Bobbleheads want to dance by jk5000

[raw]
made by jk5000 for Ludum Dare 46 (COMPO)

THE AUDIO IS IMPORTANT PART OF THIS GAME. I recommend using headphones.

This a super simple game were you have to click with the mouse on the Bobbleheads to make sure that they always are moving.

Dance.gif

Sre02.jpg

Sre03.jpg

Sre01.jpg

The game was made with - ​UE4 - Blender - Gimp - LMMS - Audacity

Good luck and have fun

After the jam ended commend

Thank you all for playing my game, and of cause thank you for your feedback and your ratings. I have for everyone interested uploaded a new version of the game with a bit better music, story and some hopefully better audio recordings.

For everyone interested in hearing my thought about the game, here we go:

  • My idea with game was to combine a story with real gameplay, and even though the game is not perfect I still liked what I did with that idea.

  • I also chose not to tell the players about the story part of the game in the description. I did it to make that part more of a surprise for the players. I believe most you was happy with this decision.

  • Another thing I have not told the players, is that the game has about 20 different endings. And it is kinda fun for me to see, how many players that was super focused on keeping the Bobbleheads alive, when the game, in a way, is much more interesting if you see what happens when you NOT keeping them alive.

  • Some of you said you would like more interaction with the bobble heads. I had acturly some ideas for more gameplay and more interactions, but I decided not too include it because a I am a bit afraid it would remove to much of attention from the story.

  • Some of you said that you would have liked it better if the Bobbleheads was looking different from each other. I do understand the idea, but I personally like it better that they are looking completely alike, becaus it is then the story and our imagination that make them different.

That what I had to say about my game. I hope you had fun with being part of the jam. I know I had fun. And again thank you for playing my game.

Ratings

Overall 424th 3.535⭐ 88🧑‍⚖️
Fun 389th 3.459⭐ 88🧑‍⚖️
Innovation 408th 3.436⭐ 88🧑‍⚖️
Theme 667th 3.517⭐ 88🧑‍⚖️
Graphics 638th 3.25⭐ 88🧑‍⚖️
Audio 193th 3.61⭐ 88🧑‍⚖️
Humor 28th 4.071⭐ 87🧑‍⚖️
Mood 362th 3.412⭐ 87🧑‍⚖️
Given 313🗳️ 277🗨️

Feedback

DigitalLimestone
20. Apr 2020 · 07:32 UTC
This was hilarious! The game was super easy to pick up and I wanted to keep playing to get more of the story. Some different outfits for the bobbleheads would have been appreciated, maybe but great game nonetheless!
Evolving
20. Apr 2020 · 07:41 UTC
Such as hilarious game) 10 minutes of lough) Thank you very much!
bigTINYGames
20. Apr 2020 · 08:01 UTC
Really funny and simple game - it's easy to start playing. In my opinion your bobbleheads should be distinguishable (at least display their names or give them click sound effect related to their story)
gamurmakesgems
20. Apr 2020 · 08:05 UTC
Screw it when Philip showed up AHHAHAHAH
cannedveg
20. Apr 2020 · 09:59 UTC
I loved this! Super funny and enjoyable, loved the art too!
CodingNinjaJoas
20. Apr 2020 · 10:01 UTC
This was so funny, But it all went wrong when the police came in :}
Rob Parker
20. Apr 2020 · 10:03 UTC
I loved it! :D So simple but a great narrative over the top of it.
Rakowu
20. Apr 2020 · 11:42 UTC
128 My may time. Funny idea xD And smooth behaviour
ConnorThompson
20. Apr 2020 · 12:37 UTC
Really interesting use of the theme - good work
DerKuchen
20. Apr 2020 · 14:16 UTC
So many dancing bobble heads. I reached 140 seconds!
Uzpykes
20. Apr 2020 · 14:24 UTC
What a jolly game! Good job!
PronomicalArtist
20. Apr 2020 · 15:15 UTC
Suddenly I was dancing too.
Attala
20. Apr 2020 · 19:06 UTC
What a delightful little game :) The music was nice and the voice acting too. Simple but fun and filled with mood.
Aret24
21. Apr 2020 · 08:13 UTC
The game is so simple, but so entertaining, with it's system of giving story for clicking all the bobbleheads!!!

