Bobbleheads want to dance by jk5000
THE AUDIO IS IMPORTANT PART OF THIS GAME. I recommend using headphones.
This a super simple game were you have to click with the mouse on the Bobbleheads to make sure that they always are moving.




The game was made with - UE4 - Blender - Gimp - LMMS - Audacity
Good luck and have fun
After the jam ended commend
Thank you all for playing my game, and of cause thank you for your feedback and your ratings. I have for everyone interested uploaded a new version of the game with a bit better music, story and some hopefully better audio recordings.
For everyone interested in hearing my thought about the game, here we go:
My idea with game was to combine a story with real gameplay, and even though the game is not perfect I still liked what I did with that idea.
I also chose not to tell the players about the story part of the game in the description. I did it to make that part more of a surprise for the players. I believe most you was happy with this decision.
Another thing I have not told the players, is that the game has about 20 different endings. And it is kinda fun for me to see, how many players that was super focused on keeping the Bobbleheads alive, when the game, in a way, is much more interesting if you see what happens when you NOT keeping them alive.
Some of you said you would like more interaction with the bobble heads. I had acturly some ideas for more gameplay and more interactions, but I decided not too include it because a I am a bit afraid it would remove to much of attention from the story.
Some of you said that you would have liked it better if the Bobbleheads was looking different from each other. I do understand the idea, but I personally like it better that they are looking completely alike, becaus it is then the story and our imagination that make them different.
That what I had to say about my game. I hope you had fun with being part of the jam. I know I had fun. And again thank you for playing my game.
| Youtube | https://gamejolt.com/games/Bobbleheadswanttodance/490051 |
| Original URL | https://ldjam.com/events/ludum-dare/46/bobbleheads-want-to-dance |
Ratings
| Overall | 424th | 3.535⭐ | 88🧑⚖️ |
| Fun | 389th | 3.459⭐ | 88🧑⚖️ |
| Innovation | 408th | 3.436⭐ | 88🧑⚖️ |
| Theme | 667th | 3.517⭐ | 88🧑⚖️ |
| Graphics | 638th | 3.25⭐ | 88🧑⚖️ |
| Audio | 193th | 3.61⭐ | 88🧑⚖️ |
| Humor | 28th | 4.071⭐ | 87🧑⚖️ |
| Mood | 362th | 3.412⭐ | 87🧑⚖️ |
| Given | 313🗳️ | 277🗨️ |
P.S. I want to dance like them now :D
I made it to about 6 seconds the first time and 149 the second time. The fact that you recorded different Game Over dialogue depending on how far the player gets in the game gets you bonus points from me.
Fun!Fun!Fun!Fun!
Fun!Fun!Fun!Fun!Fun!Fun!
Fun!Fun!Fun!Fun!Fun!Fun!Fun!Fun!
I reached 132.6 times, not bad, isn't it ?
Just a little note on the box trigger of the bobbleheads, sometimes I really clicked on their head but nothing happened, so I had to reclick on it which caused me to lose times.
Apart from that, gg for your humourous game !
Well done on a great entry
Well done!
Very efficient! Nice work!
That was weird experience =)
Gameplay wise, it'd be nice to have some variation in actions and bubble-head characters.
Nice one!
https://youtu.be/d8EeRbzOHP8

1 - Mecânicas, Aprendizado e Fluxo:
A mecânica é realmente simples, clicar em cima dos bonecos e manter eles se movendo (enquanto uma história vai sendo contada).
Aprender a jogar é simples, difícil é manter acertando o passo em tempo (o que requer estratégia e bastante capacidade de reflexo, além de um mouse (melhor que o meu)).
O fluxo de jogo vai aumentando com o tempo, bem claramente, o que demonstra certo balanceamento e desafio crescente. Infelizmente meu mouse não foi o suficiente.
Creio que o jogo ficaria muito melhor utilizando touch screen, ou se implementar alguma acessibilidade no teclado (mas acredito que seria muito difícil balancear isso e talvez se tornasse ainda mais desconfortável nesse sentido, dado que a atenção precisa estar na tela).
