Groovy Loops by Simpathey
Enjoy the Original Soundtrack of Groovy Loops!
Platform your way while looping the game audio, forming a sweet funky beat to jam out to. Created for the Ludum Dare 47 jam in under 48 hours. Feedback appreciated.
Ratings
| Overall | 413th | 3.781⭐ | 34🧑⚖️ |
| Fun | 381th | 3.703⭐ | 34🧑⚖️ |
| Innovation | 403th | 3.688⭐ | 34🧑⚖️ |
| Theme | 468th | 3.906⭐ | 34🧑⚖️ |
| Graphics | 930th | 3.419⭐ | 33🧑⚖️ |
| Audio | 26th | 4.422⭐ | 34🧑⚖️ |
| Humor | 582th | 2.978⭐ | 25🧑⚖️ |
| Mood | 365th | 3.806⭐ | 33🧑⚖️ |
| Given | 41🗳️ | 12🗨️ |
If I could make one suggestion, the collision on the boxes seems to be larger than the boxes themselves, so you sometimes can't place when you think you can (dotted blue) or sometimes you bump up against the edge when you don't want to, but overall it wasn't a blocker. Thanks!
I absolutely loved this game! I know I watched you code it and playtest it, so the solutions came really easily, but that didn't make it any less fun. Honestly, I spent maybe the first two minutes grooving to the music. After my first playthrough, I went back and tried seeing how few blocks I could use. It was a lot of fun!
I loved the concept of placing the platforms, and it fits the theme as well, nice!
The connection with music is very clever too and extremely well executed, good job!
The start screen was extremely zoomed in, my resolution is 1366x768 and apparently its too small because I could barely click on the Play button.
The movements are feeling a bit "floaty". There's a video on youtube called something like "better jumping in unity" in which the person analyzes the mario jump and notes that when the character is falling, the velocity is higher than when he is going upwards. He explains how to implement it, I tried and found that it really improves the game feel.
The hitboxes could be improved too, standing at the edge of the platform was very strange haha.
It would be good to have an indicator of how many boxes you still have, because, on the last level, I spammed the boxes and had to undo all of them later =(
Overall, it's a very enjoyable game! Very impressive for a first time jam!
I used on every level the wall jump mechanic. My view is that it was not intentional and ended up being used as a feature. I think the level design could be improved to not use this wall jump so often.
I think the movement could be improved, since it's a platformer you basically rely on having responsive controls. And the put block key was a bad choice, in my opinion, since most of the levels were going to the right, moving the finger from D to E was time enough to die, I had to use the other hand to hit E (I think arrows could be used also, right? I have a 60% keyboard, so it was not an option for me and WASD should suffice).
Another point of improvement is graphics. I think some very basic platforms would be enough to improve the graphics.
Got your game on walaber stream yesterday, it really looked interesting :D Nice work!
A couple of points of feedback: I think it would have maybe "felt" better, if when the player was leaving a clone of themselves, the camera lingered longer and gave some type of audio/visual feedback. Speaking of audio/visual feedback, I think adding some to the jump would go a long way in improving the "game feel"
All things considered though, this was a neat game and a great idea!
Very solid platformer, I had a lot of fun!