P.S. I want to dance like them now :D
bereg
21. Apr 2020 · 12:58 UTC
Wow, that was a great experience. I'm enjoyed every bit of it. Game is simple, addictive and has a story! Great job!
JakobTheQuizGuy
21. Apr 2020 · 17:23 UTC
Love how the very simple gameplay was accompanied by a story, it really made the game a whole package. Great entry!
Pagetb
21. Apr 2020 · 17:39 UTC
This game really funny and simple, it's cool actually!
rigdonware
21. Apr 2020 · 19:31 UTC
This was a very simple and great game. At first I found it slow and was hoping it started to pick up and then it all went downhill when the police officers arrived haha. Great job!
Jimanzium
21. Apr 2020 · 19:34 UTC
Simple gameplay but the audio really tied everything together nicely, good job.
D4rkWeasel
22. Apr 2020 · 06:54 UTC
Haha, I loved the story :D Made it nearly to the end :D Nice work!
Kultisti
22. Apr 2020 · 09:37 UTC
:D ok you just made my day
Nick Rafalski
22. Apr 2020 · 14:53 UTC
This was so cute. The way you integrated the difficulty ramp into the story is genius. Great entry!
BlackOpsBen
22. Apr 2020 · 15:13 UTC
Cute! Nice story! From a gameplay perspective, it would have been nice to be able to "flick" them more powerfully to make them bobble longer. I expected this behaviour so I kept intuitively trying to click and hold or drag or swipe but realized it didn't do that.
chertkov
22. Apr 2020 · 15:34 UTC
This game is just emotional rollercoaster: I was laughing, I was crying, I was clicking on bobbleheads
JesterSeraph
22. Apr 2020 · 17:06 UTC
You've got a great sense of humour and it's expressed really well in the game!
JacksGamesSucks
22. Apr 2020 · 18:23 UTC
Simple and funny game, great idea, i like it.
Adam Konig
23. Apr 2020 · 00:07 UTC
Besides my hand hurting this was one of my favorite entries so far. Love your voice acting and the little story that comes with the game. And really it DID feel like a little party once the police officer comes and that's really due to your great pacing and atmosphere you provided. Well done
Pennycook
23. Apr 2020 · 01:59 UTC
Genius. This is a perfect example of how to take a single, simple mechanic and turn it into a genuinely great game.

I made it to about 6 seconds the first time and 149 the second time. The fact that you recorded different Game Over dialogue depending on how far the player gets in the game gets you bonus points from me.
randdir
23. Apr 2020 · 07:01 UTC
Interesting entry pal but I guess the gameplay is a 'lil to simple. Nevermind keep it up good job !
JavaSaurus
23. Apr 2020 · 13:14 UTC
Hello, thank you for making this game. It is a nice and very simple clicker game. Great storytelling, really nice voice acting, but maybe the game would feel more polished if there was a larger variation in bobble heads, because as it stands, they are all identical. Nonetheless, great game, congratulations ! :) Cheers !
Bulent Altinay
23. Apr 2020 · 13:30 UTC
Fun!Fun!
Fun!Fun!Fun!Fun!
Fun!Fun!Fun!Fun!Fun!Fun!
Fun!Fun!Fun!Fun!Fun!Fun!Fun!Fun!
Edalbung
24. Apr 2020 · 09:20 UTC
It was the most humouristic entry that I played ! Well done for that ! :D

I reached 132.6 times, not bad, isn't it ?

Just a little note on the box trigger of the bobbleheads, sometimes I really clicked on their head but nothing happened, so I had to reclick on it which caused me to lose times.

Apart from that, gg for your humourous game !
Arcus
24. Apr 2020 · 10:49 UTC
Ha ha love the Qbert style bobbles. Very funny game :smile:
Team Wala
24. Apr 2020 · 11:11 UTC
Great humorous game. My time is 123.3. One small thing the click did notwork sometimes. But great game overall!
Lakea
24. Apr 2020 · 11:11 UTC
great fun, such a simple concept yet really fun to play and get really challenging.

