Feeding Mr Biggs by Marco Stagni

[raw]
made by Marco Stagni for Ludum Dare 46 (COMPO)

Welcome!

Screenshot 2020-04-19 at 23.12.31.png

Your job is to feed our lovely Mr Biggs. He's a very precious specimen, and he's the last of his species. He gets hungry very easily, so get his food and bring it to the collection point. Give him the food he wants, and your score will be higher!

Remember, keep it alive!


Controls:

  • Use your mouse to look around,
  • WSAD to move the robot
  • F to feed Mr Biggs when the robot is on the collection point.

Ratings

Overall 956th 2.875⭐ 22🧑‍⚖️
Fun 958th 2.625⭐ 22🧑‍⚖️
Innovation 736th 3.025⭐ 22🧑‍⚖️
Theme 725th 3.45⭐ 22🧑‍⚖️
Graphics 377th 3.65⭐ 22🧑‍⚖️
Audio 579th 2.95⭐ 22🧑‍⚖️
Humor 443th 2.921⭐ 21🧑‍⚖️
Mood 805th 2.825⭐ 22🧑‍⚖️
Given 13🗳️ 3🗨️

Feedback

Moomka
20. Apr 2020 · 10:14 UTC
The game is too short, I just got carried away!) An interesting idea, but I would add complications like moving platforms, so that the optimal path was not obvious at first glance. The game is trying to be an arcade and puzzle at the same time, it is better to shift the swing in one direction.
sneakycocoon
20. Apr 2020 · 10:19 UTC
Good starting base for more intricate levels. Having the boy walking around would be an added challenge to consider
BJakubowski
20. Apr 2020 · 10:22 UTC
It could use some more levels and audio
🎤 Marco Stagni
20. Apr 2020 · 10:33 UTC
Thanks @moomka ! You're absolutely right, I had the idea of moving platforms, but I ended up not having enough time for that. I wanted a puzzle feeling, while still pushing the user towards a faster pace, but it's definitely better to shift in one direction otherwise it might get confusing.
🎤 Marco Stagni
20. Apr 2020 · 10:35 UTC
@sneakycocoon That's actually a nice idea, I wanted to keep things simple, and didn't go this far. (plus, I wrote the engine behind this, and animations are still a WIP)
🎤 Marco Stagni
20. Apr 2020 · 10:36 UTC
@bjakubowski Definitely yes, but I found myself with not enough time for more levels, so i decided to stick with the initial 4.
Alex Mulkerrin
20. Apr 2020 · 11:17 UTC
Cute robot and nice artstyle. The game didn't run too well for me in the browser so I didn't play for very long. :robot: :hamburger:
🎤 Marco Stagni
20. Apr 2020 · 12:36 UTC
Thanks @alex-mulkerrin ! Yeah, i'm aware of that, the engine behind is still in a beta version and it hasn't been properly optimised![cyborg.png](///raw/c56/3/z/2d59b.png)
INCD021
20. Apr 2020 · 13:39 UTC
Nice game idea. Game was very slow, and movement very sluggish :/ Liked the graphics and simple and to the point sound effects. Good work :D
nsadie
28. Apr 2020 · 19:20 UTC
Good idea, but movement felt a bit unresponsive for this type of game.

I also think you went a bit heavy on the depth of field effect, which actually made it hard to see some of the items.
Zanthous
02. May 2020 · 19:18 UTC
I agree with some other comments that movement seems weird. It appears you can input multiple move commands (which tick the hunger bar) without actually moving. With the current state of the game it appears to be a puzzle game but didn't really present any strategical decisions. This is what I would focus on next after movement
JakobTheQuizGuy
04. May 2020 · 16:52 UTC
Neat game, the graphics are cool and the concept as well. The game starts lagging quite a bit at the third level for me, and it took me a while to figure out that the food icons were on the boxes, it just looked like details on the wood texture for me, especially when the ones in the distance are blurry. The game has a distinct mood to it, which I enjoyed. Overall I'd say you did a good job!
candlesan
06. May 2020 · 04:47 UTC
Really interesting game. I like the abstract art.

I am surprised the levels need so long to load? What are you using for the tech to run the HTML client?

The movement between the squares was very smooth, and I was glad to see I could pick up multiple objects and stack them on top of each other and then drop them all off at once.
🎤 Marco Stagni
08. May 2020 · 01:12 UTC
Hey @candlesan! Thanks for the review :smile: The loading page is actually "fake", I forgot to lower the timings, it's just a css animation being toggled via code. The actual loading happens in the the first level, and it takes only a second or so (on a decent network) . I'm using an engine I wrote, available here https://github.com/MageStudio/Mage
🎤 Marco Stagni
08. May 2020 · 01:13 UTC
Thanks @jakobthequizguy ! yes, I'm aware the lag starts to build up as you progress, there was a bug in the engine that i only fixed later. Thanks a lot anyway :smile:
Doot
09. May 2020 · 21:42 UTC
Great job! that's a lot of work for a game done in two days. It feels pretty polished and ambitious for a compo game.

The controls are very intuitive and the small noise makes them feel responsive and fun.

I found the food packages hard to identify, and I was not quite sure of when Biggs' needs change or why.

Thanks for the game!
Dan Thompson
10. May 2020 · 21:15 UTC
I like the concept and use of the theme, and the graphics are great for a jam game. I didn't like how the desired food seemed to change randomly--it made it feel like I couldn't really strategize because the food I'd pick up wouldn't be desired anymore by the time I could get it to Mr. Biggs. I also would have liked to be able to replay a level after failing, rather than having to restart. This is one of the more polished-looking games I've reviewed so far and I think that's impressive.