The Drown by Simon Rahnasto

[Controls]
- [Arrow keys / [W]/[A]/[S]/[D] - Move
- [Left Click] - Shoot
- [Left Click] - Revive friends (If you are near them)
- [Left Click] - Interact with Buildings (while not in wave)
- [B] - Open the Build menu
- [ESC] - Pauses / Resume the game
- [X] - Trigger "Skip cinematic". NOTE intended for people who have already seen it. (Works only in the menu)
[Buildings]
| Sprite | Name | Description | Unique |
|---|---|---|---|
|
|Research Laboratry|Used to access the Tech-tree, where you can unlock weapons and skills.|Yes|
|
|Weaponry Workbench|Used to swap between available weapon.|Yes|
|
|Repair Table|Click it to repair all buildings.|Yes|
|
|Medical Bay|Click to heal your character.|Yes|
|
|Radar Tower|If built, makes the radar functional|Yes|
|
|Light Tower|Emits light|No|
|
|Basic Turret|Average in every way|No|
|
|Gatling Turret|Shoots fast, but has less range and accuracy|No|
|
|Shotgun Turret|Shoots 3 projectiles.|No|
[IMPORTANT]: All buildings are only intractable when no wave is active.
[3 Quick tips]
- Watch the radar frequently. If your radar is offline prioritize rebuilding the Radar Tower.
- Remember to equip any new weapons in the [Weaponry Workbench] you have unlocked.
- When the wave is over, prioritize upgrading your weapon (remember to equip it) and building new structures.
[CREDITS]
[Art]
| Name | Roles | Social Media | |---|---|---| |Belle Rahnasto| Artist & Director|Instagram|
[Code]
| Name | Roles | Social Media | |---|---|---| |Simon Rahnasto|Programmer & Producer|Twitter| |Eric Bernard|Programmer|Twitter|
[Sound]
| Name | Roles | Social Media | |---|---|---| |Ben "Langotriel" French|Narrative Design, Casting Direction|Youtube| |Milan Kovarbašić|Sound Effects|Linked in| |Deoduckla|Music|Soundcloud| |Dianna "Melodypond22" Conley|Sergeant "Sapper" Falk & Reactor|Twitter| |Franki "Hankshaw" Garpeman|Captain H.Shaw|Youtube| |Zach Pokres|Lieutenant Groves & Reactor|N/A| |Aiko Amami|Private Patts & Reactor|Instagram||
Post Jam Update
Voting just ended and we are happy to announce that we now have released a post jam version, for more info see: https://ldjam.com/events/ludum-dare/46/the-drown/the-drown-major-post-jam-update
Ratings
| Overall | 67th | 4.194⭐ | 92🧑⚖️ |
| Fun | 332th | 3.801⭐ | 90🧑⚖️ |
| Innovation | 861th | 3.46⭐ | 90🧑⚖️ |
| Theme | 607th | 3.949⭐ | 90🧑⚖️ |
| Graphics | 289th | 4.298⭐ | 91🧑⚖️ |
| Audio | 71th | 4.205⭐ | 85🧑⚖️ |
| Mood | 106th | 4.21⭐ | 90🧑⚖️ |
| Given | 91🗳️ | 125🗨️ |

I have been playing it for a while now.
At the very moment I started watching the intro, I was not only into it but I was amazed at how you guys accomplished making it look like a game I could've bought from Steam. The mood, the voice acting, the text, the story. YES.
Then, the mechanics. They work really well. After a couple of quick interactions I understood how to skill system worked. It is true that the UI could've helped me a tiny bit more, but it was not an issue cause I was so much into it I wanted to understand it to make it work, and it did work.
I loved having the more "peaceful" or resting moments where I could strategise - although had to think fast cause the next wave was not waiting for me - and then the tense ones. I have truly enjoyed this, probably the most of all games.
My favourite entry. 5 Stars for sure.
Thank for this experience. Please, make more out of it, and please let me play it! :heart:
I got the feeling it's not your first game, nor first game jam isn't it ? :p
Excellently done, perfect graphics, voice acting, cute-scenes, sci-fi mood... damn...
So much good things so I'll go in grumpy mode to make some (funny) criticisms :
\* _using grumpy grandpa voice_ \*
- Wave shooter ? really ? Why not another Snake clone while you're at it !
- What are those icons in the lab research ? Icons for ANTs !!??
- Voice acting blah blah blah, "oh look at me, I'm so awesome I can have voice acting in my game" blah blah...
\* _end of grumpy grand pa_ \*
Even like this I can't make real criticism xD
Maybe that it's too short ?
I'm a bit jealous though, hope some day I'll could have a full team to work on my games too...
