{"author_link":"\/users\/artylo","author_name":"Artylo","author_uid":"1002982","comments":[{"author_name":"Lorne","author_uid":"1054854","time":"2020-04-20T14:02:05Z","epoch":1587391325,"modified":1587391325,"text":"Fun game. I liked all the story between the levels. :) ","likes":1,"format":"md"},{"author_name":"Stefanie Leitch","author_uid":"1009010","time":"2020-04-20T14:02:47Z","epoch":1587391367,"modified":1587391367,"text":"Interesting game! Would have been much more fun were it not for the fact that bullets go off screen and kill enemies in the future. All I had to do was shoot a ton of bullets to the right and all I ever saw were dead bodies.\n\nThat being said, the graphics were awesome, the visual effects really engrossing, sound was great. Overall a good game!","likes":1,"format":"md"},{"author_name":"IronyGames","author_uid":"1011711","time":"2020-04-20T14:05:10Z","epoch":1587391510,"modified":1587391510,"text":"It's hard to tell a good story in only 2 days, and this is a captivating one! Graphics and audio leave for a good presentation, well done. The gun rotation was very amusing, as you could point it to your own head :D\n\nAs feedback, I think you could've given more difficulty. I could just shoot straight non stop and the enemies would die off screen. Maybe something to deter me from doing that? Running out of bullets, bullets despawning after a lenght, or hitting the child would make me think twice before shooting","likes":2,"format":"md"},{"author_name":"polegar","author_uid":"1004258","time":"2020-04-20T14:05:53Z","epoch":1587391553,"modified":1587391553,"text":"Wow such a good entry !\n\nThe atmosphere is really great, a bit like Katana Zero. You did a great job playing with the lights and the character line of sight. The audio add a lot to the mix ! Since you implore us to do so, I didn't cheese the game and had a great feeling with the gameplay, a little more difficulty would have been perfect.","likes":1,"format":"md"},{"author_name":"Sthealthinator","author_uid":"1195042","time":"2020-04-20T14:07:00Z","epoch":1587391620,"modified":1587391620,"text":"I really liked the unique graphics of the game","likes":1,"format":"md"},{"author_name":"AljosaCT","author_uid":"1118227","time":"2020-04-20T14:12:08Z","epoch":1587391928,"modified":1587391928,"text":"Very fun game. I really like the art style. Good job","likes":1,"format":"md"},{"author_name":"Rolly","author_uid":"1121700","time":"2020-04-20T14:21:29Z","epoch":1587392489,"modified":1587392489,"text":"I wish I hadn't read your devlog about bullets killing enemies offscreen ; maybe I wouldn't have noticed and the experience would have been better. Once you know that, it sadly becomes very simple. \n\nThe visuals are pretty nice, but I would have gone more easily on the screen effects and shakes, it hurts the brain after a while :p \n\nMusic is nice and could have been a little louder.\n\nNicely done!","likes":1,"format":"md"},{"author_name":"Sheinxy","author_uid":"1058688","time":"2020-04-20T14:33:18Z","epoch":1587393198,"modified":1587393198,"text":"I dig it!\n\n\nA very solid game!\n\nThe best thing about it is probably the art, and by art I mean both the graphics and music that are awesome!\n\nI really like the shaking animation when you shoot with your gun, it is a really nice touch!\n\nThe game is fun, however being able to spam the gun makes it too simple, perhaps add a limited number of bullets and make so that you cannot kill the enemies offscreen?\n\n\nOverall, I love it!\n\n![New_Piskel.gif](\/\/\/raw\/045\/e\/z\/2d78d.gif)","likes":1,"format":"md"},{"author_name":"Artylo","author_uid":"1002982","time":"2020-04-20T14:35:24Z","epoch":1587393324,"modified":1587393332,"text":"@stefanie-leitch @ironygames @polegar @rolly \n\nConsidering the feedback so far, I have decided to patch the bullets not despawning bug out. The original binary is still available, as to not ruin the spirit of the compo, but if you would like to give it another go, it is available.","likes":2,"format":"md"},{"author_name":"MantarayTV Games","author_uid":"1147573","time":"2020-04-20T15:29:09Z","epoch":1587396549,"modified":1587396549,"text":"I can't seem to download it sadly, when I press the button to download the site just closes immediately.","likes":0,"format":"md"},{"author_name":"David Bohan","author_uid":"1183636","time":"2020-04-20T15:36:41Z","epoch":1587397001,"modified":1587397001,"text":"I really liked the audio and graphics of this game, and the feel is excellent! A bit easy with not much challenge, but I can clearly see how you could introduce challenges later on.