Space Loop Kit by Marin0104

What
This game is about stucking in a loop - your weapons and defences are automatically fired in a loop. Try to destroy as much enemies as possible! It was made in about 10 hours of work. I'll provide some bugfixes later on.
This time i've done all the art and soundeffects. The background music is a royalty free one. I'll tweak the difficulty level a bit later on.
Controls
Use left and right arrow keys to steer.
Choose your weapons and defence of choice you want to use in the combat in the drum kit below. But choose wisely, each weapon or defence will cost energy!
10-21-2020: Bugfixes and Balancing Update
Bugfixes
- Space Ship cannot move outside border anymore
- energy refills correctly at the beginning of the loop
- enemies do not shoot anymore after they died
- big blue lasers now do destroy enemy ships, instead of moving the
- screenshakes are now working properly
Balancing
- initial spawn time for enemies is now longer
- enemies are slower in the beginning, but starting moving, shooting and spawning faster the more time passed
- ship has now three shields before it will be destroyed at the next hit
| Youtube | https://marinwin.itch.io/space-loop-kit |
| Original URL | https://ldjam.com/events/ludum-dare/47/space-loop-kit |
Ratings
| Overall | 1509th | 2.85⭐ | 22🧑⚖️ |
| Fun | 1564th | 2.425⭐ | 22🧑⚖️ |
| Innovation | 895th | 3.25⭐ | 22🧑⚖️ |
| Theme | 1414th | 2.875⭐ | 22🧑⚖️ |
| Graphics | 943th | 3.4⭐ | 22🧑⚖️ |
| Audio | 819th | 3.1⭐ | 22🧑⚖️ |
| Humor | 1223th | 1.833⭐ | 20🧑⚖️ |
| Mood | 1498th | 2.325⭐ | 22🧑⚖️ |
| Given | 12🗳️ | 0🗨️ |
Thanks for making this game!
But beautiful work.
I think we just needed to be clearer about the buttons and prevent the player from being able to move the ship off the stage. Congratulations!
The art is very good.
The music is a good choice, the sound effects are very nice.
The chore mechanic is smart and pleasing when you find your rythm. Too bad you did not have time to put more challenge or content in the game.
Here are a few things I noticed in case you didn't:
- you can fly of the screen
- the energy refills after the first beat (energy used on the first beat is the one from previous cycle)
- enemy lasers despawns only when death animation is over. The can even shoot when already dead if their gameObject is still there.
- big blue lasers kill enemies if they are in it when it spawns, but then it just push them away when you try to swipe the screen with it. I guess it's a trigger/not trigger issue.
Thanks for the game, I had fun 💕
@doot thank you for pointing the bugs out. I've noticed some of them. I'll try to find some time to fix the bugs, add a better explanation what to do and maybe give the player more time in the beginning before starting the combat.
I think i'll balance it a bit more @fadrikalexander :smiley: I try to shovel some free time so i can improve the game a bit more.
Timing is everything
Great entry overall.
Cheers
The different abilities felt great to use though, and I could see this making for a great hybrid rythm/space shooter!
@tuatarian it's not against the rules to patch bugfixes or tweak some things, as long as you can download the original version and have a changelog. I've followed a lot of discussions on that topic in the past Jams :smiley: Will try my best for the next time to keep the post jam changes as small as possible :thumbsup:
@lilou-cormic you can download the original version, the current version is played automatically in the browser. So i am compliant with the rules. But i've got to admit that i could make it much more clearer! Will do for the next time :thumbsup: