
This is hilarious, it was kinda sad when the creature died, but when I couldn't bring it back for another hour was even more depressing. Kinda wish there was a few different endings based on how long it was alive, cuz mine lasted for like 1000 seconds. xD
🎤 senokos
21. Apr 2020 · 17:55 UTC
@balgorode
Wow, 1000 seconds is a lot of clicking! :) The final message is actually chosen randomly from a pool of phrases, although it's not a big pool so it's entirely possible that you could get the same one twice in a row. And there is in fact a special message one can get... after lasting for half an hour, i.e. 1800 seconds. XD
Balgorode
21. Apr 2020 · 18:57 UTC
@senokos Well it's good to hear there actually are different messages, not sure if I want to bother clicking another ~1800 times though... bruh
🎤 senokos
21. Apr 2020 · 20:06 UTC
@balgorode Wouldn't blame you for not bothering :)
Balgorode
23. Apr 2020 · 16:16 UTC
@senokos Welp, I used macros to spam 50 clicks a second or so, creature died after a little bit and it said it died after -4000 seconds... Well played...