AMT: Alien Medical Technician by No Grapes Games

A system failure at an intergalactic cryogenics facility has caused patients to thaw prematurely, and their hearts to stop. As an Alien Medical Technician (AMT), only you can administer life-saving CPR on the wide assortment of alien creatures. But be careful, because each alien has a different heart beat! Play a series of bite-sized rhythm mini-games to restart the patients' hearts and keep them alive!
Take on three different difficulty modes, or go for a high score in our Endless mode!
Made with Godot.


Programming: Nathan Caldwell and Ben Johnson
Story/SFX/Music: Andrew Caldwell
Art: Justin Raimey
Music: Calvin Brown
Ratings
| Overall | 325th | 3.91⭐ | 91🧑⚖️ |
| Fun | 331th | 3.803⭐ | 91🧑⚖️ |
| Innovation | 454th | 3.697⭐ | 91🧑⚖️ |
| Theme | 239th | 4.163⭐ | 91🧑⚖️ |
| Graphics | 312th | 4.27⭐ | 91🧑⚖️ |
| Audio | 270th | 3.881⭐ | 90🧑⚖️ |
| Humor | 384th | 3.631⭐ | 90🧑⚖️ |
| Mood | 662th | 3.691⭐ | 91🧑⚖️ |
| Given | 90🗳️ | 159🗨️ |
It was very creative, fun and easy-to-learn hard-to-master mechanics. The rhythm genre worked so well for the theme and it might just be the game I've rated highest so far! The only thing I will say is your Hard mode instructions show the medium difficulty on the top left corner but it only confused me for about 3 seconds.
Props for the Art (very unique and funny) and music syncing to the play.
Great atmosphere though.
The intro cutscene was too long for me, and by my personal taste, i didn't like the art style. Tried hard multiple times anyway !
Sidenote:
Banana - *is a banana*
Me: Hahaha. Banana.
Banana - *peels*
Me: HAHAHA. Banana is peel himself.
The concept is simple enough and a nice balance of difficulty and satisfying when you get it right. Art is quite polished! Intro is a bit long.
I don't think I ever saved the banana (on hard), though I did have enough lives to get past it.
Can I find your game also on indiexpo website? The channel is linked with them.
It's very difficult to get into flow. Maybe more auditive clues would help or maybe it's just a little out of sync like others said, it's kind of hard to say if you just don't feel it, if you know what I mean :thinking:
But again it just might be that I suck at rhythm games :sweat_smile:
Also the lose condition wasn't clear at first, had to play around a bit to get a feeling for it, maybe just add it to the gui like that: **55%**/80%
But great game, great idea and great graphics :) Would play again!
(or just gift it to my gf, she's way better with rhythm games anyway ;) )
Just one thing: I suggest to split the tutorial in more screen with less information, or at least reduce the amount of information on the screen, because one big screen filled with information it's overwelming and often skipped, when it shoudn't be...
Really enjoyed it!!

Wish the tutorial was a bit simpler - too much text for me...
Theme and Humor are great :)
Loved the gameplay as well, quite hard (as I am personally not used to rhythm games) but very fitting to the theme and aesthetic of the game.
I love the art style as well as the gameplay. The music really brings it all together. I'm a fan of this. :D
The gameplay is pretty standard for a rhythm game, but that's pretty cool. I know I've had trouble getting audio to sync properly when making rhythm games.
The audio synthesis is a neat touch. Actually modulating the audio live instead of just turning a file on and off is really cool. Maybe it would be good to be able to click a button to hear how it's supposed to sound before you play it would be good. There was one song where I couldn't imagine what it was supposed to sound like so I had a hard time timing it just from the visuals.
Having some kind of preview is definitely something to consider. And yep, guilty as charged, Meter Maid DX was us as well :)
I feel the music is a bit off from the EGR line sometimes and that trows me off.
very well done!
@amazura ThIs iS da WaE BrothaS.
And also the idea and the music. you are cool!
Awesome graphics and a very smooth experience. It's an interesting take on the theme.
I suck at rhythm games, so I didn't dare go beyond "medium" :laughing:
(..and made with Godot! :heart:)