Mammoth Expedition by Abdurrahman Khallouf
The game is fairly simple. answer yes or no questions, and try to stay alive while the digging team reach the frozen Mammoth.. you can win if you make good decisions.

every time you play you might have new encounters...
good luck ... please let us know if you've won
Update: fixed handful of typos and major bugs. + added icon for Android & PC Soon: a Post-jam update will be released with new content!
Thanks for playing! we are thinking about making this a fully featured game. Feedback and suggestions for new content or ideas is highly appreciated. also if you are interested on how the game will develop; follow me on Twitter. https://twitter.com/Abdurrahman_Kh
you can see a play through by OddlySpecificGames here: https://www.twitch.tv/videos/599709056 (thanks man!)
also by fireplash TV :
https://www.twitch.tv/firesplashtv/video/607433673
I wrote an article analyzing decision based games in LD46. it features parts of my thinking process making this game. you can read it here:
What makes an interesting decision in a game?
Ratings
| Overall | 600th | 3.761⭐ | 115🧑⚖️ |
| Fun | 529th | 3.677⭐ | 112🧑⚖️ |
| Innovation | 1140th | 3.326⭐ | 114🧑⚖️ |
| Theme | 731th | 3.885⭐ | 115🧑⚖️ |
| Humor | 503th | 3.5⭐ | 109🧑⚖️ |
| Mood | 412th | 3.851⭐ | 113🧑⚖️ |
| Given | 107🗳️ | 186🗨️ |
Super fun game :)
some people played lost and some won barely.
so yeah I think you got lucky :D you can get scammed or lose scouts and other bad stuff will make it harder to win.
thanks for the feedback!
I should play more!
Great graphics, nice game!
as for your question, you don't die immediately when you run out of fuel the fire Situation will go from glowing to whispering to dying in 4 days or so.. then you lose
The cook character is very funny :-)
A note: I found this game through itch.io , but getting to the LD page to post a comment was another expedition (I had to infer the URL from the game name - thanks to the legendary search abilities of the LD website ...).
You should definitely embed/put a link to this page in the game, many players might be to tired from the mammoth expedition and not feel ready for this second URL expedition ;-)
thanks for your second expedition. appreciate it. but there is actually a link in the page.
it is the view submission on top of the page