Well done on a great entry
congusbongus
24. Apr 2020 · 11:20 UTC
Haha what a daft game! So funny
NaBo369
24. Apr 2020 · 11:51 UTC
This game was simple but really really fun! The story was actually interesting enough for me to try a few times just to see where it went.
Well done!
🎤 jk5000
24. Apr 2020 · 12:44 UTC
@edalbung @team-wala Thank you for playing my game and I am happy you liked it. I have look into the issue with clicking on the Bobbleheads, and I do not believe it is an issue with the trigger or the click on the them. But if you click on Bobbleheads when they already is down, it do not always look like you have pressed them down.
QYOUK
24. Apr 2020 · 23:58 UTC
I think I got hypnotize by this game. I didn't know what was happening but I wanted to make thoses heads bobble! Very fun! GG!
joemid
25. Apr 2020 · 03:45 UTC
Oh whoa- I agree with @qyouk - that was very hypnotic. I am amazed that I could actually follow the story and keep clicking- I only made it to 128- oh the neighbor... Thank you for the pleasant little game!
kaeveris
25. Apr 2020 · 11:03 UTC
I like the mood and humor of this game! It's quite a zen feeling to see the bobbleheads dance. Would be great to distinguished them somehow, like different clothes/hats or colors
WhatNameGames
25. Apr 2020 · 20:11 UTC
This is actually adorable, the character reminds me of something from Pet in TV on the PS1. Love it.
Cadstor
25. Apr 2020 · 21:03 UTC
your game is amazing !!! I really liked the simple gameplay. Nice job
fabula_rasa
26. Apr 2020 · 11:03 UTC
Narration took my be complete surprise and made me laugh. I failed somewhere after many many more guest showed up to my party. Just... couldn't... keep... dancing anymore :laughing:
Geckoo1337
26. Apr 2020 · 15:28 UTC
Fun little casual game with a strange narration. A good rate for the humor :) The gameplay is simple to understand, but clever too - fitting with the theme. Funny. However I am very surprised by the package size unders UE (more than 120 Mo for a little game like yours ???). My score is not too bad, but I guess that I could improved it with more practice. The music is a litle too repetitive for me, but it is not importante. Well done ++
🎤 jk5000
26. Apr 2020 · 15:36 UTC
@geckoo1337 The big package size is mainly because I uploaded a development version, instead of a shipping version. The game do also have relative many audio clips.
MattWoelk
26. Apr 2020 · 15:39 UTC
I love that each character had the same animation, but it felt completely different because of the narration.
Very efficient! Nice work!
Mulberg
27. Apr 2020 · 04:56 UTC
145 s

That was weird experience =)

Gameplay wise, it'd be nice to have some variation in actions and bubble-head characters.
VernalBehemoth
28. Apr 2020 · 12:56 UTC
Haha! Loved listening to this game and I got super stressed >D really enjoyable well done! A little more variation on characters etc would have been good.

Nice one!
EpiphanyG
28. Apr 2020 · 16:44 UTC
Both my daughter and I really enjoyed it. Though my daughter said the voice was "creepy" (she loved that it was creepy)! :grinning:
Erkberg
28. Apr 2020 · 20:22 UTC
Seems quite manageable at first but oh boy, that escalated quickly! Got to 144s and enjoyed it. The little bobbleheads are quite cute :)
zondarg
02. May 2020 · 22:44 UTC
Very cute and easy to pick up mechanics. Nice idea. (Had some problems with the mouse pointer though which was very laggy and did not always follow where I wanted it to go, but this might be my machine). Made me smile. :smiley: :thumbsup:
GameOverMexico
05. May 2020 · 15:45 UTC
it's nice and a casual and fun game, very good job!!!
LaZZyDev72
06. May 2020 · 16:47 UTC
Well Done mate. :v: Keep it up.
divadyugi
06. May 2020 · 17:55 UTC
Love the game. Really fun, and the story makes it so much more amazing. After my first playthrough, I played it again, to see what would happen if I didn't click the bobblehead, and their death actually felt really sad
Ausstein
08. May 2020 · 21:18 UTC
I wanted to try to dance with boobbleheads!
Ausstein
08. May 2020 · 21:19 UTC
@Ausstein no you didn't you were only guilt tripped by the monologue of @jk5000
Ausstein
08. May 2020 · 21:19 UTC
Are you sure? Dancing with bobbleheads seemed so much fun
Ausstein
08. May 2020 · 21:20 UTC
@Ausstein if you think so you should join @jk5000 at the Booblehead therapist
Ausstein
08. May 2020 · 21:21 UTC
Why because I have a conversation with myself?
Ausstein
08. May 2020 · 21:21 UTC
@Ausstein NO! because I you pretend to like Bobbleheads
Ausstein
08. May 2020 · 21:22 UTC
I can proof that I like Bobbleheads!!
Ausstein
08. May 2020 · 21:22 UTC
@Ausstein how do you want to prove that?
Ausstein
08. May 2020 · 21:25 UTC
I made a Video keeping the Boobbleheads alive for 450s!

https://youtu.be/d8EeRbzOHP8
Ausstein
08. May 2020 · 21:25 UTC
@Ausstein Ok go to the Bobblehead therapist right now!
🎤 jk5000
08. May 2020 · 21:34 UTC
@Ausstein thank you for playing my game, and thank you for the video.
velvetlobster
10. May 2020 · 05:34 UTC
This feels like a simple and hilarious metaphor, I love how you took something simple and turned into something interesting that also makes you laugh. This becomes quite chaotic and frantic after a few minutes on it. Perhaps making the creatures die without warning would make the players even more worried about keeping them alive.
🎤 jk5000
10. May 2020 · 07:38 UTC
@velvetlobster my goal with the game is not necessarily that you keep them alive.
nyxkn
10. May 2020 · 12:55 UTC
I loved this! So simple yet so engaging! The narration is glorious. I would have liked to see more bobbleheads joining the party at the end, as even at the ending it felt easy to play. Would be better if you were to lose because you couldn't keep up rather than just having to abandon the beautiful bobbleheads when the game stops giving you any more content to go on with.
gustavo.christino
10. May 2020 · 21:04 UTC
Oh, no! @.@

![OHNO.png](///raw/bc7/6/z/33f65.png)
gustavo.christino
10. May 2020 · 21:17 UTC
Análise...

1 - Mecânicas, Aprendizado e Fluxo:
A mecânica é realmente simples, clicar em cima dos bonecos e manter eles se movendo (enquanto uma história vai sendo contada).
Aprender a jogar é simples, difícil é manter acertando o passo em tempo (o que requer estratégia e bastante capacidade de reflexo, além de um mouse (melhor que o meu)).
O fluxo de jogo vai aumentando com o tempo, bem claramente, o que demonstra certo balanceamento e desafio crescente. Infelizmente meu mouse não foi o suficiente.
Creio que o jogo ficaria muito melhor utilizando touch screen, ou se implementar alguma acessibilidade no teclado (mas acredito que seria muito difícil balancear isso e talvez se tornasse ainda mais desconfortável nesse sentido, dado que a atenção precisa estar na tela).
Algo que eu não gostei muito foi o fato de não ter me dado tempo para ler a mensagem inicial (sei que para nativos da língua inglesa foi tempo mais que suficiente, mas seria interessante se demorasse mais um pouco ou se fosse baseado em clicar na tela).

2 - Gráficos, Áudio e Narrativa:
Os gráficos são bem simples, ao mesmo ponto que são suficientes para transmitir o conceito.
O áudio tem realmente foco muito grande, porque também é a forma através da qual a narrativa é entregue (e eu não consegui entender tudo que era dito, porque ao mesmo tempo eu tinha que avançar enquanto ouvia).
A narrativa foi transmitida durante a sessão de jogo por dublagem (infelizmente legendas ficariam ruins para este projeto, dado que a atenção dos olhos precisa estar na ação rápida de clicar).

3 - Cultura:
O jogo envolve ação rápida, reflexos e manter coisas em movimento. Eu gostaria de ter alguma opção a mais para interagir (como puxar o boneco por mais tempo e ele ficar mais tempo balançando, talvez).
Apesar das dificuldades, creio que o projeto possa ser formato para contar histórias.

4 - Monetização:
Creio que o jogo possa vender através de propagandas, via smartphone.
Especialmente se houver mais histórias a serem contadas e variações sutis na mecânica.
Além de polimentos gerais. ^^
gustavo.christino
10. May 2020 · 21:17 UTC
Analysis...

1 - Mechanics, Learning and Flow:
The mechanics are really simple, click on the dolls and keep them moving (while a story is being told).
Learning to play is simple, it is difficult to keep hitting the pace in time (which requires strategy and a lot of reflex capacity, in addition to a mouse (better than mine)).
The game flow increases over time, quite clearly, which shows a certain balance and growing challenge. Unfortunately my mouse was not enough.
I believe that the game would be much better using touch screen, or if it implements some accessibility on the keyboard (but I believe that it would be very difficult to balance this and perhaps become even more uncomfortable in that sense, given that attention needs to be on the screen).
Something I didn't like very much was the fact that it didn't give me time to read the initial message (I know that for native speakers of English it was more than enough time, but it would be interesting if it took a little longer or if it was based on clicking on the screen ).

