Protect Egg. by devook

[raw]
made by devook for Ludum Dare 46 (JAM)

Death comes for all of us eventually. Right now, it's coming for :egg:...

Play Now!

Plot

Egg used to live in peace on this floating square, but not any more! Egg must escape but there's nowhere to run.

Features

  • egg-based physics gameplay
  • meteors
  • some music I made
  • excessive screen shake
  • not the default unity game jam UI
  • a mildly tuned difficulty curve

Download

Links to itch.io below screenshots and at top of page.

protect.PNG

gameplay.PNG

Mechanics Spoilers

Meteors spawn at a semi-random rate that increases over time up to a plateau. Egg is drawn to your cursor, and the meteors are drawn to Egg. The longer the game goes, the more fixated on egg's position they become. If you get knocked into the air, you have some limited control, BUT if you get knocked too high, or too fast laterally, you lose the ability to draw Egg to the cursor until you've landed again. SUPER SECRET TIP (my sister is a cheater and was exploiting my meteor AI and sending me screenshots of her scores): If you want to get the Big Times, hide in the corner until you know some meteors are coming, then switch corners and repeat. Keep going indefinitely until the game lags or you get bored. Enjoy it while you can, 'cause I am eventually going to patch it >:[ (addendum: I did not patch it.)

Also it's way harder on the Windows client than WebGL because the particles are substantially denser.

Very Short Post-Mortem (for Unity game devs)

  • If you're using RigidBody, use FixedUpdate instead of Update
  • Clamp your velocity when adding forces indiscriminately
  • Scale your lateral movement control with respect to vertical speed for non-game-breaking air control!
  • Particle systems and game feel tweaks are black holes; save them for the end

Credits

Solo dev using exclusively stretched/squashed primitives and free Asset Store particles/sound fx/skybox. Music and "switch" noise by me (and some very good arp/fx presets in Native Instruments). Feedback system (and ground texture) by MoreMountains * Impact noises and particle sprites are from asset store and shouldn't be rated

Tools Used

Unity 2019.3 and URP for game. Ableton/Native Instruments for music. Blue Yeti for one sound effect.

Ratings

Overall 1171th 3.521⭐ 26🧑‍⚖️
Fun 449th 3.727⭐ 24🧑‍⚖️
Innovation 755th 3.521⭐ 26🧑‍⚖️
Theme 743th 3.875⭐ 26🧑‍⚖️
Audio 621th 3.565⭐ 25🧑‍⚖️
Humor 461th 3.548⭐ 23🧑‍⚖️
Mood 1530th 3.214⭐ 23🧑‍⚖️
Given 13🗳️ 8🗨️

Feedback

Jeremy Ryan
21. Apr 2020 · 04:02 UTC
Nice entry! I made 75 seconds.

I accidentally tabbed out of the window at the beginning on my first run, and failed to catch that the egg was mouse controlled. Quickly figured it out for my second though.

I like that the enemy appearance is telegraphed really well. You get a sense of the location and the distance before it comes up.
CrispyPear
21. Apr 2020 · 11:23 UTC
This is incredible! Love it. Sounds good, and feels good. I only wish I knew more about egg. How was egg's childhood, and what is egg aspiring to become?
pomeroyb
22. Apr 2020 · 09:02 UTC
lovely little game -- the pull of the mouse felt really good! Not too responsive, but not frustrating!
Shadoninja
25. Apr 2020 · 04:21 UTC
I thought this was fun! The one part that didn't feel good was how I lost control of the egg when a shockwave knocked it back. I didn't feel like I had much control because of that mechanic, but I understand why you did it. You nailed the theme and I almost lasted 60 seconds!
snip_man
25. Apr 2020 · 04:29 UTC
Loved the game. Tried to hide in the corner only to be blasted off the platform. Lasted 50 seconds!
🎤 devook
25. Apr 2020 · 04:50 UTC
Woo! Thanks for playing my game folks! I don't want to clog up the comments too much with responses but wanted to acknowledge all this good feedback:
@jeremy-ryan Thanks! I spent way more time than I should have tweaking the meteor telegraphing, so I'm glad that it felt right to you.
@crispypear The origins and aspirations of Egg are mostly a mystery. I refer to the great philosopher Socrates wisdom on the subject, Plato's records indicate that he often said, "Hey, what's up with that egg?" (Editor's note: He definitely said that. Don't look it up.)
I will let you in on one bit of Protect Egg deep lore. The egg is that of the last remaining Dodo bird. This is Protect Egg canon.
@pomeroyb So glad that came through! I turned those knobs many times to get a level of egg control that felt right to me, glad I was mostly in the ballpark.
@shadoninja You made it halfway through my originally expected max playtime! (the difficulty currently plateaus at 2 minutes). Bummer that you got blasted into the no-control zone so early :( You actually *do* get to control the egg in the air *sometimes*, but if you get lobbed too high, I steal it from you (I thought it was funny to watch the egg slowly drift off the platform). It definitely still needs some tweaking.
@snip-man Thanks! The corner-hiding strategy can pay off when executed carefully, but the meteors are also programmed to expect it. There's a bit of timing to get it right, but when you do it becomes somewhat exploitable (and a thing I need to patch, I think...)
DrumGadget_433
26. Apr 2020 · 20:19 UTC
I enjoyed your game! At first I tried to be gentle with Egg, but that quickly changed after I grossly underestimated what I was up against. I whipped that egg back and forth after my first attempt! The concept was simple and easy to understand, and the physics kept the survival interesting. There were a few times that I was saved by the shock wave from another meteor. Nice work :)
JamieOK
26. Apr 2020 · 20:20 UTC
Respect for a fellow Egg based game my dude. Real fun but also challenging, I only got 20 seconds so I think I may be bad at protecting the Egg. Music is cool and the visuals are nice and simple. I think one improvement could be giving the player a restart button or something. Once you fall off it kinda takes a while to get back into another attempt, partly due to the small cutscene at the start of each try. Other than that, super cool game, nice job!
Isiah Brighton
26. Apr 2020 · 20:32 UTC
The meteor telegraphing felt so right. I loved the moments of "Hey is the ground more red than normal? Oh no."
Rojola
28. Apr 2020 · 10:06 UTC
I think this game did not have winning condition, I was able to survive for pretty long times :D Interesting take on life, this game. Good music!
MantarayTV Games
03. May 2020 · 18:29 UTC
e g g
Witdarkstar
12. May 2020 · 16:35 UTC
Great job getting all the pieces in there. The effects, audio, physics are felt smooth. It's a fun little game.
ClaytonRumley
12. May 2020 · 17:17 UTC
This was a fun little game. I made it to 70.13 seconds! Nicely done!
Fractal
12. May 2020 · 17:19 UTC
The music is great! And the game feels really relaxing in a way. I got 82 seconds as my best.
awerar
12. May 2020 · 17:27 UTC
Cool game! It really felt good to play with all the effects and sounds and such. It was a bit hard to see exactly were the the egg was when it was flying due to the locked camera angle, but all in all, I though it was fun!