but thanks anyway. I will also see where I can add another link in description or something.
also : I will play your game ;)
Thanks for pointing me to this "View Submission" button, seems like I'm better at finding mammoths :D
Just noticed you opted out of graphics, would be cool to see you do your own graphics for this.
Here's my playthrough of it: https://www.twitch.tv/videos/599709056
also, the art and atmosphere was really was hand-picked and edited a lot.
the tone of the game was built slowly over 2 days. my artist (brother) was busy this jam. but art took a lot of time.
I really wanted to keep graphics because I wanted people to tell me what they thought of it. but had to opt-out for ethical reasons :D
the final version of the game we will re-create a better art!;)
I like the setting.... but a few things to notice:
- the game is really slow-paced. It almost feel like any choice isn't really punishing. I would have feel more engaging if I got punished more for sconsiderate actions.
- the font and the color you used is confusing with the background and it's hard to read (the screen is big, and the space taken from objects and element is huge). There was room for bigger fonts, but for some reason you decided not to :D
- the buttons are too small, it's the only interactive thing of the game. Make it bigger :)
- the dialogues are confusing, when choosing an action is it you the one talking ? or whoever talked to you first? if it is the first one, the dialogue seems incoherent.
- I stayed without food for 4 days.... Pretty good maintaing 14 workers alive and happiness moderate for 4 days without food :D I am a good leader :P
Anyway, cool take... But I would have stayed with the simplicity of the cards like in Reigns - or just bigger buttons for decisions. Lots of space, but poorly occupied.
I know the review seems overly critique, but I did like the game. And I am trying to give you honest feedback. I know it's a jam, but we're here to learn right :D
Thank you for your entry
first; I am testing the game on 23-inch screen. I found the text and the buttons annoying a little bit on mobile. I was wondering what screen are you using because no one else have given me that problem before.
to answer your question. you never talk at this game... maybe because you play Reigns you assumed that you have a response? IDK its very obvious that they are the one they are talking (I think)
as for Reigns... one reason I am making this game is that I hate Reigns :P (I do enjoy it but I disagree with a lot of design decisions and you don't feel like you are a king who is making important decisions at all)
you try to balance the four powers more than caring about what to chose (at least my experience) and some times I do want to 'decide' something for the story but I can't because I have to keep things in balance...
also when you start a war. you don't feel like you are at war... and your general will offer "peace" wither you started a war or not. and all important events are like that)
the experience I am trying to create here. is that when you start a war (for example) all characters will take priority and you can actually win-lose-negotiate... etc
an ally might offer to help you. your trading with them will go off.
it doesn't show in the jam version (couldn't make it; its alot of content) but if you ran into any "new Situation Develops :" like potato farm, Solar energy, or fishing camp)
what I really wanted is that having a farm will create a new benefits as well as a set of new challenges and decisions has to be made about it.
there is also 'Hidden situations' like a Blizzard (which never happens because of a bug, I will fix now)
you get the idea..
to be honest my interest in the genre came out of a game called "Underhand" (which is not exactly a story game, just unique atmosphere and a balancing resources" then I played and loved Sort the court. more than Reigns. and I only stumbled upon reigns because I started working at this genre and I was researching other successful games.
so Reigns didn't "inspire" this game. well it inspired it in the not-to-do more..
and that is why the game needs to be long (like Sort the court?) because its a story that you need to live in. but I agree the game feels like a bit slow... although its kind of what I am trying to do. I am aiming for the slow atmosphere here but I am far from nailing it.
and I wanted to say a few stuff about it...
1- noticed that people in the judging period they have this 'mentality' and they want to try more games and not focus on one game.
2- a lot of the 'Slowness' feeling is actually coming from boredom that can be reduced a lot by reducing repetition.
3- also making decisions have more 'powerful' outcomes.
4- maybe digging speed should have more ways to be faster. (runs usually takes from 15 to 30 mins) IDK will do 2,3 and see how it feels first.
sorry I ended up making a postmortem (I will mention you when I make an actual one. sorry :P)
last question: do you feel like having 3-4 options is more fit for this kind of game?
think Underhand or Emily is away. kind of choices.
P.S. also your game is awesome!
I did try on the android build as well and still same beliefs :)
- The button yes and no, since they are the interactive things ... Should be bigger. This was cool in Reigns. The card was there and you had to choose left or right. Simple, clean on point.
- the text is okay, but some keyword like 'frozen mammoth' gets confused with the background
- i get confused with the dialogue system because when someone talks, there is a dialogue box, then the box is different. So I thought you were the only one answering. But as I said it didn't add up
- The story is a good touch indeed, but it's hard to keep it coherent, obviously. E.g.: I wanted to NOT kill the dog, it keeps coming back and stealing food, but I've never killed it. No one gets hurt :) that is a decision, you should punish or reward for the decision
Yes people trying game on the jam will not lose, approximately more than 5-10 minutes. But ... It's gamedev job make a demo in which you demonstrate what you want to do in those 5 minutes
- I totally agree with your first point. (just FYI you can press Y and N as well) no one tested it so I didn't mention it anywhere... also with your second. didn't have time to take care of things (also I dont really like the dialogue font)
- 3rd point. yes . also agree. will have to make it clearer. also when I watched streamers.. they stopped reading the small response after a while? some jokes are in small response. but because they are mostly boring. (do you have any suggestion on how to fix that?)
- last point : if you catch the dog. you can train it and use it for scouting. spoiler alert :P
and Story doesn't mean you get to do what ever you want. you have to make hard decisions.
also the dog would stop coming back eventually. but its random. if he came back more than 5 times you are extremely unlucky :P (the cook I think will tell you that he stopped bothering us)
I hardly see anything you can complain about - all looks so nice and polished... And you can't complain about controls and feedback when all you have to do is to answer the questions in chat :smiley:

I already like the chat style and the graphic style. You're cool!
If you were to take it further, I'd love to see some more extreme consequences for certain choices. Little events that might make you regret you choices. For example, I thought it would be funny to just annoy the chef and say no to almost everything he said. It'd have been great if, as a result of my actions, the chef hates me so much that he leaves, leaving me without a solid source of food.
That's just one example, but having little things that can be a threat other than the flame going out.
Good effort overall though!

I felt like fuel was particularly hard to come across, and I didn't realize that gold was completely non-renewable until it was too late. Otherwise I think you did a great job balancing the game out to create a sense of stress and desperation. I barely made it to the frozen mammoth - the fire was almost dead and pretty much everyone hated me, lol. The game took just about the right amount of time, the presentation was stellar, and the character writing was pretty great.
I don't have much else to be critical of. I guess probably my next biggest gameplay complaint is that it wasn't totally clear to me what the connection was between worker health/happiness and the rest of the game. I'm guessing it affecting mining speed or something, but I wasn't totally sure.
Definitely one of my favorite entries so far.
there is an event to get you gold. if you send scouts to the North you might get the hunting bears event and you can sell their fur to get an extra 20. also if you built a fishing camp or encountered a Blizzard you might get a little bit of gold as well...
I should add an advice that would tell you how rare gold is . as well as making more of these [rare to come buy] events...
IDK if your happiness got low or high on your run. but your crew will clearly tell you that they came with low spirit and they are preforming less.
Health was the last thing added to the game and it is just like happiness with a lower effect.. even though it should be more important
I am glad you like it. feel free to follow me on twitter or here if you are interested in updates because we plan to expand on this heavily :) @Abdurrahman_kh
good job on your game as well. it needs visuals and stuff but to actually see the penguins moving is really nice. would make a great mobile game IMO.
I imagine English is probably not your first language -- the writing is probably the main things that could be improved, but otherwise it works. :)
Great entry!
One detail: I noticed a few typos (feul for fuel, gol for gold).
I played twice, and first play I thought I'd die by lack of fuel, so the second one I focused on that and food became scarce and health bad, so I think the game is well-balanced too. Congrats!
there is an event to get you gold. if you send scouts to the North you might get the hunting bears event and you can sell their fur to get an extra 20. also if you built a fishing camp or encountered a Blizzard you might get a little bit of gold as well…
If you want to know the timestamp of when your game was played you can see it in this spreadsheet:
https://tinyurl.com/yau8hjzn
And then look in my latest videos and find your game being play (after the current stream ends)
https://www.twitch.tv/ursagames/videos
Text itself could use some work, though. Many sentences are not capitalized and I found typos. There is one even at the very beginning, where it says "This Expedition have one purpose" and should be "has".
I won on my fist try but by the skin of my teeth really ;). Ended up with a lot of food though, nobody ever went hungry.

Might be something to work on in the future :)
But nice take on the theme and good job in general!
@trigueiro I am thinking about increasing the difficulty & also making a hard mode. but also a lot of players are barely winning. sometimes your RNG is very generous.
@bredian what do you mean by it doesn’t count your firewood? couldn’t understand what you’re saying.
but to explain whats going on; it decreases by 10 every day. after that your fire place starts to fall down. from Glowing, to Whispering to Dying and then you lose the game.
I did not expect that a simple dialog based game would bind me so muhc. I played through the whole game - as it seems in a manner you did not expect (defensive) and it was quite a lot of fun.
Thanks for submitting!
We streamed the gameplay live on our twitch channel (https://www.twitch.tv/firesplashtv), watch out for the highlights of todays VOD ;)
I didn't try notch device thanks for mentioning this. also we're thinking about expanding this with ways to win and multiple endings, achievements + statistics on screen. in addition to a lot of new content of course. follow me on twitter if you want to see how it goes.
if you have anymore ideas I am all ears.
I intentionally made the jam version winnable. so far I think we have 80/20 win/lose rate. but for a full release winning will be harder and runs should feel very different and with less repetitiveness inside the one run.
also we will expand on the game with more art and visuals.
* The mood is really good with the wind and the fire. Can you link to the sfx's you used?
* The decision making is good, but the buttons are quite small and I don't like the font. There are also a lot of capitalization errors, and some typos.
* Main complaint is that it takes too long to complete. 15 min would have been better than around half an hour. I beat the game first try, but wouldn't have retried if I failed.
* There isn't anything going on other than the text. I would some visuals, like a mineshaft showing the progress towards the mammoth. Perhaps have something resembling the camp as well.
About 500m in I was quite sure, that I could not make it. But I still did, which makes it clear to me that you balanced the choices and effects quite well!
Very similar to the game "60 Seconds! Reatomized", I guess you were inspired by it?
also thank you for mentioning 60 Seconds! Reatomized. I don't know that game but I am sure interested now. I checked the game on steam it looks very fun. I will defiantly get it and play it. can't thank you enough!
I personally enjoy games that have you ponder between tough decisions while resources are scarce, like FTL, This war of mine, 60 seconds or something like that.
The bacground icy wind sound really added for a great atmohsphere, the pictures were cute (although you don't want to be rated on those, so I suppose you didn't make them?)
Pity the Text didn't suit the cute rest, I feel like if you would have spend 20 minutes on looking for a fitting font it would have imrpvoed the whole mood :)
I liked the gameplay system and enjoyed hating the cook ^^
I loved all the different options I have, sadly I never got to try the fishing camp thing because I was already so advanced and couldn't spare the workers :)
I think if you want to work on it and maybe tweak the rules of the events happening a bit more, this could become a real cool game :D
Good job, very good for a gamejam :)

That said, I really enjoy these narrative-rich resource management games. The writing here is witty, while still making a lot of sense.