The Harmless Prison Escape by MickGerritsen


In this puzzle game you play as a prisoner.
Your goal is to escape the prison without anyone getting shot. So the important rule is: No one should die. That is what makes this "The Harmless Prison Escape".
Be conscious about your decisions during the 10 levels, so you can finally be a free man instead of a prisoner!
Have fun while playing!
Feel free to leave any feedback!
Controls: - WASD to move on the grid. - Esc to close the application. - H to show the "How to escape" poster. - R to restart.
Ratings
| Overall | 119th | 4.119⭐ | 44🧑⚖️ |
| Fun | 176th | 3.953⭐ | 45🧑⚖️ |
| Innovation | 310th | 3.802⭐ | 45🧑⚖️ |
| Theme | 1635th | 3.465⭐ | 45🧑⚖️ |
| Graphics | 319th | 4.267⭐ | 45🧑⚖️ |
| Audio | 721th | 3.488⭐ | 44🧑⚖️ |
| Mood | 443th | 3.826⭐ | 45🧑⚖️ |
| Given | 22🗳️ | 24🗨️ |
My main complaint is that moving the character felt a bit clunky, when you know how to solve the level it takes a while to move each tile, and you can't hold a button down to queue a move ahead of time (if that makes sense).
But overall excellent job, making a puzzle game under time constraints is really impressive to me
The game was a bit on the easy side this most puzzles having basically the same solution. In the future you could mix this up by maybe having guards that only attack when in a block right next to the player, walls, security cameras that you can't walk into at all, guards that have a wider field of view, and bigger grids.
I really think this concept has legs, and you could go lots of directions with your aesthetic choice. Well done!
I think this would be a great mobile game! Then you can make more complex puzzles, and players can solve a few puzzles at the time, rather than playing through the whole game in one sitting.
@doritolord The game over condition for the puzzle is when someone dies. So you need to keep everyone alive. So the game isn't fully focused on the theme like other survival games, but I still tried sticking to the theme. Nonetheless thank you for the feedback and for playing!
-The cops have turret AI. You could roll with it and play on the "stupid cop" stereotype or create different types of "cops" with different AI.
-Would be nice to have a some kind of level variation, like obstacles or different shape / size of rooms.
-For my personal taste, I would put more stealth inspiration in the game (possibility to lure enemies, enemy patrol, hiding spots,...)
Good work!
This was insane! This is the sort of thing that would take a team of devs 3 months :laughing: Even the menu was great. The puzzles were good (although maybe you could add some mechanics to mix things up if you make a post-jam), it was very funny to read the messages and the animations fitted the game perfectly.
I usually try and say a thing to improve but I honestly can't think of any. Amazing entry! :clap:
Really love the seamless transition from the menu to the game. As others have said, possibly a bit too easy to begin with (not convinced about letting you walk through the tiles in front of a cop), but the last few levels had me trying to plan out the moves way ahead. Maybe having extra mechanics like cops rotating their field of vision on every other turn would work to increase the challenge in future levels?
One thing I really liked: you made the violence a non-option!
And also the way the character moves, is really immersive :)
Well done!
https://www.youtube.com/watch?v=9ckMlQhB4kk