Capybaba by matthewi

[raw]
made by matthewi for Ludum Dare 46 (JAM)

@matthewi - Programmer :computer:

@Brady0423 - Programmer :computer:

@Gnarlie-Sheen - Music & Sound :musical_note:

@junojop - Art :art:

You control Capy, a capybara who's goal is to keep Super Baby alive!

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Watch out for evil shadow babies!

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Use Super Baby to take out enemies!

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Controls:

WASD to move

Mouse click and hold to aim and throw

R to restart

Right click to swing from orange mushrooms

Some hints:

  • Baby, Capy, and the box can all activate buttons (you only need the box for the first door)

  • Red mushrooms are buttons!

  • Take Baby with you! You need Baby for future puzzles and the boss.

  • If you get super stuck, press R to restart at the last checkpoint.

Thanks for playing our game!

Update!

I didn't realize we were allowed to fix bugs post-release. I'm going to outline some changes below.

I'm loving the feedback we're getting in the comments, keep 'em coming!

Changelog:
  • Enemies now respawn on restart (no more softlocks!).

  • 2nd button is now able to be interacted with by Baby.

  • Flower collectibles in the latter half of the level are now actually collectible.

  • Moving platform towards end of the level now has correct texture.

  • Can no longer climb walls.

  • Flowers no longer clip behind trees.

  • Capy no longer clips behind hill in outro.

  • Boss projectile speed now disregards framerate.

  • Fixed title to say Capybaba instead of Cabybaba in title screen and outro :)

Ratings

Overall 2134th 3.041⭐ 76🧑‍⚖️
Fun 1938th 2.959⭐ 76🧑‍⚖️
Innovation 1947th 2.896⭐ 74🧑‍⚖️
Theme 1922th 3.281⭐ 75🧑‍⚖️
Graphics 1634th 3.304⭐ 76🧑‍⚖️
Audio 836th 3.394⭐ 73🧑‍⚖️
Humor 448th 3.561⭐ 76🧑‍⚖️
Mood 1944th 2.923⭐ 73🧑‍⚖️
Given 127🗳️ 56🗨️

