Your Inner Child (Keep It Alive!) by godsboss
Defend your childhood dreams in this absolutely epic tower defense game!
As always, I implemented a mediocre idea in a half-assed way without sound.
I ran out of time, so neither more buildings nor upgrades made it into the final (Ludum Dare) version. :-(

| Youtube | https://github.com/GodsBoss/ld46 |
| Youtube | http://js.godsboss.org/ld46/ |
| Original URL | https://ldjam.com/events/ludum-dare/46/your-inner-child-keep-it-alive |
Ratings
| Overall | 734th | 3.219⭐ | 34🧑⚖️ |
| Fun | 663th | 3.113⭐ | 33🧑⚖️ |
| Innovation | 808th | 2.935⭐ | 33🧑⚖️ |
| Theme | 667th | 3.517⭐ | 32🧑⚖️ |
| Graphics | 623th | 3.273⭐ | 35🧑⚖️ |
| Humor | 216th | 3.433⭐ | 32🧑⚖️ |
| Mood | 590th | 3.121⭐ | 31🧑⚖️ |
| Given | 94🗳️ | 8🗨️ |
I liked the enemies, and the text. Super cool take on the theme :)
As a feedback I'd love to see resources more clearly, and maybe somehow highlight building spots and the road. It was all a bit the same to me, and hard to understand how enemies will move and where can I build.
nice game.
It turned out to be boring overall. After you generate enough income. You can continue building neurons.
I think it would be cool to have waves with more difficult enemies.
Graphics needs some work ( hard to see stuff) and sound and effects are really missing here ( it makes it more boring than it needs to be).
The enemy path is almost indistinguishable from the build locations. That makes it really difficult early on, when you have to quickly place some turrets in locations most needing them.
The amount of enemy types is pretty good, but what the game lacks is those enemies acting differently from each other, and to have a wider amount of turret types to counter those enemies.
Though I liked the idea of the baby in the middle slowly growing up as the various responsibilities reached it, it lacks a clear information on how much more it can take before the game is lost.
Other than that, the idea worked really well. I had fun playing it! ;)