Alien Convoy by Willian Oliva

Attention! A mysterious U.F.O. crash landed on Earth! And inside, a strange life form!
Such an incredible finding deserves to be examined and studied, but at the same time it also draws attention from the highest authorities. They will do everything they can to cover this up and it’s your job to bring the Alien safe to your research facility.
You are a super-secret agent tasked with protecting the truck that’s transporting the alien. Army men and even some minibosses will storm your way to attack the transport and eliminate the extra terrestrial being! And watch out for potential obstacles in the truck’s path. Keep it safe and KEEP IT ALIVE!

Controls:
- WASD to move
- Mouse to aim
- Left-click to shoot
- Right-click to break obstacles
Credits: - Game design by @willian-oliva, - Art by @rbatistadelima, - Music & SFX by @vitor-amado, - Beta-testing by @zitronenspress.
Ratings
| Overall | 639th | 3.743⭐ | 39🧑⚖️ |
| Fun | 378th | 3.77⭐ | 39🧑⚖️ |
| Innovation | 1758th | 3.014⭐ | 38🧑⚖️ |
| Theme | 504th | 4⭐ | 38🧑⚖️ |
| Graphics | 897th | 3.851⭐ | 39🧑⚖️ |
| Audio | 448th | 3.716⭐ | 39🧑⚖️ |
| Humor | 758th | 3.25⭐ | 34🧑⚖️ |
| Mood | 950th | 3.53⭐ | 35🧑⚖️ |
| Given | 30🗳️ | 17🗨️ |
- You should account for other keyboard layouts (like ZQSD), perhaps by using scancodes
- Mining doesn't give the right feel, there should be either a sound effect or a breaking animation, though I assume you didn't find the time
- There are a few typos left in the beginning
- It might be nice to have health packs or a health bonus for killing a series of enemies, so mistakes at the start don't impact you so much.
Maybe if you had some kind of mini-map with a radar that indicated when the van was under attack?
Thank you for the feedback! Looking at what you said, we released the V1.4, witch now have health drops, better mining and fixed typos!
Very good entry all in all. A complete package. That's something i can appreciate :)
I really, really had fun playing this game, the combination of protecting the truck and fighting the enemies really reminds me of my first LD game, but you guys did it much better :)
The graphics and sounds are awesome!
Amazing job! :D
I was really BAD at this game - but I don't think the difficulty needs to be adjusted at all. I think games like these - where the challenge is high, but there is little to no delay for allowing the player to re-try the stage over and over and over again - I think these games get their appeal from the challenge. It really makes it that much more satisfying once the player has memorized every little event in the stage and finally beats it like a total pro.
I think I would spend some time thinking about the ricochet and friendly-fire - whether or not you really want that to be a mechanic of the game. It seemed like the fact that the bullets could ricochet only ever resulted in a negative outcome for me - I could not successfully use the ricochet to hit anyone but myself - that got a bit frustrating and made it feel like I had an unfair disadvantage to my enemies.
Keep up the great work, and thanks for sharing!
I think you'd want to progress the alien matter further and perhaps make the alien do something powerful and mysterious to help and/or thwart you :)
Enemies are really fast at shooting and you can die in no time, so I found it helpful to just shoot everywhere but the direction of your truck (since friendly fire is on) just in case if there would be someone. Not sure if it was intended.
Still, nice :thumbsup: