Capybaba by matthewi
@matthewi - Programmer :computer:
@Brady0423 - Programmer :computer:
@Gnarlie-Sheen - Music & Sound :musical_note:
@junojop - Art :art:
You control Capy, a capybara who's goal is to keep Super Baby alive!

Watch out for evil shadow babies!

Use Super Baby to take out enemies!


Controls:
WASD to move
Mouse click and hold to aim and throw
R to restart
Right click to swing from orange mushrooms
Some hints:
Baby, Capy, and the box can all activate buttons (you only need the box for the first door)
Red mushrooms are buttons!
Take Baby with you! You need Baby for future puzzles and the boss.
If you get super stuck, press R to restart at the last checkpoint.
Thanks for playing our game!
Update!
I didn't realize we were allowed to fix bugs post-release. I'm going to outline some changes below.
I'm loving the feedback we're getting in the comments, keep 'em coming!
Changelog:
Enemies now respawn on restart (no more softlocks!).
2nd button is now able to be interacted with by Baby.
Flower collectibles in the latter half of the level are now actually collectible.
Moving platform towards end of the level now has correct texture.
Can no longer climb walls.
Flowers no longer clip behind trees.
Capy no longer clips behind hill in outro.
Boss projectile speed now disregards framerate.
Fixed title to say Capybaba instead of Cabybaba in title screen and outro :)
| Youtube | https://matthewi.itch.io/capybaba |
| Original URL | https://ldjam.com/events/ludum-dare/46/capybaba |
Ratings
| Overall | 2134th | 3.041⭐ | 76🧑⚖️ |
| Fun | 1938th | 2.959⭐ | 76🧑⚖️ |
| Innovation | 1947th | 2.896⭐ | 74🧑⚖️ |
| Theme | 1922th | 3.281⭐ | 75🧑⚖️ |
| Graphics | 1634th | 3.304⭐ | 76🧑⚖️ |
| Audio | 836th | 3.394⭐ | 73🧑⚖️ |
| Humor | 448th | 3.561⭐ | 76🧑⚖️ |
| Mood | 1944th | 2.923⭐ | 73🧑⚖️ |
| Given | 127🗳️ | 56🗨️ |
I couldn't figure out the boss fight before I broke the whole game and non-prog'd myself, but I like all the ideas you had! There is a sizable spark of a good platformer in there! :)
I also could't get past the tree. The capy and baby both move too slow. It would be cool to have a way to snap the baby back to the capy without having to wait. OTOH, I get that this is a "chill" experience so I can see why you didn't go that route.
There is a lot of Potential
___
I noticed a few things you may want to know :
- You can jump while in the air after using an orange shroom.
- You can stay in the air and jump when you are colliding with the side of a platform. I'm guessing you are using collision to detect if you can jump. You could try to check if the ground is only below the capybara, since you are using unity you can do that with a raycast going down.
- When you restart from a checkpoint enemies and other objects stay in the same state (death, location). At some point I got stuck after stomping on an evil flying shadow: I stomped, died a little bit further and then it wasn't there anymore so I couldn't use the shadow to cross anymore. Here is where I got stuck :arrow_down: There should be a shadow in the red circle :grin:

Gameplay still needs some polish on jumps and collisions, but there's a good starting point.
Congrats on your first jam, it looks quite promising!
It's a super cute game. A blushing pink baby and a heroic capybara; you could not have gone wrong starting with an idea like that. And you've created some simply adorable artwork for it as well! I would spend some time really making sure the animations read clearly; exaggeration can be your friend here. But the still images of these characters have a certain charm that I would do nothing to change :smiley:
There were a few glitches here and there, but nothing major - all things I am sure you are aware of and able to clean up now with more time on our hands. The only thing worth mentioning is the boss fight; the boss chased me out of the room and it took me forever to realize that I needed him back in the room in order to use the platform to jump over him and hit is weak spot. I think it would really help to seal the room once the fight has been triggered - and maybe telegraph the weak spot a bit more (to me it just look like a spooky spot, not necessarily weak).
Anyway - thanks so much for sharing. I love the Yoshi games; my wife and I play Yoshi's Crafted World together all the time. It's a fine series from which to take inspiration and you've made an adorable interpretation of its key concepts. Well done!
As a platformer, though, it felt inconsistent and buggy. There was especially bizarre behavior when jumping up slanted walls or around trees, and I got stuck in the ground more than once. It's a relatively minor issue but it still dings the experience.
I was stuck at the first area for like 5 minutes and had no idea that the mushroom on the tree was a button - it just looked like a background item. There's so much cool stuff about the game that you don't ever tell the player! Or, if you do, it's hidden in the "tips" section of the description. I didn't realize I could double-jump with the baby, I didn't understand how/when to right-click to grapple, and I still don't know what the black inner hearts meant in relation to the outer hearts.
There were a few areas that I cheesed through by leaving the baby behind, getting to a checkpoint, then hitting R to get the baby back. It was really refreshing to see a boss at the end of the game, but no matter what I did to the boss nothing happened.
Overall this is still a well-paced game with awesome graphics.