2 - Graphics, Audio and Narrative:
The graphics are very simple, to the point that they are sufficient to convey the concept.
The audio really has a very big focus, because it is also the way in which the narrative is delivered (and I was unable to understand everything that was said, because at the same time I had to move forward while listening).
The narrative was transmitted during the dubbing game session (unfortunately subtitles would be bad for this project, given that the eye's attention needs to be on the quick action of clicking).

3 - Culture:
The game involves fast action, reflexes and keeping things moving. I would like to have some more options for interacting (like pulling the doll for longer and swinging, maybe).
Despite the difficulties, I believe that the project can be a format for storytelling.

4 - Monetization:
I believe that the game can sell through advertisements, via smartphone.
Especially if there are more stories to be told and subtle variations in mechanics.
In addition to general polishing. ^^
JoAMD
11. May 2020 · 05:53 UTC
Nice game! Cool idea, I like how the narration feels so natural and smooth. Is it split into segments so that different ending narrations can be placed suitably anytime?
🎤 jk5000
11. May 2020 · 06:25 UTC
@joamd yes, the story is split into short sections. The game is made in a way, so before a new Bobblehead gets brought into the story, it checks if any of the Bobbleheads has stopped moving. If one or more of the Bobbleheads do not move at that moment, then you get a game over, and you hear one of the endings. What ending you hear depend on were you are in the story and to some degree it also depend on witch Bobbleheads that is not moving. This means that the game has about 20 endings.
JoAMD
11. May 2020 · 07:52 UTC
Amazing! :ok_hand:
Narudgi
11. May 2020 · 14:44 UTC
Awesome! It's insane how I love it, I had a really great time

It was so great to see every new bobblehead being introduced by the story

Really cool experience, well done!
🎤 jk5000
12. May 2020 · 22:09 UTC
@digitallimestone @evolving @bigtinygames @gamurmakesgems @cannedveg @codingninjajoas @rob-parker @rakowu @connorthompson @derkuchen @uzpykes @pronomicalartist @attala @aret24 @bereg @jakobthequizguy @pagetb @rigdonware @jimanzium @d4rkweasel @kultisti @nick-rafalski @blackopsben @chertkov @jesterseraph @jacksgamessucks @adam-konig @pennycook @randdir @javasaurus @bulent-altinay @bulent-altinay @arcus @team-wala @lakea @congusbongus @nabo369 @qyouk @qyouk @kaeveris @whatnamegames @cadstor @fabula-rasa @geckoo1337 @mattwoelk @mulberg @vernalbehemoth @epiphanyg @erkberg @zondarg @gameovermexico @lazzydev72 @divadyugi @ausstein @velvetlobster @nyxkn @gustavo-christino @joamd @joamd @narudgi

Thank you all for playing my game, and of cause thank you for your feedback and your ratings. I have for everyone interested uploaded a new version of the game with a bit better music, story and some hopefully better audio recordings.


**For everyone interested in hearing my thought about the game, here we go:**

- My idea with game was to combine a story with real gameplay, and even though the game is not perfect I still liked what I did with that idea.

- I also chose not to tell the players about the story part of the game in the description. I did it to make that part more of a surprise for the players. I believe most you was happy with this decision.

- Another thing I have not told the players, is that the game has about 20 different endings. And it is kinda fun for me to see, how many players that was super focused on keeping the Bobbleheads alive, when the game, in a way, is much more interesting if you see what happens when you NOT keeping them alive.

- Some of you said you would like more interaction with the bobble heads. I had acturly some ideas for more gameplay and more interactions, but I decided not too include it because a I am a bit afraid it would remove to much of attention from the story.

- Some of you said that you would have liked it better if the Bobbleheads was looking different from each other. I do understand the idea, but I personally like it better that they are looking completely alike, becaus it is then the story and our imagination that make them different.

That what I had to say about my game. I hope you had fun with being part of the jam. I know I had fun. And again thank you for playing my game.