(and no I won't say that pro game makers (or near that) in game jams are cheaters... 'cause Game jams are for everyone... And we wan't to play great games)
Nice job, people... nice job...
First of all, I am in love with the soundtrack... I secretly look forward to listening to the music that people use in the game while making game jams... not many take the care to make something unique, or to set a mood to the game.
The voice acting it amazing!
The graphics looks so slick, and the mechanics just feel super polished.
All I can say is: Great job guys! You nailed it!
Good job for all of you, the graphics are really good !
The details like the water reflection and everything contribute so much to immersion.
The music creates the perfect atmosphere and all the sound design is stunning ! Specially the voice over ! Awesome ! (Poor Patty at the beginning though :smile:)
The only thing i can point out is the difficulty, i finished it without real challeng but that's maybe i've taken the time to build at each round and destroy thme with the number of turrets i built, or the sniper riffle is op :smirk:.
Anyway thanks for your entry and keep up creating games it's a pleasure to play them !
From the graphics to the soundtrack, everything is successful.
GG
I think the 'tutorial' could have been a bit longer, because as it stands it just sort of ends abruptly and expects you to figure out that you can keep building things and you gotta' remember, people like me are stupid and forget things like that. Tool tips for suggested actions that appear after a certain amount of time if the character hasn't done them might be useful.
I encountered a bug where I guess one of the AI died, and after we killed the last enemy the game didn't realize they were all dead so it just sat there. I started walking to the south which seems to go for infinity (I'd probably add an instadeath out there) before giving up. It would be neat if you could control the AI and upgrade them as well. Ooh, and instead of tool tips you could have the AI make suggestions.
You did a GREATO JOBU out there! :smile:
The designs of the characters were really cool also!
Excellent entry and well done to the whole team
(I'm also impressed by the capabilities of Löve, looks like I still have a lot to learn ahah)
As previous comments have mostly stated, the game itself is an amazing effort for 72h. The voice at the beginning sounded almost too professional (I wonder if you guys have had previous experience on the area?). The setting and story somehow reminded me of Death Stranding. The shallow surface of the liquid you move in along with ripples and reflections looked create, and the art overall was very consistent. The moody music blended well with the gameplay too.
There are only about 2 nitpicks that I have, both so minor, maybe even preferential that idk if they really are even worth mentioning. Though the movement really felt like you were running in water; you know, it slows you down, I think that for an action game, it felt a bit sluggish. I believe Death Stranding was also criticised for same kind stuff tho xd. The other thing I want to point out is **extremely** minor: when hovering over the different workbenches, they had a visual indicator (outline), but in the upgrade menus itself, it was a bit difficult to decipher what I could click and what I could not. Again, a small nitpick. Lastly, in the movement tutorial where it told to move with WASD, but you could only move down, it got me a bit worried that my keyboard didn't work properly or smth. But thankfully, it only lasted for a second or two.
I didn't get to try all of the weapons (or even finish the game actually), but the one that I tried felt really satisfying to use, with its sound effects and visuals. I felt like the game had a quite a lot of content, with the waves of enemies, guns, upgrades, voice acting, AI companions etc. which is quite an astonishing achievement for a jam game. I feel like not much would be required for a basic Steam release; I have seen much less ambitious games making their way there nowadays. Food for thought.
Great job guys & girls!
Only minor gripes: balance could use a tiny bit of work, UI is a bit difficult to understand at first, voice acting is occasionally not amazing, and some gun types appear to be much better than others, but... still very good. Well done.
Art is great, music and sound are great!
Really impressive amount of systems and mechanics.
Great job!
It's a lot of stuff done in a rather short time, and my only regret is not to be able to explore the whole tech tree during a few rounds that you need to charge the reactor. Greatly done on the voice over side, cool intro scene, gets you into the mood instantly.
By the way, what actually happened to the captain? And why did they need the reactor in the first place?
Sorry for the ping!
But something happened and we where opted out of the audio category, it is fixed now but I just wanted to let you know for 2 reasons; first so that you have a chance to rate us on the audio, but also so that you know that we did make all sfx, music and voice acting. We are about 8 votes lower so I picked the 5 last comments.
Thank you for playing and thank you for your nice comments!
I noticed a strange bug - whenever i interacted with the repair station, I also shot my gun. This wasn't happening with Research bench and other stuff, only with Repair Station. Also, voicovers were sometimes out of synch with their respective subtitles. Not much, but still. I'm not sure if that was a fault of some game lag in the intro or just bad synchronisation.
Gameplay was also good, would have played it through if not for the crashes. If this becomes a "full game" I'd definitely want to play it.
Very polished game overall :sunglasses:
Thanks for pushing through it and giving it another chance even though it crashed. :D
For more info see: https://windmillgames.itch.io/the-drown/devlog/145723/the-drown-major-post-jam-update