\n\nI love the feel of this game, great work!","likes":1,"format":"md"},{"author_name":"Delightfullymad","author_uid":"1038223","time":"2020-04-20T15:41:33Z","epoch":1587397293,"modified":1587397293,"text":"Very good job creating a narrative that fits the theme in 2 days! Love the art style too. Was a bit too easy since I could just spam bullets though.","likes":1,"format":"md"},{"author_name":"miltage","author_uid":"1001511","time":"2020-04-20T15:45:33Z","epoch":1587397533,"modified":1587397533,"text":"I liked the story and cutscenes but there really isn't any challenge. I found that I was impervious to bullets and just walked past the bad guys :laughing: ","likes":1,"format":"md"},{"author_name":"niterich","author_uid":"1056986","time":"2020-04-20T15:46:30Z","epoch":1587397590,"modified":1587397590,"text":"I really enjoyed the atmosphere of the game, and it was interesting to see the story unfold, even though I'm not 100% sure what happened. However, I do have a gripe with the hiding mechanic. I felt the levels weren't really set up to really make full use of it, and when I did try to use it, it would take a couple of button presses and a few shots to my body before my character got into cover.","likes":1,"format":"md"},{"author_name":"Courtmac","author_uid":"1190717","time":"2020-04-20T15:50:25Z","epoch":1587397825,"modified":1587397825,"text":"Very well executed! I did only play the original for the sake of LD and based my ratings on that, but it was still, overall a positive experience and thoroughly enjoyable despite the bug :)","likes":1,"format":"md"},{"author_name":"Fathy Basha","author_uid":"1191521","time":"2020-04-20T17:28:14Z","epoch":1587403694,"modified":1587403694,"text":"Very impressive! Love it.","likes":1,"format":"md"},{"author_name":"zimny11","author_uid":"1177882","time":"2020-04-20T17:44:28Z","epoch":1587404668,"modified":1587404668,"text":"I figure out that you can run and spam shooting to win, maybe adding reload time would be nice solution? Beside that, a cool looking and challenging game","likes":1,"format":"md"},{"author_name":"psychic_ash","author_uid":"1139215","time":"2020-04-20T18:26:27Z","epoch":1587407187,"modified":1587407187,"text":"really unique. I enjoyed it. I liked the lake of the normal bs clouding up the hud.  I like how you incorporated the static effects tied to health (or so it seemed).  The cover system was pretty cool though I was at times wondering if it was beneficial.  Aiming was tricky but I got the hang of it.  Overall, a really great job for two days.","likes":1,"format":"md"},{"author_name":"Tristan Shatley","author_uid":"1014324","time":"2020-04-20T18:31:51Z","epoch":1587407511,"modified":1587407511,"text":"Love the art!","likes":1,"format":"md"},{"author_name":"","author_uid":"1000000","time":"2020-04-20T19:24:02Z","epoch":1587410642,"modified":1587410642,"text":"Nice game, good art!","likes":1,"format":"md"},{"author_name":"Odeyalko","author_uid":"1161483","time":"2020-04-20T19:24:26Z","epoch":1587410666,"modified":1587410666,"text":"Nice game, good art!","likes":1,"format":"md"},{"author_name":"watswat5","author_uid":"1186516","time":"2020-04-21T02:40:22Z","epoch":1587436822,"modified":1587436822,"text":"I like the art, but the cover mechanic can be skipped by just spamming the gun.\nAlso wow, did not see that plot twist coming.","likes":1,"format":"md"},{"author_name":"lvl76blastoise","author_uid":"1201097","time":"2020-04-21T03:27:46Z","epoch":1587439666,"modified":1587439666,"text":"Awesome game!  Great work!","likes":1,"format":"md"},{"author_name":"selavy","author_uid":"1059742","time":"2020-05-01T19:41:13Z","epoch":1588362073,"modified":1588362073,"text":"Controls are a little a bit stiff, and combat's pretty easy, just keep clicking and walk right, but overall very good atmosphere, bleak and compelling. Good