Algo que eu não gostei muito foi o fato de não ter me dado tempo para ler a mensagem inicial (sei que para nativos da língua inglesa foi tempo mais que suficiente, mas seria interessante se demorasse mais um pouco ou se fosse baseado em clicar na tela).
2 - Gráficos, Áudio e Narrativa:
Os gráficos são bem simples, ao mesmo ponto que são suficientes para transmitir o conceito.
O áudio tem realmente foco muito grande, porque também é a forma através da qual a narrativa é entregue (e eu não consegui entender tudo que era dito, porque ao mesmo tempo eu tinha que avançar enquanto ouvia).
A narrativa foi transmitida durante a sessão de jogo por dublagem (infelizmente legendas ficariam ruins para este projeto, dado que a atenção dos olhos precisa estar na ação rápida de clicar).
3 - Cultura:
O jogo envolve ação rápida, reflexos e manter coisas em movimento. Eu gostaria de ter alguma opção a mais para interagir (como puxar o boneco por mais tempo e ele ficar mais tempo balançando, talvez).
Apesar das dificuldades, creio que o projeto possa ser formato para contar histórias.
4 - Monetização:
Creio que o jogo possa vender através de propagandas, via smartphone.
Especialmente se houver mais histórias a serem contadas e variações sutis na mecânica.
Além de polimentos gerais. ^^
1 - Mechanics, Learning and Flow:
The mechanics are really simple, click on the dolls and keep them moving (while a story is being told).
Learning to play is simple, it is difficult to keep hitting the pace in time (which requires strategy and a lot of reflex capacity, in addition to a mouse (better than mine)).
The game flow increases over time, quite clearly, which shows a certain balance and growing challenge. Unfortunately my mouse was not enough.
I believe that the game would be much better using touch screen, or if it implements some accessibility on the keyboard (but I believe that it would be very difficult to balance this and perhaps become even more uncomfortable in that sense, given that attention needs to be on the screen).
Something I didn't like very much was the fact that it didn't give me time to read the initial message (I know that for native speakers of English it was more than enough time, but it would be interesting if it took a little longer or if it was based on clicking on the screen ).
2 - Graphics, Audio and Narrative:
The graphics are very simple, to the point that they are sufficient to convey the concept.
The audio really has a very big focus, because it is also the way in which the narrative is delivered (and I was unable to understand everything that was said, because at the same time I had to move forward while listening).
The narrative was transmitted during the dubbing game session (unfortunately subtitles would be bad for this project, given that the eye's attention needs to be on the quick action of clicking).
3 - Culture:
The game involves fast action, reflexes and keeping things moving. I would like to have some more options for interacting (like pulling the doll for longer and swinging, maybe).
Despite the difficulties, I believe that the project can be a format for storytelling.
4 - Monetization:
I believe that the game can sell through advertisements, via smartphone.
Especially if there are more stories to be told and subtle variations in mechanics.
In addition to general polishing. ^^
It was so great to see every new bobblehead being introduced by the story
Really cool experience, well done!
Thank you all for playing my game, and of cause thank you for your feedback and your ratings. I have for everyone interested uploaded a new version of the game with a bit better music, story and some hopefully better audio recordings.
**For everyone interested in hearing my thought about the game, here we go:**
- My idea with game was to combine a story with real gameplay, and even though the game is not perfect I still liked what I did with that idea.
- I also chose not to tell the players about the story part of the game in the description. I did it to make that part more of a surprise for the players. I believe most you was happy with this decision.
- Another thing I have not told the players, is that the game has about 20 different endings. And it is kinda fun for me to see, how many players that was super focused on keeping the Bobbleheads alive, when the game, in a way, is much more interesting if you see what happens when you NOT keeping them alive.
- Some of you said you would like more interaction with the bobble heads. I had acturly some ideas for more gameplay and more interactions, but I decided not too include it because a I am a bit afraid it would remove to much of attention from the story.
- Some of you said that you would have liked it better if the Bobbleheads was looking different from each other. I do understand the idea, but I personally like it better that they are looking completely alike, becaus it is then the story and our imagination that make them different.
That what I had to say about my game. I hope you had fun with being part of the jam. I know I had fun. And again thank you for playing my game.