Feedback

🎤 matthewi
31. Mar 2020 · 21:56 UTC
First game jam :)
junojop
17. Apr 2020 · 23:45 UTC
cool :)
VirtualVoid
21. Apr 2020 · 02:13 UTC
Brings back good memories of the games I played as a kid
Quincy9000
21. Apr 2020 · 02:21 UTC
Cute!
welby
21. Apr 2020 · 02:23 UTC
This game is really funny. The premise of a capybara and super baby in a forest is just funny to me.
Ezra Szanton
21. Apr 2020 · 02:23 UTC
cool
Gnarlie Sheen
21. Apr 2020 · 02:27 UTC
Thank you for checking the game out I hope everyone enjoys it !
Yadir2447
21. Apr 2020 · 02:28 UTC
Great Game, a solid 4.5 game, this game is just cute and graphics, the darn graphics, they aren't good but the grass was something that has Good Graphics! SOLID 4.5!
Rodrigo Castro
21. Apr 2020 · 02:28 UTC
I had some problem with the controls. My player didn't progress in this game cause the first collision block my character. I like the colours and the art this game! Nice!
Cheese Team
21. Apr 2020 · 02:28 UTC
I want more baby-throwing games in my life
Matthew Bond
21. Apr 2020 · 02:30 UTC
Very cute and whimsical. I had trouble getting past the first mushroom, but I love the concept. Great job!
yscik
21. Apr 2020 · 02:31 UTC
Finally some use for babies!
GrizzliusMaximus
21. Apr 2020 · 02:32 UTC
Somebody help me. I'm stuck at the first area. The tree is blocking me. The game looks pretty neat
Akusan
21. Apr 2020 · 02:32 UTC
The take on the theme is interesting - keeping baby alive but you can throw it lol. It's weirdness all around - capybara, forest, shadow babies, giant mushrooms. If there is a weirdness criteria, you can top it lol. Thanks for sharing your game!
Pixipit
21. Apr 2020 · 02:32 UTC
bruh am i seriously throwing a baby to win a game i don't know but it is fun!
AntaresValdemar
21. Apr 2020 · 02:32 UTC
I couldn't get past the first tree and I feel really dumb...give me a hint lol. I like the art and the music, it's a fun concept!
Horus
21. Apr 2020 · 02:33 UTC
The platforming feels a bit funky, and the way the baby interacts with mushrooms is a little fragile, but the idea itself is really funny and I never knew I wanted to be a capybara with a human baby.
Owen Davies
21. Apr 2020 · 02:34 UTC
Love the graphics! they are so clear and the premise is hilarious. I didn't manage to progress beyond the first collision (probably just tired me from the jam) but it seems like it had good promise.
Keldy
21. Apr 2020 · 02:35 UTC
Nice concept and soundtrack!
yeojoey
21. Apr 2020 · 02:35 UTC
I couldn't get past the first obstacle for some reason (I tried to throw the baby on the mushroom on the other side, but he wouldn't stay there!). The art is cute and the parallax effect on the background/foreground looks pretty cool!
Begocio
21. Apr 2020 · 02:35 UTC
Controls are a bit buggy. But the gameplay is fun and I liked the idea. Great Game!
melomel
21. Apr 2020 · 02:38 UTC
Loooooove that you throw a baby. Can't get past the tree, also waiting for a hint!
🎤 matthewi
21. Apr 2020 · 02:38 UTC
@antaresvaldemar @grizzliusmaximus and everyone else who can't get past the first tree :) Drop the baby on the left button and then drop the box on either of the buttons so you can pick up the baby again!
causalpigeon
21. Apr 2020 · 02:38 UTC
Really fun game but the collision a bit weird you can keep on jumping on barriers and the grapple mechanic doesn't really feel good and the graphics are scaled weird but i think that was you where to do
Piturnah
21. Apr 2020 · 02:39 UTC
Fairly fun and cute game! The music was pretty nice. A couple of glitches you may have missed: Hit boxes are dodgy sometimes so it's possible to clip into walls, and also when you release a mushroom it grows indefinitely, resulting in hilariously tall mushrooms! :)
denglishdesign
21. Apr 2020 · 02:39 UTC
Cute artstyle! I had a lot of issues gettign over the first tree, but I cheesed it with a wall climb and some inertia :smile:
I couldn't figure out the boss fight before I broke the whole game and non-prog'd myself, but I like all the ideas you had! There is a sizable spark of a good platformer in there! :)
darthnumbers
21. Apr 2020 · 02:40 UTC
Had some issues with the controls, couldn't get past the first obstacle. That said, I like the mechanics a lot, reminds me of yoshi's island, and the music is really nice
spookyfish
21. Apr 2020 · 02:40 UTC
it's weirdly awesome, the fact that you can throw the baby like an angry bird makes me giggle everytime
PicusBGames
21. Apr 2020 · 02:40 UTC
Works with the theme, a tiny bit janky but it was a neat idea for sure! Throwing babies to beat shadow babies hah :)
JLV
21. Apr 2020 · 02:40 UTC
Like others, I had trouble to get past the first tree. Aside from mechanics issues, the game has a really fun mood, beautiful graphics and nice audio. The premise is really fun, with that collaboration between the capybara and the baby probably being an all-time first ! Great work !
Briibot
21. Apr 2020 · 02:41 UTC
A cute game! The concept was certainly amusing, and the aesthetics were cohesive overall! I found the platforming a little difficult, and didn't end up getting too far in, but I enjoyed it! Looking forward to seeing future projects!
bonder
21. Apr 2020 · 02:42 UTC
Art and music on this game are spectacular! Well done!

I also could't get past the tree. The capy and baby both move too slow. It would be cool to have a way to snap the baby back to the capy without having to wait. OTOH, I get that this is a "chill" experience so I can see why you didn't go that route.
instanti8
21. Apr 2020 · 02:42 UTC
This game is very entertaining. I found it challenging, and I love the music. It is extremely catchy.
NoamRaz
21. Apr 2020 · 02:45 UTC
Liked it very much. obly problems are with the controllers and the weird mushroom stretching on the y axe.
There is a lot of Potential
qqcs
21. Apr 2020 · 02:45 UTC
Yoshi's Island, but with more baby throwing! Seems like if you kill one of the enemies you need to jump on you're soft locked. The music is a solid addition.
aetup
21. Apr 2020 · 02:49 UTC
I really like how the thing you gotta keep alive is the thing attack with! Cool music, too. I got stuck at the part where there's a big gap -- is it possible to make it across? I liked the level design, it makes me feel like there must be a way across, but that I just haven't figured it out. Also, I noticed that it's possible to stick to a wall by moving into it, which makes it possible to scale walls with wall-jumping alone.
togo sepultraut
21. Apr 2020 · 02:49 UTC
i enjoyed finding the way around the gates and obstacles. but physics are a bit rough
JanGamesDev
21. Apr 2020 · 04:31 UTC
Nice game, polish the platforming a little and you have something really fun. Coudn't progress when I didn't stomp the shadow to cross (Checkpoints and reset should restore the game state and dead enemies). Also I had to check the comments to pass the first tree. But good job overall.
Bonyok77
21. Apr 2020 · 06:06 UTC
I don't understand what happen
Effarek
21. Apr 2020 · 14:06 UTC
Weird game but interesting, quite good for a first jam, keep it going !
trucverte
22. Apr 2020 · 14:42 UTC
Good game with a lot of features! It's fun to play and you want to progress in the level. I also felt like the difficulty was well balanced.
___