work!","likes":1,"format":"md"}],"format":"md","images":["ld46\/196645-7a39656e0ef2bcd096bc27323719b22d.gif"],"links":[{"url":"https:\/\/github.com\/Artylo\/LD46\/archive\/v1.0.zip","text":"Youtube"},{"url":"https:\/\/github.com\/Artylo\/LD46\/archive\/v1.0.tar.gz","text":"Youtube"},{"url":"https:\/\/github.com\/Artylo\/LD46\/releases\/download\/v1.0\/Filicide.exe","text":"Youtube"},{"url":"https:\/\/github.com\/Artylo\/LD46\/blob\/master\/Filicide.exe?raw=true","text":"Youtube"},{"url":"https:\/\/artylo.itch.io\/filicide","text":"Youtube"}],"metadata":{"g_key":"62820","g_author":"1002982","g_event":"LD46","g_eventkey":"77","g_subevent":"COMPO","g_urlkey":"277464","g_title":"Filicide","g_status":"PVT1","g_place":"316","g_commentcount":"24","g_site2_node_id":"196645","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"196645","n_urlkey":"277464","n_parent":"176557","n_path":"\/events\/ludum-dare\/46\/filicide","n_slug":"filicide","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"2982","n_created":"1587226506","n_modified":"1587407747","n_version":"587934","n_status":"COMMIT"},"node":{"id":196645,"parent":176557,"superparent":9,"author":2982,"type":"item","subtype":"game","subsubtype":"compo","published":"2020-04-19T20:07:33Z","created":"2020-04-18T16:15:06Z","modified":"2020-04-20T18:35:47Z","version":587934,"slug":"filicide","name":"Filicide","body":"![filicide_title.gif](\/\/\/raw\/6ab\/z\/2ba32.gif)![filicide_4.gif](\/\/\/raw\/6ab\/z\/2ba28.gif)![filicide_1.gif](\/\/\/raw\/6ab\/z\/2ba29.gif)![filicide_2.gif](\/\/\/raw\/6ab\/z\/2ba2b.gif)![filicide_3.gif](\/\/\/raw\/6ab\/z\/2ba2c.gif)\n\nhttps:\/\/youtu.be\/x1wNMEyx26w\n\nYou are tasked with keeping the daughter of your influential boss alive - whatever it takes.\n===\n***[Warning: The game can be morbid, so tread with care if you don't wanna be blue all of a sudden.]***\n\n[Controls]:\n===\n* D or Right Arrow Key - Move Forward\n* W - Hide Behind Cover (when below)\n* Space or LMB - Shoot (or continue the dialogue during cutscenes)\n* Mouse - Aim (there is no crosshair, so rely on your gut)\n* Escape - Close the game at any point\n\n[Dev Buttons]:\n===\n* F1 - Restart\n* F2 - Skip to next sequence\n\n[Devlog]:\n===\n***19 April, 2020 - 22:51***\n\nFilicide is the first game I've made in three years. I haven't even written a single line of code in that time, but it was a nice feeling to be back. Surprisingly, the whole development cycle went very smoothly. Scope was exact and achievable in the given timeframe, which was very unusual for me just a few years ago. It also has a narrative, which was impossible to fit in before (a feat of which I am very proud). I will attempt to fix any crashes on launch or game-breaking bugs even after release, but I will leave the original version available at all times. You can see any of the changes made here or on my github in the following weeks. I will also be making a full developer commentary and timelapse of the development, which I will embed here when available. I look forward to hearing what you think of my game.\n\n\n***19 April, 2020 - 23:19***\n\nThe first wave of feedback was mostly how easy it is to cheese the game by spamming bullets off-screen and killing everything. There is code in place to despawn bullets at a certain range, but it seems that it wasn't enough. I implore you to try going through the game without spamming the fire button. It makes for a much more enjoyable experience. This will eventually will be fixed in the post-compo version. Thanks for understanding.\n\n***20 April, 2020 - 17:25***\n\nI have made the executive decision to patch the bullet bug out. At this point I would consider it game-breaking. The original version is still available for download on itch.io and github. I don't know if this is frowned upon in LD, but I felt it necessary to be done.\n\n***20 April, 2020 - 20:21***\n\nI've recorded and added a video to the page which features a full playthrough of the game along with a developer commentary track and a timelapse of the 48 hours of development. I also gave voice acting a shot, reading all the lines, which you might enjoy at the expense of my eternal shame.\n\n\n***20 April, 2020 - 21:31***\n\nIn the latest version, I've set a limit on how many bullets you can fire, which works similarly to fireballs in Street Fighter - you can't fire another one until the last one is gone. That should in a way limit how much one can cheese through the game. Please note that enemies do die in one hit, while you take a few, so the game will always be stacked in your favor. The feedback currently suggests that it is not challenging enough, so I'll see if the current change to the gunplay settles that; if not, I'll just bump up the damage you receive and see how that plays out.","meta":{"author":[2982],"cover":"\/\/\/content\/6ab\/z\/2ae57.gif","link-01-tag":[42332],"allow-anonymous-comments":"1","grade-07-out":"1","link-01":"https:\/\/github.com\/Artylo\/LD46\/archive\/v1.0.zip","link-01-name":"Source Code (zip)","link-02":"https:\/\/github.com\/Artylo\/LD46\/archive\/v1.0.tar.gz","link-02-tag":[42332],"link-02-name":"Source Code (tar.gz)","link-03":"https:\/\/github.com\/Artylo\/LD46\/releases\/download\/v1.0\/Filicide.exe","link-03-tag":[42337],"link-04":"https:\/\/github.com\/Artylo\/LD46\/blob\/master\/Filicide.exe?raw=true","link-04-tag":[42337],"link-04-name":"Original (with game-breaking bug) ","link-03-name":"Latest","link-05":"https:\/\/artylo.itch.io\/filicide","link-05-tag":[42337],"link-05-name":"itch.io (Alternate Download)"},"path":"\/events\/ludum-dare\/46\/filicide","parents":[1,5,9,176557],"love":0,"notes":24,"notes-timestamp":"2020-05-01T19:41:13Z","grade":{"grade-01":39,"grade-02":39,"grade-03":38,"grade-04":39,"grade-05":39,"grade-06":38,"grade-08":39},"magic":{"cool":138.70668234168,"feedback":15,"given":63.25,"grade":38.714285714286,"grade-01-average":3.649,"grade-01-result":316,"grade-02-average":3.095,"grade-02-result":680,"grade-03-average":3.278,"grade-03-result":537,"grade-04-average":3.716,"grade-04-result":485,"grade-05-average":4.162,"grade-05-result":97,"grade-06-average":3.833,"grade-06-result":100,"grade-08-average":4.027,"grade-08-result":64,"smart":-24.252360313784}},"text":"![filicide_title.gif](\/\/\/raw\/6ab\/z\/2ba32.gif)![filicide_4.gif](\/\/\/raw\/6ab\/z\/2ba28.gif)![filicide_1.gif](\/\/\/raw\/6ab\/z\/2ba29.gif)![filicide_2.gif](\/\/\/raw\/6ab\/z\/2ba2b.gif)![filicide_3.gif](\/\/\/raw\/6ab\/z\/2ba2c.gif)\n\nhttps:\/\/youtu.be\/x1wNMEyx26w\n\nYou are tasked with keeping the daughter of your influential boss alive - whatever it takes.\n===\n***[Warning: The game can be morbid, so tread with care if you don't wanna be blue all of a sudden.]***\n\n[Controls]:\n===\n* D or Right Arrow Key - Move Forward\n* W - Hide Behind Cover (when below)\n* Space or LMB - Shoot (or continue the dialogue during cutscenes)\n* Mouse - Aim (there is no crosshair, so rely on your gut)\n* Escape - Close the game at any point\n\n[Dev Buttons]:\n===\n* F1 - Restart\n* F2 - Skip to next sequence\n\n[Devlog]:\n===\n***19 April, 2020 - 22:51***\n\nFilicide is the first game I've made in three years. I haven't even written a single line of code in that time, but it was a nice feeling to be back. Surprisingly, the whole development cycle went very smoothly. Scope was exact and achievable in the given timeframe, which was very unusual for me just a few years ago. It also has a narrative, which was impossible to fit in before (a feat of which I am very proud). I will attempt to fix any crashes on launch or game-breaking bugs even after release, but I will leave the original version available at all times. You can see any of the changes made here or on my github in the following weeks. I will also be making a full developer commentary and timelapse of the development, which I will embed here when available. I look forward to hearing what you think of my game.\n\n\n***19 April, 2020 - 23:19***\n\nThe first wave of feedback was mostly how easy it is to cheese the game by spamming bullets off-screen and killing everything. There is code in place to despawn bullets at a certain range, but it seems that it wasn't enough. I implore you to try going through the game without spamming the fire button. It makes for a much more enjoyable experience. This will eventually will be fixed in the post-compo version. Thanks for understanding.\n\n***20 April, 2020 - 17:25***\n\nI have made the executive decision to patch the bullet bug out. At this point I would consider it game-breaking. The original version is still available for download on itch.io and github. I don't know if this is frowned upon in LD, but I felt it necessary to be done.\n\n***20 April, 2020 - 20:21***\n\nI've recorded and added a video to the page which features a full playthrough of the game along with a developer commentary track and a timelapse of the 48 hours of development. I also gave voice acting a shot, reading all the lines, which you might enjoy at the expense of my eternal shame.\n\n\n***20 April, 2020 - 21:31***\n\nIn the latest version, I've set a limit on how many bullets you can fire, which works similarly to fireballs in Street Fighter - you can't fire another one until the last one is gone. That should in a way limit how much one can cheese through the game. Please note that enemies do die in one hit, while you take a few, so the game will always be stacked in your favor. The feedback currently suggests that it is not challenging enough, so I'll see if the current change to the gunplay settles that; if not, I'll just bump up the damage you receive and see how that plays out.","title":"Filicide"}