I noticed a few things you may want to know :
- You can jump while in the air after using an orange shroom.
- You can stay in the air and jump when you are colliding with the side of a platform. I'm guessing you are using collision to detect if you can jump. You could try to check if the ground is only below the capybara, since you are using unity you can do that with a raycast going down.
- When you restart from a checkpoint enemies and other objects stay in the same state (death, location). At some point I got stuck after stomping on an evil flying shadow: I stomped, died a little bit further and then it wasn't there anymore so I couldn't use the shadow to cross anymore. Here is where I got stuck :arrow_down: ![flyingEnemy.png](///raw/d56/03/z/325ab.png)There should be a shadow in the red circle :grin:
🎤 matthewi
23. Apr 2020 · 03:28 UTC
Just updated the game so it should have less of these pesky bugs!
Robert Li
25. Apr 2020 · 04:18 UTC
I could not get through the first tree at first but I figured out the red mushroom as a button. I think this game is quite interesting and graphics are great
Amazura
25. Apr 2020 · 09:46 UTC
:laughing: really have some fun in this game.. i don't think you should apply the rotation to the baby, watch him flipping like that always make me laugh.. nice work for the game :thumbsup:

![~.PNG](///raw/1ad/11/z/3329e.png)
Drums
26. Apr 2020 · 01:24 UTC
This game is beautiful! I love the parallax and graphics, and the little details you put in like the lights and such. A few parts feel a bit unfinished, but what game doesn't after a jam. Overall this looks and feels good and was FUN so 5/5.
cheesepencil
28. Apr 2020 · 03:24 UTC
I got stuck the same place @trucverte got stuck. Other than the bugs it was pretty cute, I liked the colorful visuals a lot and of course capybaras are awesome. Even better when you add baby hurling.
Ithildin
28. Apr 2020 · 20:52 UTC
Cute and funny concept! Level design looks quite thorough, and music/sound are nice.

Gameplay still needs some polish on jumps and collisions, but there's a good starting point.

Congrats on your first jam, it looks quite promising!
Walkalope
29. Apr 2020 · 14:01 UTC
Hey there! I played your game on-stream over the weekend. Thanks for sharing it with me!

It's a super cute game. A blushing pink baby and a heroic capybara; you could not have gone wrong starting with an idea like that. And you've created some simply adorable artwork for it as well! I would spend some time really making sure the animations read clearly; exaggeration can be your friend here. But the still images of these characters have a certain charm that I would do nothing to change :smiley:

There were a few glitches here and there, but nothing major - all things I am sure you are aware of and able to clean up now with more time on our hands. The only thing worth mentioning is the boss fight; the boss chased me out of the room and it took me forever to realize that I needed him back in the room in order to use the platform to jump over him and hit is weak spot. I think it would really help to seal the room once the fight has been triggered - and maybe telegraph the weak spot a bit more (to me it just look like a spooky spot, not necessarily weak).

Anyway - thanks so much for sharing. I love the Yoshi games; my wife and I play Yoshi's Crafted World together all the time. It's a fine series from which to take inspiration and you've made an adorable interpretation of its key concepts. Well done!
Epicular
30. Apr 2020 · 23:12 UTC
Hey there - this game was cute and had a great art style!

As a platformer, though, it felt inconsistent and buggy. There was especially bizarre behavior when jumping up slanted walls or around trees, and I got stuck in the ground more than once. It's a relatively minor issue but it still dings the experience.

I was stuck at the first area for like 5 minutes and had no idea that the mushroom on the tree was a button - it just looked like a background item. There's so much cool stuff about the game that you don't ever tell the player! Or, if you do, it's hidden in the "tips" section of the description. I didn't realize I could double-jump with the baby, I didn't understand how/when to right-click to grapple, and I still don't know what the black inner hearts meant in relation to the outer hearts.

There were a few areas that I cheesed through by leaving the baby behind, getting to a checkpoint, then hitting R to get the baby back. It was really refreshing to see a boss at the end of the game, but no matter what I did to the boss nothing happened.

Overall this is still a well-paced game with awesome graphics.
Thibaud Ligneul
01. May 2020 · 17:37 UTC
Now what's going on here ? :joy: Cool game idea! I feel like people already talked a lot about it so I won't tell much more, but nice game, keep up! :)